Arma 3
Antistasi - Warlords of the Pacific
geozero Aug 15, 2017 @ 2:31pm
Enemy Spawning Right Behind
After months of not playing ARMA, I tried this mission again - my 2nd favorite after the original Antistasi BTW - and played the mission in vanilla without any mods at all.

SITUATION: after trudging through the forest towards an enemy outpost I noticed that enemy troops spawned right behind us and right where we had just been just moments before. The ensuing firefight ended up killing most of my men and I was unable to get out of the area before getting killed. This has now happened on two different missions.

QUESTION: do enemies spawn randomly around their outposts a certain distance/radius out? I would like to know so that I can approach the outposts differently and with more caution. I had tried to sneak into the enemy outposts, but their spawning ability right behind us and around us without any of my men or me seeing them comes as a complete surprise and costs our lives.
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Showing 1-5 of 5 comments
geozero Aug 30, 2017 @ 5:03pm 
Hello? Anybody?
Stef Aug 31, 2017 @ 1:26am 
Hi, i've an unofficial answer for you: the spawn delay based on server fps might cause that problem.

In Antistasi there is no such limiter and that's why you experience lag everytime an area is cached in and out, WotP add this feature, yet to be optimized, with the intent of make the game smoother.

On the server we run we have that issue only when there are already too many units on the map so what we do is monitor the "count allunits" and try to spawn in as less places as possible per time.

It's a compromise, yes, but you gonna realize that you can't have more than 200 AI at once because of an Arma3 code limitation that can't handle more than that.

However i strongly suggest to play WotP with an headlessclient connected theese days, give it a try on Official server even if i'd wait next update which should add huge improvements.
geozero Aug 31, 2017 @ 4:31pm 
I was playing stand alone not on a server.

Just me. I think I had good frame rates.
Barbolani  [developer] Sep 15, 2017 @ 3:13am 
Enemies do not spawn if players are too close. You have missed those enemies and caught you on your back.
geozero Sep 15, 2017 @ 5:43pm 
Originally posted by barbolani:
Enemies do not spawn if players are too close. You have missed those enemies and caught you on your back.

Hmm. Damn sneaky enemy.
:)
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