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If you're going to keep the oversized fish-monsters as they are, at least take another look at when they should start appearing (i.e., according to the wealth of the colony) to at least ensure that beginners don''t have their ♥♥♥♥ pushed in just because Randy thought it would be funny to introduce them during the first season. Thanks.
What would be nice would be the introduction of an event where a Deep One representative comes to your colony and demands a sacrifice of a pawn within X hours, or they will attack - you can select to choose a colonist, turn over a prisoner, or refuse (selecting a colonist would open a new window where you choose from a menu, and the entire colony would get a mood debuff as if someone was sold into slavery - or worse, given their intent). :)
The best quote I've seen that gives GM's writers and all justification for many things in the design of their Mythos games is...
"The Mythos should stay un-understandable... Nothing that was written (even what Lovecraft himself wrote) should be taken as "the Truth" if it just doesn't fit your vision of the Mythos. After all, the Mythos stories are just a collection of events told by people who didn't witness the events themselves (or they wouldn't have survived) or may have completely misunderstood what was happening (turning insane from fear doesn't help)... It's just a myth, and like every myths, it's full of misconceptions, errors and misunderstandings... What's true and what's not we'll never know (until it's too late) "
So Deep Ones in space? (Deep Space!) Why not? :)
Oh and I love your idea of a Deep One colony demanding sacrifices. :)
Currently you can burn the strange meat.