XCOM 2
Extract Corpses
DeBlue Jun 13, 2017 @ 10:27am
How to add new enemies to work with this mod?
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Showing 1-11 of 11 comments
Maluco Marinero  [developer] Jun 14, 2017 @ 3:02am 
It's in the description, use the ini file to add the character group or template:

; enemy character templates and groups from other mods can be added here,
; so you can carry them too
[ExtractCorpses.ExtractCorpses_EnableCarrying]
+CarryableCharacterGroups="AdventCaptain"
+CarryableCharacterGroups="AdventMEC"
+CarryableCharacterGroups="AdventTrooper"
+CarryableCharacterGroups="Sectoid"
+CarryableCharacterGroups="AdventPsiWitch"
+CarryableCharacterGroups="AdventShieldBearer"
+CarryableCharacterGroups="AdventStunLancer"
+CarryableCharacterGroups="Andromedon"
+CarryableCharacterGroups="Archon"
+CarryableCharacterGroups="Berserker"
+CarryableCharacterGroups="Faceless"
+CarryableCharacterGroups="Muton"
+CarryableCharacterGroups="Viper"
+CarryableCharacterTemplates="Sectoid"

If you're not sure of these check in with the Mod in question to get the right character group or template name.
DeBlue Jun 14, 2017 @ 9:59am 
Originally posted by Maluco Marinero:
It's in the description, use the ini file to add the character group or template:

; enemy character templates and groups from other mods can be added here,
; so you can carry them too
[ExtractCorpses.ExtractCorpses_EnableCarrying]
+CarryableCharacterGroups="AdventCaptain"
+CarryableCharacterGroups="AdventMEC"
+CarryableCharacterGroups="AdventTrooper"
+CarryableCharacterGroups="Sectoid"
+CarryableCharacterGroups="AdventPsiWitch"
+CarryableCharacterGroups="AdventShieldBearer"
+CarryableCharacterGroups="AdventStunLancer"
+CarryableCharacterGroups="Andromedon"
+CarryableCharacterGroups="Archon"
+CarryableCharacterGroups="Berserker"
+CarryableCharacterGroups="Faceless"
+CarryableCharacterGroups="Muton"
+CarryableCharacterGroups="Viper"
+CarryableCharacterTemplates="Sectoid"

If you're not sure of these check in with the Mod in question to get the right character group or template name.
I thought as much. I just wanted to see if there is an easier way to find the name for the enemy Tempaltes and Groups without having to actually ask the mod author. That sort of info would be good in the description but thanks!
Anyone know what it means on the LW2 compatability list where it says "Compatable, with some tweaks" or does that simply reference different aliens? I'm also curious as I want to add all the extra aliens to being carryable like the new aliens in LW2.
Akumage Jul 14, 2017 @ 10:42pm 
Regarding Long War compatibility, here's the changes I've made:

[ExtractCorpses.ExtractCorpses_EnableCarrying]
+CarryableCharacterGroups="AdventCaptain"
+CarryableCharacterGroups="AdventMEC"
+CarryableCharacterGroups="AdventTrooper"
+CarryableCharacterGroups="AdvGunner"
+CarryableCharacterGroups="AdvSentry"
+CarryableCharacterGroups="AdvRocketeer"
+CarryableCharacterGroups="AdvGrenadier"
+CarryableCharacterGroups="AdvSergeant"
+CarryableCharacterGroups="AdvGeneral"
+CarryableCharacterGroups="AdvScout"
+CarryableCharacterGroups="AdvCommando"
+CarryableCharacterGroups="AdvShockTroop"
+CarryableCharacterGroups="AdvVanguard"
+CarryableCharacterGroups="Sectoid"
+CarryableCharacterGroups="AdventPsiWitch"
+CarryableCharacterGroups="AdventShieldBearer"
+CarryableCharacterGroups="AdventStunLancer"
+CarryableCharacterGroups="Andromedon"
+CarryableCharacterGroups="Archon"
+CarryableCharacterGroups="Berserker"
+CarryableCharacterGroups="Faceless"
+CarryableCharacterGroups="Muton"
+CarryableCharacterGroups="Viper"
+CarryableCharacterGroups="Sidewinder"
+CarryableCharacterGroups="Naja"
+CarryableCharacterGroups="AdventDrone"
+CarryableCharacterGroups="LWDrone"
+CarryableCharacterGroups="AdvMEC"
+CarryableCharacterGroups="AdvMECArcher"
+CarryableCharacterGroups="HiveQueen"
+CarryableCharacterGroups="ChryssalidSoldier"

