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As a possible suggestion, use many smaller Cthonians as opposed to one large one. You don't have to make them easy, but they should at least be on par with a poison ship / psychic ship. It even allows you to adjust the difficulty.
If you want to use "Color from Outer Space" just make it a sort of insanity version of Toxic Fallout. Anyone who is outside slowly goes more and more insane. Don't even have to actually use the creature itself.
Also give a LOT more leeway for the Starvampire. Depending on the situation they are often just a "Your dead" scenario for your outermost members due to them going extremely fast, being very deadly, and being invisible to the player. Possibly give a delay before they attack, if that is possible. This pause also lets you have the ability to adjust the difficulty (possibly more Star Vampires).
I'll do some rebalancing.
We actually have something for it, but I'm holding back for an incidents mod.
Currently there is a short duration that elapses before Star Vampires begin their attack, so I'll just up the interval a bit. I also just added a "slow down" bit of code now that causes the game speed to crawl down to normal speed if people are going fast.
For the Deep One faction, using Half-breeds and people with the Innsmouth look who act more like ordinary people would be a good touch.
As for the Mi-Go, it might be a good idea to include some of their tech for people to grab off them. Examples include
-Bio-Web Armor: It is a good universal armor but degrades extremely rapidly. Making it an outer layer armor that, yeah degrades at double or triple the normal rate is a way to go.
-Electric Gun: a stun gun, though quite lethal, used by the Mi-Go to stun targets long enough to slice into them.
-Mist Projector: Personally I don't QUITE know how to do this in game... It is essentially a liquid nitrogen launcher, short range cone (10ft)... Maybe a well represented as a shotgun type weapon?
As well Mi-Go can create mining machines that are extremely destructive. A "Poison Ship" type event... or as some sort of siege.
The only other Lovecraftian creatures with offensive technology I know of (outside Serpent People's many venoms, drugs, and poisons) is the Yithian's Lightning Gun. Which is also a weapon that wears out quickly.
I guess I am not helping too much since this is all information you likely have access to along with spells and the like... I'll stick to offering balance suggestions I guess.
Please reduce the frequency of the chthonian larva sound effect
I now have those three larvas in my colony and I swear when I play on fast forward it's an almost continuous growling.
I'd really loved to have them as dog substitutes but currently that's just too annoying to listen to.
Is it like mounting it? Because that'd be sweeeeeeeeet to have a colonist with a ranged weapon shooting from ontop of a monsterous insectoid dragon.
Because in the descriptions it says only the best or the champions can ride the beast.
Necromancers are always a plus.
I love the summons, the byakhee and womb between worlds are great. I would like the aspect of cthulu to be a little more specific once you have enough favor. Replace missing limbs with priority over RNG anyone at random.
Love having my cultists fight alongside the horrors during sieges.
Nevertheless, always hoping. The mythos blends great with the rimworld lore for me, adds to the replayability already inherent.
Like in the story, they'd be really big and intimidating, but in actuality they'd freak out and flee at the slightest sign of danger. Due to their cattle-like nature, perhaps they could work as an alternative to cows in real cold areas like tundras.
It doesn't need to make the encounters easier since that isn't what I am looking for.