Starbound

Starbound

Dead Space Items
[ILL]AimlessimpOrcarated  [developer] Aug 30, 2016 @ 7:29am
Suggestions
If you have any ideas or simply any feedback you would like to go into detail with please post them here.:steamhappy:
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Showing 1-15 of 18 comments
Lambda Aug 31, 2016 @ 3:41pm 
What about adding the Military Suit from the first game? I always did love that suit.
[ILL]AimlessimpOrcarated  [developer] Aug 31, 2016 @ 4:36pm 
That is a good idea. After I make the Classic suit I will work on that next. I do plan on making a few more suits and adding more features like painable Vizors and metal plates. The only thing regarding that is the color scheme used for the dyable colors is something i will have to learn.
WickedWick Sep 5, 2016 @ 9:36pm 
What about the javelin gun? its specs can make it into a sniper rifle.
[ILL]AimlessimpOrcarated  [developer] Sep 5, 2016 @ 9:50pm 
Hmmm. That is a great idea. I was working on my weapon types mod as a way to learn more coding for starbound. I could make it Shoot a custom javlen type that is effected by gravity just by less. I will see when i get more worked out.
WickedWick Sep 7, 2016 @ 4:27pm 
If you're interested, I have an idea for a necromorph mod: did you ever encountered a creature in flesh biomes that when you kill it, it splits into two? there is one necromorph that can do that: the Divider.
hermit Sep 20, 2016 @ 4:55pm 
I have a couple of idea's. So I thought maybe you should try to make the marker spawn erchius zombies to give it more off a necromorph feel to it, I've already posted this on the main web page
hermit Sep 20, 2016 @ 4:56pm 
I also thought if you could, change the human ship into the USS Ishimora I've never made a mod before so I don't know how hard it will be to make this but I would love it if you could get back to me on these.
RiceMilk Sep 20, 2016 @ 7:17pm 
How does a tech that allows you to walk on walls just like as if you were in a zero gravity room sound?
Atlas1205  [developer] Sep 20, 2016 @ 8:02pm 
Originally posted by A JoeysWorldTour Body Pillow:
How does a tech that allows you to walk on walls just like as if you were in a zero gravity room sound?

Impossible. The closest thing you can get is the vanilla wall jump.
Last edited by Atlas1205; Jan 2, 2017 @ 9:08pm
ZOIYYK Dec 12, 2016 @ 3:57am 
It would be nice to have a marker figurine to place on my table.
ZOIYYK Jan 16, 2017 @ 5:18am 
Hello there again my fellow unitollogists!!

I've just had an idea.

What about adding as a "weapon" the quinetic/stasis modules?

-Left Click - Quinetic module: pulls dropped items and breaks smashables. If the smashable was a spike, a one use spike projectile is created floating in front of player that deals massive damage when shoot.
-Right click - Stasis module: No damage projectil that aplies the Slow Debuff[starbounder.org].

Edit: I've been thinking about it and I believe the stasis module needs something else. Slow Debuff[starbounder.org] reduces running speed but it also greatly reduces jump height, which the stasis module shouldn't do. It also leaves untouched falling speed, wich the stasis module should reduce. The only "easy" workarround for this that I can think about would be aplying also the Light Buff[starbounder.org], wich kind of "compensates" both issues. It also reduces fall damage, wich stasis module should't do either, but don't seems much of a problem.
Last edited by ZOIYYK; Jan 17, 2017 @ 2:25am
C.H.U.D. Jan 22, 2017 @ 6:03pm 
The marker should be a terraformer to make it the ruin biome
ZOIYYK Jan 31, 2017 @ 1:59pm 
Not sure if the ruin or the meat/flesh one, but I support the idea.
Eidolbyssus Mar 4, 2017 @ 2:19pm 
I've yet to see a mod for Starbound that adds Necromorphs and such, so that might be a nice addition. Perhaps have them spawn in a unique biome, such as the Marker one suggested on the workshop page?
Give us Necromorphs or maybe make the marker item convert a planet settlement into hostile necromorph/erchius miners (they look necromorphy enough for me)
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