Starbound

Starbound

Legacy Weapons Project - Tungsten bar version.
Ω Spriggan Ω  [developer] Sep 2, 2016 @ 7:50am
Report any Bugs, Errors or Inconsistencies
If you notice anything strange or unusual while crafting or using the weapons let me know here and i'll do my best to fix it.

things like:
1.) if you're a avian and go to craft an avian axe and it ends up being an apex axe
2.) if you're trying to craft a steel weapon and it requires perfectly generic matter and/or if you craft a weapon and it gives you perfectly generic matter..
3.) if the weapon doesn't attack correctly
4.) if its damage doesn't follow the tier'd pattern
5.) if dagger is Spelled "dagge"

there might be some since 6 races and 6 styles of weapons with about 6 for each tier
so....
6 axes for 6 races = 36
8 daggers for 6 races = 48
6 spears for 6 races = 36
6 hammers for 6 races = 36
6 shortswords for 6 races = 36
6 broadswords for 6 races = 36

Around 228 or so melee weapons

daggers have 2 more because they can be crafted with ether
purple stuff Violium, green stuff aegisalt, ice stuff ferozium, black stuff impervium

I'm not saying im perfect but chances are they might be one or two that aren't right.


So Thanks for checking it out if you do find any let us know
It'd be greatly appreciated
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Showing 1-15 of 42 comments
Zinogre Sep 20, 2016 @ 7:11pm 
Noticed right away that the grip for the starter weapons isn't on the hands:
http://i.imgur.com/WVldYwi.png

Might have to go through the rest of the weapons as well.
Last edited by Zinogre; Sep 20, 2016 @ 7:11pm
Ω Spriggan Ω  [developer] Sep 21, 2016 @ 7:08pm 
@Yian Kut-Ku

thanks for letting me know.
alot of avian and floran weapons as well as almost all warhammers are the same.
I plan to get a weapon that exists in current starbound
iron greatsword,
tungstun warhammer,
titiaum daggers etc
and use their positioning as a guildline to follow for all the other racial weapons.

its going to be a long and manual process so it might take a while but its nothing too tricky.
Frozium Jan 14, 2017 @ 5:01am 
Originally posted by Zinogre:
Noticed right away that the grip for the starter weapons isn't on the hands:
http://i.imgur.com/WVldYwi.png

Might have to go through the rest of the weapons as well.
Can confirm that. Many (if not all) of melee weapons appear in a mismatched position.
Jandroan Jan 18, 2017 @ 11:53am 
I noticed certain issues with some of the weapons.
- Wing of kluex (impervium broadsword) appears to be using the sprite for the avian rubium broadsword, rather than that of the original impervium sword.
-all races violium broadswords are also craftable from cerulium at a manipulator's table.
Ω Spriggan Ω  [developer] Jan 21, 2017 @ 8:52am 
@Jandroan

Gahhh i can see the mistake in the textfile. XD
its named the tier 10 but uses the tier 10 image.

"itemName" : "aviantier10broadsword",

"inventoryIcon" : "aviantier9broadsword.png",

Thanks for pointing that out I'm quite suprised in myself for getting so many of them right.
i think there are around 334 weapons in total.

this is an easy fix now the weapons not fitting the hand correct....thats a harder one
Lmslt Jul 10, 2017 @ 10:28am 
mod run fine since i subscribe like ... 1 year ago

but today it's just happening
https://steamuserimages-a.akamaihd.net/ugc/835831966957267999/267CB1C24391E0835C56FCAA3B4230C53D820896/
Ω Spriggan Ω  [developer] Jul 10, 2017 @ 5:47pm 
sure i'll take a look into this issue you're experiencing @Lmslt

firstly just some questions

are you playing alone?
if so unsub and resub might be a file or something missing somehow
are you joining a friends game? does he have the mod?
are you playing on a server? any chance at all they have the mod?

in my own experiences with mods i've encountered that type of issue when attempting to play on servers with mods they don't have
Lmslt Jul 11, 2017 @ 7:40am 
i play alone
i unsub and resub, that problem apparently solve for a while and i play normally again
but suddenly the problem comes back and every time i try to use furnace this message appears
Ω Spriggan Ω  [developer] Jul 11, 2017 @ 6:38pm 
Hmm.....what other mods do you have installed? any modded furances? or any other mods that could also have a steelbar item? that might be a clash of items or something.
Lmslt Jul 13, 2017 @ 8:37am 
mods to re-adds steel only legacy weapons and none to modify furnace

if i just unsub and resub everything back to normal and i can use the furnace and steel bars again... but strangely after some time steel bars turns into perfectly generic item and if i try use furnace game crash(unsub and resub again and everything back to normal... repeat the process incessantly)
weapons i created before this happening(starts in july 10th), even with steel bars still funcions normally!

i will provide a pastebin from log files
Ω Spriggan Ω  [developer] Jul 14, 2017 @ 6:52am 
oh thanks thats very useful.

i can see alot of............. :/
[12:10:13.715] [Error] Could not instantiate item '[Steelbar, 1, {}]'. (ItemException) No such item 'Steelbar'
[12:10:13.760] [Error] Could not load recipe /recipes/anvil1/weapons/tier2/aviantier2axe.recipe: (ItemException) No such item 'Steelbar'
[12:10:13.800] [Error] Could not load recipe /recipes/anvil1/weapons/tier2/aviantier2spear.recipe: (ItemException) No such item 'Steelbar'
[12:10:13.869] [Error] Could not load recipe /recipes/anvil1/weapons/tier2/humantier2axe.recipe: (ItemException) No such item 'Steelbar'


I did a spell check though the Steelbar item and all the recipes to ensure all the "Steelbar"s were spelled correctly starting with a capital S lowercase b and no case "Steelbar"
but could find anything.

this is very strange since it seems to work for a while then breaks. i wouldn't even know how to script something to do that to be honest i copied working examples from the game then tweaked them to what they are now.

I'll keep looking into this but i've a feeling it might be clashing with another mod somehow.

I don't know much but i do remember someone mentioning that each item has a number assigned to it and sometimes mods can use this same number and thats when a clash can happen.

like using clay it has a "materialId" : 52,
and if a modder was to come along and try to create something to go over that.....well lets just say all clay eveywhere could be replaced by that.


I don't want to just say....oh its caused by another mod.
i would like to find out what mod could be causing this issue.
so is there any other mods you're using that might add in another type of steelbar?

because if there is there'll be a clash and we might need to create a patch that merges the two mods types of steel bars allowing them to work together...as a seperate add-on to mend this issue.
Lmslt Jul 15, 2017 @ 7:09am 
testing legacy weapons with every possible mod i have

apparently "hull plating" mod was causing conflicts
this mod does not add steel exactly, but many blocks from old versions pre 1.0
maybe some material can be causing conflict with id's
Pipann Jul 25, 2017 @ 3:15am 
I received a conflict when using the primitive furnace, closing my game. I was able to pin the issue down to this mod.

"[Error] Exception caught in client main-loop
(ItemException) No such item 'Steelbar'"
Ω Spriggan Ω  [developer] Jul 25, 2017 @ 5:18am 
I'll do my best to locate the cause of the issue.
but i'll need to know what mods you're using to see if its conflicting with another mod.

the above person was having an issue where something like that would happen after a while.

so do you have any mods at all that could add another type of steelbar?
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