RimWorld
[Outdated] Call of Cthulhu - Cosmic Horrors [Deprecated]
Ryoma  [개발자] 2016년 9월 18일 오후 6시 08분
Ideas & Suggestions
If you have any ideas, feel free to write them down here. This is only the first update and I'm planning at least two more big updates to this Cosmic Horrors mod (and continued support for future alphas).
Ryoma 님이 마지막으로 수정; 2016년 9월 18일 오후 6시 09분
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BeanSlinger419 2016년 12월 26일 오전 7시 37분 
Jareix Craivix 님이 먼저 게시:
Bobby the Beginner YT 님이 먼저 게시:
what if you hate to burn the meat lol liek me
Cook them into lavishing meals and forbid your colonists from eating them. Then sell them.
oh thanks i thought you couldnt make meals out of the strange meat too
BeanSlinger419 님이 마지막으로 수정; 2016년 12월 26일 오전 7시 37분
Neonivek 2017년 1월 20일 오후 2시 17분 
Currently you really should tone down the Cthonians. They are really biased towards Cultists due to their propensity to hold onto prisoners... but more so they are far too strong.

As a possible suggestion, use many smaller Cthonians as opposed to one large one. You don't have to make them easy, but they should at least be on par with a poison ship / psychic ship. It even allows you to adjust the difficulty.

If you want to use "Color from Outer Space" just make it a sort of insanity version of Toxic Fallout. Anyone who is outside slowly goes more and more insane. Don't even have to actually use the creature itself.

Also give a LOT more leeway for the Starvampire. Depending on the situation they are often just a "Your dead" scenario for your outermost members due to them going extremely fast, being very deadly, and being invisible to the player. Possibly give a delay before they attack, if that is possible. This pause also lets you have the ability to adjust the difficulty (possibly more Star Vampires).
Ryoma  [개발자] 2017년 1월 20일 오후 4시 45분 
Neonivek 님이 먼저 게시:
Currently you really should tone down the Cthonians. They are really biased towards Cultists due to their propensity to hold onto prisoners... but more so they are far too strong.

As a possible suggestion, use many smaller Cthonians as opposed to one large one. You don't have to make them easy, but they should at least be on par with a poison ship / psychic ship. It even allows you to adjust the difficulty.

I'll do some rebalancing.

If you want to use "Color from Outer Space" just make it a sort of insanity version of Toxic Fallout. Anyone who is outside slowly goes more and more insane. Don't even have to actually use the creature itself.

We actually have something for it, but I'm holding back for an incidents mod.

Also give a LOT more leeway for the Starvampire. Depending on the situation they are often just a "Your dead" scenario for your outermost members due to them going extremely fast, being very deadly, and being invisible to the player. Possibly give a delay before they attack, if that is possible. This pause also lets you have the ability to adjust the difficulty (possibly more Star Vampires).

Currently there is a short duration that elapses before Star Vampires begin their attack, so I'll just up the interval a bit. I also just added a "slow down" bit of code now that causes the game speed to crawl down to normal speed if people are going fast.
Ryoma 님이 마지막으로 수정; 2017년 1월 20일 오후 4시 45분
Neonivek 2017년 1월 21일 오후 2시 55분 
Wow, I honestly didn't think you would consider what I said, I guess I should keep this mod on. I guess I'll make a non-balance suggestion then.

For the Deep One faction, using Half-breeds and people with the Innsmouth look who act more like ordinary people would be a good touch.

As for the Mi-Go, it might be a good idea to include some of their tech for people to grab off them. Examples include
-Bio-Web Armor: It is a good universal armor but degrades extremely rapidly. Making it an outer layer armor that, yeah degrades at double or triple the normal rate is a way to go.
-Electric Gun: a stun gun, though quite lethal, used by the Mi-Go to stun targets long enough to slice into them.
-Mist Projector: Personally I don't QUITE know how to do this in game... It is essentially a liquid nitrogen launcher, short range cone (10ft)... Maybe a well represented as a shotgun type weapon?

As well Mi-Go can create mining machines that are extremely destructive. A "Poison Ship" type event... or as some sort of siege.

The only other Lovecraftian creatures with offensive technology I know of (outside Serpent People's many venoms, drugs, and poisons) is the Yithian's Lightning Gun. Which is also a weapon that wears out quickly.

I guess I am not helping too much since this is all information you likely have access to along with spells and the like... I'll stick to offering balance suggestions I guess.
Jareix 2017년 1월 22일 오후 1시 25분 
Neonivek 님이 먼저 게시:
Wow, I honestly didn't think you would consider what I said, I guess I should keep this mod on. I guess I'll make a non-balance suggestion then.

