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Can you imagine the Hounds of Tindalos as a gameplay mechanic? They would just run through your walls! Terrifying!
I was joking - you can't get away from right angles in a square cell based game. (Though pedantically it is angles shaper then 120 degrees they come through.
+1 for dark young and nightgaunt kidnappings.
+1 for missions. One of the Misc. mods does this and it is good !!Fun!!.
Though that leaves me wondering if you plan on implementing insanity loss on sight? (perhaps done as a weak mid-range attack?)
I just have to prevent it from spamming the insanity on sight, but when I figure it out the cosmic horrors will add a little insanity to your colonists.