Can anyone confirm whether this adds all the new enemy units? Does "AdvMEC" need to be "AdvMEC_" (since it's all "AdvMEC_MX..." in LW2's CharacterStats file)?
Last edited by Akumage; Jul 14, 2017 @ 10:44pm
Kahlmulandr Jul 23, 2017 @ 5:22am 
Originally posted by judah.meek:
Can anyone confirm whether this adds all the new enemy units? Does "AdvMEC" need to be "AdvMEC_" (since it's all "AdvMEC_MX..." in LW2's CharacterStats file)?

Here's the one I've been using for Long War 2 before I edited it couldnt pick up a couple of corpses and drones.

[ExtractCorpses.ExtractCorpses_EnableCarrying]
+CarryableCharacterGroups="AdventCaptain"
+CarryableCharacterGroups="AdvMEC"
+CarryableCharacterGroups="AdventMEC"
+CarryableCharacterGroups="AdvTrooper"
+CarryableCharacterGroups="AdventTrooper"
+CarryableCharacterGroups="AdvGunnerM1"
+CarryableCharacterGroups="AdvGunnerM2"
+CarryableCharacterGroups="AdvGunnerM3"
+CarryableCharacterGroups="AdvSentryM1"
+CarryableCharacterGroups="AdvSentryM2"
+CarryableCharacterGroups="AdvSentryM3"
+CarryableCharacterGroups="AdvRocketeerM1"
+CarryableCharacterGroups="AdvRocketeerM2"
+CarryableCharacterGroups="AdvRocketeerM3"
+CarryableCharacterGroups="AdvGrenadierM2"
+CarryableCharacterGroups="AdvGrenadierM3"
+CarryableCharacterGroups="AdvSergeantM1"
+CarryableCharacterGroups="AdvSergeantM2"
+CarryableCharacterGroups="AdvGeneralM1"
+CarryableCharacterGroups="AdvGeneralM2"
+CarryableCharacterGroups="AdvScout"
+CarryableCharacterGroups="AdvCommando"
+CarryableCharacterGroups="AdvShockTroop"
+CarryableCharacterGroups="AdvVanguard"
+CarryableCharacterGroups="Sectoid"
+CarryableCharacterGroups="AdventPsiWitch"
+CarryableCharacterGroups="AdventShieldBearer"
+CarryableCharacterGroups="AdventStunLancer"
+CarryableCharacterGroups="Andromedon"
+CarryableCharacterGroups="Archon"
+CarryableCharacterGroups="ArchonM2_LW"
+CarryableCharacterGroups="Berserker"
+CarryableCharacterGroups="Faceless"
+CarryableCharacterGroups="MutonM3_LW"
+CarryableCharacterGroups="Viper"
+CarryableCharacterGroups="ViperM2"
+CarryableCharacterGroups="ViperM3"
+CarryableCharacterGroups="SidewinderM1"
+CarryableCharacterGroups="SidewinderM2"
+CarryableCharacterGroups="SidewinderM3"
+CarryableCharacterGroups="NajaM1"
+CarryableCharacterGroups="NajaM2"
+CarryableCharacterGroups="NajaM3"
+CarryableCharacterGroups="AdventDrone"
+CarryableCharacterGroups="LWDrone"
+CarryableCharacterGroups="AdvMEC_M3_LW"
+CarryableCharacterGroups="AdvMECArcherM1"
+CarryableCharacterGroups="AdvMECArcherM2"
+CarryableCharacterGroups="HiveQueen"
+CarryableCharacterGroups="ChryssalidSoldier"
Last edited by Kahlmulandr; Jul 23, 2017 @ 5:23am
Foxxy Renamon Aug 21, 2017 @ 4:20pm 
Originally posted by Kahlmulandr:
Originally posted by judah.meek:
Can anyone confirm whether this adds all the new enemy units? Does "AdvMEC" need to be "AdvMEC_" (since it's all "AdvMEC_MX..." in LW2's CharacterStats file)?