For the Deep One faction, using Half-breeds and people with the Innsmouth look who act more like ordinary people would be a good touch.

As for the Mi-Go, it might be a good idea to include some of their tech for people to grab off them. Examples include
-Bio-Web Armor: It is a good universal armor but degrades extremely rapidly. Making it an outer layer armor that, yeah degrades at double or triple the normal rate is a way to go.
-Electric Gun: a stun gun, though quite lethal, used by the Mi-Go to stun targets long enough to slice into them.
-Mist Projector: Personally I don't QUITE know how to do this in game... It is essentially a liquid nitrogen launcher, short range cone (10ft)... Maybe a well represented as a shotgun type weapon?

As well Mi-Go can create mining machines that are extremely destructive. A "Poison Ship" type event... or as some sort of siege.

The only other Lovecraftian creatures with offensive technology I know of (outside Serpent People's many venoms, drugs, and poisons) is the Yithian's Lightning Gun. Which is also a weapon that wears out quickly.

I guess I am not helping too much since this is all information you likely have access to along with spells and the like... I'll stick to offering balance suggestions I guess.
*Coughs* no spoilers...
Jareix 님이 마지막으로 수정; 2017년 1월 22일 오후 1시 25분
Cicero 2017년 2월 1일 오전 11시 18분 
Dear Jecrell I have only one suggestion/critcism for the mod:

Please reduce the frequency of the chthonian larva sound effect

I now have those three larvas in my colony and I swear when I play on fast forward it's an almost continuous growling.

I'd really loved to have them as dog substitutes but currently that's just too annoying to listen to.
KhorneHub 2017년 2월 1일 오후 6시 08분 
Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn.
Proto 2017년 3월 7일 오후 4시 58분 
Would like a more selection to tame love-craftian monsters. So far there's only larva, dark young, and byakhee (My overall favorite the giant insectoid dragon) All would like to learn more about their stats and what they do because Byakhee can carry colonists and other pets??? but I haven't experimented with it so not sure what it really does unless I experiment it.

Is it like mounting it? Because that'd be sweeeeeeeeet to have a colonist with a ranged weapon shooting from ontop of a monsterous insectoid dragon.

Because in the descriptions it says only the best or the champions can ride the beast.
Proto 님이 마지막으로 수정; 2017년 3월 7일 오후 5시 01분
dirtypyrex 2017년 3월 15일 오전 12시 53분 
explode into space 님이 먼저 게시:
maybe adding a necromancer who summons skeletons to attack your colony

Necromancers are always a plus.

I love the summons, the byakhee and womb between worlds are great. I would like the aspect of cthulu to be a little more specific once you have enough favor. Replace missing limbs with priority over RNG anyone at random.

Love having my cultists fight alongside the horrors during sieges.
Neonivek 2017년 3월 15일 오전 12시 59분 
I know Necromancers aren't really anti-Lovecraft (Heck there is one god in lovecraft who does nothing but turn people undead in a really horrific and awesome way)... But I'd kind of hope there would be a bit more priority given to things that are uniquely mythos and lovecraft related over admittingly cool but tertiary examples.
dirtypyrex 2017년 3월 15일 오전 1시 16분 
Hate to agree, back to diablo 2 I crawl :(

Nevertheless, always hoping. The mythos blends great with the rimworld lore for me, adds to the replayability already inherent.
Lizarda 2017년 5월 26일 오후 5시 33분 
what if you made creatures that came from water and would try to kill you?
Ryoma  [개발자] 2017년 5월 26일 오후 8시 40분 
quickerthanlight 님이 먼저 게시:
what if you made creatures that came from water and would try to kill you?
That would be so fun~!
Michelin Man 2017년 6월 3일 오후 1시 46분 
I'm not sure if this has been suggested yet (or maybe this might work better with the Elder Things mod), but perhaps you could add in the Albino Penguins from The Mountains of Madness?

Like in the story, they'd be really big and intimidating, but in actuality they'd freak out and flee at the slightest sign of danger. Due to their cattle-like nature, perhaps they could work as an alternative to cows in real cold areas like tundras.
Neonivek 2017년 6월 20일 오후 10시 34분 
Ok here is going to be a controvercial one. Can we have this mod in a "lite" version that turns the frequency way down? I love the content, but I've started growing weary of being accausted of elderich horrors constantly, but would love to keep this running in the background to spice up my game still.

It doesn't need to make the encounters easier since that isn't what I am looking for.
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