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There are alot of amazing things in this mod that I have seen nowhere else. I will start off by saying it has a few glitches for now but overall I see it being one of the best mods out there as more things get added and fixed. As far as differences allready in game I will try to list a few of the major ones.
1) The AI lords in a faction that are unhappy with the leader can automaticly revolt with the claimant as their king with no player intervention. This sounds like a small feature but it is absolutely amazing in game as it makes every game different and can give the player alot more choices in game as the world keeps changing even if the player isn't near that side of the map. I felt this was one of the coolest things about M&B when I first got it and this feature expands on that idea.
2) Lords or even kings can die and be automaticly replaced my their sons. I will admit that I am not 100% sure how this feature works and I disabled it halfway through my game just to be sure it wouldn't cuase problems with "Lord drain" late game. However, dispite having it on for about 350 ingame days I have seen no evidence of glitches or Lord drain so far.
3) The individual combat AI in this mod is amazing as this mod incorporates a dueling AI mod that lets the AI kick, feign attacks, and overall make smarter choices in combat. Suprisingly, the more advanced AI does not lag out my game even in 500 person battles, which can be troublesome in most mods with the normal AI.
4) This mod is very well optimized, I once cleanly ran a 1000 person battle with very little lag but I would still not recomend going that high as it make M&B unstable. But I have yet to have a battle where the framerate ever became a problem in this mod which is very impressive. Overall I would call this the most optimized mod I have ever played, and this is comeing from a indecisive person who has literally played about every single noteable M&B mod.
5) The armor textures are great in this mod. While most come from base 1257 I beleave there are som new ones in russia that makes the the troops there look amazing, the axemen especially. This is pretty cool when you consider point 4 too as most mods with new armor completly ignore optimization.
6) On the troops I like how most of the names have been converted to the same language so you can better tell what troop you are getting or upgrading to. Though there may be others who prefered the normal 1257 names I personal prefer the change. Also some troops and troop trees seem to have gone through a small change but are for the most part the same with small improvments here and there. I have however, heard freelancer recuitment can cause problems but as I use normal native recruitment I don't feel I can comment on this.
7) This isn't a feature really but I wanted to mention that javelins are likely going to be getting nerfed sometime as many people have complained about them and the mod manager has stated that they were a bit too powerful.
Also, sorry for text wall just felt I would give you a list of some of the new things.
Summery, tons of unique new features but there are some bugs that can pop up here and there. I would recomend doing a campain but I wouldn't do anything that you wouldn't mind restarting as new bug fixxes and features are added that may break saves.
Whoaah so, the Vassals that Revolted just Joined a Faction? well that's neat.
Thanks!
I see random movement of family members (mainly the daughters of the lords) into other nations and often they become vassals (members) of the worst enemy of their fathers. half a dozen Crusader states maidens belong now to the Mamelukes (not married!). that is the same all over the place and often the lords of a realm have all their own daughters "lost" but the realm has now girls from a third random chosen realm.
I know, that warfare in medieval times was mostly village raiding and battles between "knights armies" were few. But the lords in this mod a far too cautious (they estimate their own strength too low against the defenders) - so if they can't bring at least 1k men to the campaign they do not attack a weak fort. Therefor a revolt can cripple a healthy realm (revolts seem to be too random! 75% of all nations in my game had revolts!) as there are not enough lords anymore to take anything (back) - they just run around and raid villages.
Asking a lord for permission to see his daughter is broken. Kills immersion and no chance of forming a "lasting alliance".
Many broken things like vendors. Not breaking the entire game though - I just ignored them.
Treasury bug is can be ignored if you do not use it. I had no chamberlain appointed so all money went right into my pockets. Hire the staff member, do adjustments and fire him solved the problem for now.
I agree that this mod has a unique flair and I would really love to see it's most annoying bugs fixed, which for me are the too often random revolts, broken marriage system, the maiden-hopping between random kingdoms and the over-careful campaign-ai.
I hope, some day my knight Konrad von Feuchtwangen, Ritterbruder des deutschen Ordens, veteran of the wars in the holy land and now after many years returned home to cold land of east prussia to bring the Teutonic Order back to its old glory, will ride again. *sniff*
I have quit playing this mod the last 2 months since I was so bored lol. Well, for now i'll just rather wait for Bannerlord to come but for now, Medieval 2 Would do the Job or EU4 :D
I think it's based on town prosperity. if you raid a faction's villages over and over, they will split into two kingdoms.