ARK: Survival Evolved

ARK: Survival Evolved

Capitalism Props Table [OPEN SOURCE] (Discontinued)
Wyvern Statue mechanics?
Hello, I noticed that when you go to paint the Wyvern statue, it brings up the painting interface but no color is applied. Wanted to see if this was a bug or if you just cant paint the statues. I feel like it would really add some cool ways to use this mod and its ablitly to add new cosmetics into the game if we could paint them.

Also, was curious if it would be possible to change the type of wyvern like how you can for the eggs :)

Thanks for your time :)
Last edited by TheMrMarcus97.TTV; Feb 7, 2017 @ 11:01pm
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Showing 1-4 of 4 comments
Impulse  [developer] Feb 28, 2017 @ 4:22am 
This behaviour is caused by me forgetting to remove the paintable zones ^^
If it should be paintable i first need to create custom painting masks, and for changing the wyvern type -> this would increase the mod size drastically, cause there is no static mesh with this pose available, so i have to create it ^^

Edit: sorry for the late answer, but i do not get notifications from steam if a new thread is opened
Last edited by Impulse; Feb 28, 2017 @ 4:23am
TheMrMarcus97.TTV Feb 28, 2017 @ 8:40pm 
Originally posted by Impulse:
This behaviour is caused by me forgetting to remove the paintable zones ^^
If it should be paintable i first need to create custom painting masks, and for changing the wyvern type -> this would increase the mod size drastically, cause there is no static mesh with this pose available, so i have to create it ^^

Edit: sorry for the late answer, but i do not get notifications from steam if a new thread is opened

Its all good bro, tbh i didnt really expect a response. But i understand now what you mean so i guess it makes sense for the wyvern types. What if you changed the pose so that each Wyvern was a different statue and not justa mesh over the same one? Would that help maybe?
Impulse  [developer] Mar 1, 2017 @ 8:54am 
but this is the problem, you would have lots of different static poses (static meshes) which will result in a huge mod size ^^
TheMrMarcus97.TTV Mar 1, 2017 @ 11:36am 
Originally posted by Impulse:
but this is the problem, you would have lots of different static poses (static meshes) which will result in a huge mod size ^^

Rip bro, thanks for responding tho xD
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