Here's the one I've been using for Long War 2 before I edited it couldnt pick up a couple of corpses and drones.

[ExtractCorpses.ExtractCorpses_EnableCarrying]
+CarryableCharacterGroups="AdventCaptain"
+CarryableCharacterGroups="AdvMEC"
+CarryableCharacterGroups="AdventMEC"
+CarryableCharacterGroups="AdvTrooper"
+CarryableCharacterGroups="AdventTrooper"
+CarryableCharacterGroups="AdvGunnerM1"
+CarryableCharacterGroups="AdvGunnerM2"
+CarryableCharacterGroups="AdvGunnerM3"
+CarryableCharacterGroups="AdvSentryM1"
+CarryableCharacterGroups="AdvSentryM2"
+CarryableCharacterGroups="AdvSentryM3"
+CarryableCharacterGroups="AdvRocketeerM1"
+CarryableCharacterGroups="AdvRocketeerM2"
+CarryableCharacterGroups="AdvRocketeerM3"
+CarryableCharacterGroups="AdvGrenadierM2"
+CarryableCharacterGroups="AdvGrenadierM3"
+CarryableCharacterGroups="AdvSergeantM1"
+CarryableCharacterGroups="AdvSergeantM2"
+CarryableCharacterGroups="AdvGeneralM1"
+CarryableCharacterGroups="AdvGeneralM2"
+CarryableCharacterGroups="AdvScout"
+CarryableCharacterGroups="AdvCommando"
+CarryableCharacterGroups="AdvShockTroop"
+CarryableCharacterGroups="AdvVanguard"
+CarryableCharacterGroups="Sectoid"
+CarryableCharacterGroups="AdventPsiWitch"
+CarryableCharacterGroups="AdventShieldBearer"
+CarryableCharacterGroups="AdventStunLancer"
+CarryableCharacterGroups="Andromedon"
+CarryableCharacterGroups="Archon"
+CarryableCharacterGroups="ArchonM2_LW"
+CarryableCharacterGroups="Berserker"
+CarryableCharacterGroups="Faceless"
+CarryableCharacterGroups="MutonM3_LW"
+CarryableCharacterGroups="Viper"
+CarryableCharacterGroups="ViperM2"
+CarryableCharacterGroups="ViperM3"
+CarryableCharacterGroups="SidewinderM1"
+CarryableCharacterGroups="SidewinderM2"
+CarryableCharacterGroups="SidewinderM3"
+CarryableCharacterGroups="NajaM1"
+CarryableCharacterGroups="NajaM2"
+CarryableCharacterGroups="NajaM3"
+CarryableCharacterGroups="AdventDrone"
+CarryableCharacterGroups="LWDrone"
+CarryableCharacterGroups="AdvMEC_M3_LW"
+CarryableCharacterGroups="AdvMECArcherM1"
+CarryableCharacterGroups="AdvMECArcherM2"
+CarryableCharacterGroups="HiveQueen"
+CarryableCharacterGroups="ChryssalidSoldier"


Hey, apologies for reviving this but I was curious, does this include /all/ the enemies, even the sphere thingy? I haven't been able to find a damn mission with those in the Long War that /isn't/ an escape by rope.
DeBlue Dec 22, 2017 @ 9:14pm 
Can someone please post the changes to be compatible with a better Advent?
Franimus May 3, 2018 @ 6:19pm 
Where can I find the proper names to add so the Rulers can be extracted? I recently killed the Berserker Ruler on a LW2 extract-only mission and would like that to never happen again :(
nobubblegums Aug 16, 2018 @ 11:28am 
Thanks for LW lists people, much appreciated!
tiktaalik Nov 2, 2018 @ 10:57pm 
Originally posted by nobubblegums:
Thanks for LW lists people, much appreciated!
+1
Bob-Abdhul Parker Mar 21, 2021 @ 11:05am 
Quick necro of this thread to say that I unsucessfully tried to farm Andromedons (in LW2) until I added :

+CarryableCharacterGroups="AndromedonRobot"

That's their shell/robot form that you kill after the initial one, and that seems to be the body dropped.
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