RimWorld
[Outdated] Call of Cthulhu - Cosmic Horrors [Deprecated]
Ryoma  [desarrollador] 18 SEP 2016 a las 18:08
Ideas & Suggestions
If you have any ideas, feel free to write them down here. This is only the first update and I'm planning at least two more big updates to this Cosmic Horrors mod (and continued support for future alphas).
Última edición por Ryoma; 18 SEP 2016 a las 18:09
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Mostrando 46-60 de 116 comentarios
Jareix 8 OCT 2016 a las 7:32 
I'll join when I have computer access. The apps apparently requires IOS8
Jareix 8 OCT 2016 a las 8:29 
Invite has expired.
Ryoma  [desarrollador] 8 OCT 2016 a las 9:27 
https://discord.gg/ePKnqwR <-- here's a non-expiring link.
Jareix 8 OCT 2016 a las 10:14 
Thanks. I'll use it when I return.
Stempz 11 OCT 2016 a las 14:55 
It would be intresting to say the least if you could do something with the dead monsters bodies. (more so than making meals/meat that makes people crazy). Perhaps make some basic psychic 1 use equipment via a production table. I love how this mod adds more enemnies, but there doesn't seem to be much in the way of a reward element to these monster encounters.
Ξ NYO 14 OCT 2016 a las 2:17 
Do you intend to add the color out of space? It would act sort of like a toxic ship crash, but more insidious in that it infects your colinists with a syndrome of some sort that causes them to wander increasingly near it and eventually turn to dust.
Observer 25 OCT 2016 a las 19:09 
Two questions: Why are the Deep Ones so big, and why are they so aggressive? According to the lore[lovecraft.wikia.com], they are supposed to be approximately human-sized amphibians who prefer to interbreed with humans, as opposed to simply breaking down their doors and wrecking their ♥♥♥♥.

If you're going to keep the oversized fish-monsters as they are, at least take another look at when they should start appearing (i.e., according to the wealth of the colony) to at least ensure that beginners don''t have their ♥♥♥♥ pushed in just because Randy thought it would be funny to introduce them during the first season. Thanks.
Jareix 25 OCT 2016 a las 19:33 
Randy will always be an ass... He deposited a toxic ship within my first week...
AgentPumpkin 26 OCT 2016 a las 1:14 
They Deep Ones are so aggressive, because they havent had the human sacrifices they are used to. I think you should read Shadow over Innsmouth, its closer to the source than any Lovecraft wikki. :)
Última edición por AgentPumpkin; 26 OCT 2016 a las 1:14
Observer 26 OCT 2016 a las 8:43 
Fair point, although I'll question why the Deep Ones still show up in a biome far from any oceans, then.

What would be nice would be the introduction of an event where a Deep One representative comes to your colony and demands a sacrifice of a pawn within X hours, or they will attack - you can select to choose a colonist, turn over a prisoner, or refuse (selecting a colonist would open a new window where you choose from a menu, and the entire colony would get a mood debuff as if someone was sold into slavery - or worse, given their intent). :)
AgentPumpkin 28 OCT 2016 a las 6:51 
Well who knows what they think or choose to do? They are an strange life form that worship Great Cthulhu. They do his bidding in any way he sees fit.


The best quote I've seen that gives GM's writers and all justification for many things in the design of their Mythos games is...

"The Mythos should stay un-understandable... Nothing that was written (even what Lovecraft himself wrote) should be taken as "the Truth" if it just doesn't fit your vision of the Mythos. After all, the Mythos stories are just a collection of events told by people who didn't witness the events themselves (or they wouldn't have survived) or may have completely misunderstood what was happening (turning insane from fear doesn't help)... It's just a myth, and like every myths, it's full of misconceptions, errors and misunderstandings... What's true and what's not we'll never know (until it's too late) "

So Deep Ones in space? (Deep Space!) Why not? :)

Oh and I love your idea of a Deep One colony demanding sacrifices. :)
BeanSlinger419 26 DIC 2016 a las 6:28 
if you get dark young as pets could you make so they will eat the strange meats but the young Only eat normal meat and not strange meat they destory strange meat so you can keep a dark young as a pet to destory the strange meat
Ryoma  [desarrollador] 26 DIC 2016 a las 6:47 
Publicado originalmente por Bobby the Beginner YT:
if you get dark young as pets could you make so they will eat the strange meats but the young Only eat normal meat and not strange meat they destory strange meat so you can keep a dark young as a pet to destory the strange meat

Currently you can burn the strange meat.
BeanSlinger419 26 DIC 2016 a las 7:33 
Publicado originalmente por Jecrell:
Publicado originalmente por Bobby the Beginner YT:
if you get dark young as pets could you make so they will eat the strange meats but the young Only eat normal meat and not strange meat they destory strange meat so you can keep a dark young as a pet to destory the strange meat

Currently you can burn the strange meat.
what if you hate to burn the meat lol liek me
Última edición por BeanSlinger419; 26 DIC 2016 a las 7:34
Jareix 26 DIC 2016 a las 7:36 
Publicado originalmente por Bobby the Beginner YT:
Publicado originalmente por Jecrell:

Currently you can burn the strange meat.
what if you hate to burn the meat lol liek me
Cook them into lavishing meals and forbid your colonists from eating them. Then sell them.
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