RimWorld
[Outdated] Call of Cthulhu - Cosmic Horrors [Deprecated]
Ryoma  [Разработчик] 18 сен. 2016 г. в 18:08
Ideas & Suggestions
If you have any ideas, feel free to write them down here. This is only the first update and I'm planning at least two more big updates to this Cosmic Horrors mod (and continued support for future alphas).
Отредактировано Ryoma; 18 сен. 2016 г. в 18:09
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Perhaps a mission/event whereupon your colonists find/are offered the Shining Trapezohedron. Should they take it in, they gain a bonus of some kind (research, global work speed, etc...) but it first causes a raid to occur by the Starry Wisdom Cult (who worship Nyarlathotep) and then summons the monstrous Haunter of the Dark. Whether or not a weakness to light can be coded for it, I personally don't know.

By the way, I've noticed Deep Ones and Mi-Go both using drop pods. Is this an oversight, or is it not possible to remove this from the code for Raids?

Also, have you considered using the Moon-beasts and Men of Leng as factions?
I think like Dark Young you could introduce different Avatars of Nyarlathotep and other deities. With the same "turn up and wander round" with a short attack range settings. :)
Ryoma  [Разработчик] 1 окт. 2016 г. в 8:17 
@res34: Cool! Starry Wisdom Cult and eventual Haunter of the Dark (Nyarlathotep event) is going in the ToDo list.

I just fixed that for 1.3 (the upcoming Dark Young update). Thanks for letting me know. I found out that in the code it checks their apparent tech levels, and at the time of writing the mod the first time, I didn't know how the game worked very well with its C# code.

@Agent Pumpkin: That would be scary, for sure.

Love the ideas guys. Keep em coming.
Love the mod, keep the updates coming ;)
Here's another suggestion:

Perhaps from time to time, a rift in the ground can form, and could function akin to insectoid hives. For a name it could be called "Gateway to Zin", which would reference the Vaults of Zin; "Fissure of Pnath", referencing the bone-ladden Vale of Pnath; a "Dholehole", blending wormhole with the monstrous burrowing Dholes, implying one tunneled to the surface. Whatever the name, this place could serve to spawn various monstrous beasts of the underworld, such as the vicious Ghasts or giant Gugs (not together, of course, less they were battling one another). Ghouls could also spawn from these, since they also exist in the Underworld along with the previously mentioned creatures.


By the way, you might find this link interesting:
https://en.wikipedia.org/wiki/Elements_of_the_Cthulhu_Mythos
Little suggestion from me: Put all the beasties that produce strange, insanity inducing meat into a separate category - this makes managing the slaughter/cook jobs MUCH easier! cheers! :)
Ryoma  [Разработчик] 5 окт. 2016 г. в 9:40 
Автор сообщения: Nimrod
Little suggestion from me: Put all the beasties that produce strange, insanity inducing meat into a separate category - this makes managing the slaughter/cook jobs MUCH easier! cheers! :)
Working on it now. It's really complicated actually, because the game only knows how to handle humans and animals. @___@

I should have it done (proper categories) before the end of the week, though. Sorry it's so confusing right now from the duplicate definitions.
Adding eldritch horrors onto crashed ships is a great idea. Instead of getting robots all the time. Adding worshippers of cthulu (people) who raid might be a good idea as well?
Infact removing Mechanoids would be excellent. Replace them with Mi-go, armed with lightning guns. Or augmented Mi-go if you prefer (not traditional, but ok for a future setting.) Hive infestations could also be changed to a more Mythos creature. Spiders of Leng perhaps? I think cultists have been mentioned before, but are clearly a good idea! :)
Отредактировано AgentPumpkin; 6 окт. 2016 г. в 1:34
Thanks for the new categories, they work like a charm!
For the sake of compatibility, please dont change core mechanics (as suggested here). Or if you do, put that into a separate mod. Else there will be tears ... Thank you :)
Hey, as an avid lovecraft fan, I think the work you are doing here is plainly awesome. I know you said you will focus on non-hostiles after making the malicious beings, and you've probably heard this before, but I think it would be hella neat to add the Elder things as a playable race. It's unfortunate that there's not enough references for races to go off of, but it'd be interesting to see it done. Granted, my only experience with modding is starbound, so I'm not sure of how difficult it would be.
On that note, I think it might be neat to throw in perhaps more beneficial (sort of) items such as spellbooks and technology. Of course, trying to use and understand such incomprehensibly strange items could have lasting effects on something so puny as a human...
Oh, and great race of yith body swapping would be really neat... A sign of coming visitors, malicious or not...
And, just one more, would it be possible to add something akin to the invisible temple from The Walls of Eryx? Something for players to panic over because they can't get their colonist out of it as they slowly lose sanity with each passing day...
And, forgive me about asking yet another, what about those giant albino penguins in the arctic?
(Sorry if I seem like I'm being an obnoxious prick... I have no rimworld modding experience and probably lack the brain cells to do these myself. I'm just a big fan of what you're doing, you know?)
Giant albino penguins would work well in the right temperate zones!
Ryoma  [Разработчик] 8 окт. 2016 г. в 6:30 
Автор сообщения: Jareix Craivix
Hey, as an avid lovecraft fan, I think the work you are doing here is plainly awesome. I know you said you will focus on non-hostiles after making the malicious beings, and you've probably heard this before, but I think it would be hella neat to add the Elder things as a playable race. It's unfortunate that there's not enough references for races to go off of, but it'd be interesting to see it done. Granted, my only experience with modding is starbound, so I'm not sure of how difficult it would be.
On that note, I think it might be neat to throw in perhaps more beneficial (sort of) items such as spellbooks and technology. Of course, trying to use and understand such incomprehensibly strange items could have lasting effects on something so puny as a human...
Oh, and great race of yith body swapping would be really neat... A sign of coming visitors, malicious or not...
And, just one more, would it be possible to add something akin to the invisible temple from The Walls of Eryx? Something for players to panic over because they can't get their colonist out of it as they slowly lose sanity with each passing day...
And, forgive me about asking yet another, what about those giant albino penguins in the arctic?
(Sorry if I seem like I'm being an obnoxious prick... I have no rimworld modding experience and probably lack the brain cells to do these myself. I'm just a big fan of what you're doing, you know?)

I love this stuff.
We've got a discord channel going where I'm posting updates and chatting with contributors if you're interested.
Heard of discord. Never used it.
Interested? Yes... Very...
Ryoma  [Разработчик] 8 окт. 2016 г. в 7:17 
Автор сообщения: Jareix Craivix
Heard of discord. Never used it.
Interested? Yes... Very...

https://discord.gg/FEYTb
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