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In Antistasi there is no such limiter and that's why you experience lag everytime an area is cached in and out, WotP add this feature, yet to be optimized, with the intent of make the game smoother.
On the server we run we have that issue only when there are already too many units on the map so what we do is monitor the "count allunits" and try to spawn in as less places as possible per time.
It's a compromise, yes, but you gonna realize that you can't have more than 200 AI at once because of an Arma3 code limitation that can't handle more than that.
However i strongly suggest to play WotP with an headlessclient connected theese days, give it a try on Official server even if i'd wait next update which should add huge improvements.
Just me. I think I had good frame rates.
Hmm. Damn sneaky enemy.
:)