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With mods, there are a lot that add tailored armor, like the gambeson/padded jack from Medieval Times, and I love using something like dark young barkskin for that where its poor insulation values would be terrible on a duster, but I usually end up missing something when making a crafting bill. It'd be a good QoL feature for interacting with other mods a user may install.
Maybe have a static "devil reef" that could appear on shallow sea tiles that would then grow and expand till mature, glowing at night sometimes. Then have it spawn deep ones occasionally until it was destroyed or given a sacrifice. If a sacrifice was made, gold could appear the next day and it would be permanently pacified, but would still accept additional sacrifices for gold. Would have to be limited to coastal colonies though...
How it would work would be once your colonist is around middle age (sort of how heart blockage works sometimes), they get a health effect that starts turning them into a deep one. As time goes on, they get more effects that make them more like a deep one (like better melee damage but decreased range damage and accuracy). Eventually, they just full on turn into a deep one. From there, it could be decided whether they stay in the colony or they go rogue and try to kill everyone. Probably the later.
Or ratehr than just toning them donw and an option to either reduce the amount that spawn or turn off the event completely.
your wrong i play on the normal story teller and i never get those things to spawn not even after the Eerie tree spawns and ♥♥♥♥♥ that book out still they dont spawn
Could be like a cosmic horror siege that you have to try and outlast. Maybe you could destroy the meteor, but doing so could seriously affect the sanity of who ever destroys it and would mitigate some ill effects and stop the spread of the infection but not the infection itself, and could run the risk of the colonist you sent to do the job being infected and possibly drained, killed and reduced to a pile of grey ash and a colour cloud spawns from them. Keeping to the lore, the infection should be untreatable.
So it'd be a damned if you do, damned if you dont scenario where you have to either sacrifice a few brave souls to stop the madness, or try and protect them all and outlast it as the infection runs it's course and the thing goes away on it's own, after which the meteor fades and only a few of the colored clouds remain in the area that can be dispached safely at will. The area where the meteor landed would never host life again, and would be covered in grey dust. I think that'd be pretty awesome to see!
EDIT: So do Dark Young corpses. I think it might be somthing that applies to all of them.
hard for english transulation
Wouldn't it be possible to change the event so it says "In colony XXX an horrible laughter was heard (...)" ? Switching between several maps waiting for them to attack (which sometimes take ages after the second message) becomes a bit annoying once you have done it a few times.
a infestation of any kind would be a good addition to this mod