Arma 3
Friths Ruin
Miles Away Mar 9, 2017 @ 2:57pm
Armor Reduction to reflect the theme of the armor?
I noticed that the ballistic and explosive protection values for the armor are quite high, despite being themed after a post-apoc kind of deal. Could they be brought down enough to an acceptable level? Nothing to low, just high enough to be reasonable.

Oh and the helmets are a bit ridiculous too, I don't think any of the vanilla helmets are that powerful.
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lordFrith  [developer] Jul 2, 2017 @ 7:25am 
dunno if you'll see the reply to your comment so if you have new configs with fixed armour values i'd happily intergrate them into mod with credits for yourself. if you can put a link to files here or start a conversation with me on BI forums we can get this sorted! cheers again
Miles Away Jul 2, 2017 @ 5:39pm 
Alright, so I've got it setup. The way armor is defined in this game, specially the ballistic and explosive protection values is reaaaaally weird. At first, I thought the variables "armor" = ballistic, and "passThrough" = Explosive, but that's not the case. It's the opposite. I've been going back and forth with the armor, and so far, I've managed to get some stuff fixed up, but I'm in the final stages of tweaking it. If I can find you on the BI forums, I'll drop you a link to the patch file, and a GIST of the code used.


ALSO, the 4 types of armor are - Light, Moderate, Strong, Explosive Resistant.

The trade-off for Strong and ER, is that ER has the least ballistic value out of the entire group, but the highest ER value. Strong has the highest Bal. value, bu the lowest ER value, and is the heaviest vest in the group. In the apocalypse, you can't have everything!
Last edited by Miles Away; Jul 2, 2017 @ 5:42pm
Miles Away Jul 3, 2017 @ 8:45pm 
I sent you the link on Bohemia Interactive Forums.
lordFrith  [developer] Feb 28, 2018 @ 4:23am 
you sent me that a little over a year ago and FINALLY i think i got your config included and working, thanks again for your help bud
Miles Away Feb 28, 2018 @ 9:59am 
Originally posted by lordFrith:
you sent me that a little over a year ago and FINALLY i think i got your config included and working, thanks again for your help bud
Sweet man, you want me to take down the patch file that's been uploaded?
lordFrith  [developer] Feb 28, 2018 @ 11:12am 
yeah probably a good idea. i ended up just adding your patch on with a #include at the end of my config.. that should work right? ;)
Miles Away Feb 28, 2018 @ 6:45pm 
Uh...Not really.

There's two ways of going around it. One is easy but makes the file slightly bigger, the second is harder but leaves the file the same size.

First one is basically making a PBO out of the patch file(Or I can send it to you) and simply uploading the addon with the two PBOs in the folder. Mine should overlap and everything is changed.

Second one is a lot more thorough but takes a while to implement-Copy paste chunks of the patch file that contain the changes into your original file, then pbo it. No patch file, no extra clutter, just a fixed config.

I can fix up the second one if you want me to, since you dropped the source files on the BI forums.
lordFrith  [developer] Mar 1, 2018 @ 5:22am 
oh man i'm a spug, ok i'll have another go at it, i'll try making a PBO of your patch myself so the signitures match
lordFrith  [developer] Mar 1, 2018 @ 5:58am 
ok i just PBO'd your patch and included it in addons folder, worked locally jus waiting to check it uploads to steam workshop again. preeeetty sure i did it right this time ;) thanks for all your help bud
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