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Edit: absorbent substrate und Items daraus droppen in regular reds, will drauf mal hinweisen
My main problem is: fully crafted item or bp, you always have adavantages as well as disadvantages.
Full item: gain full access instantly without having to craft. However, lose it and you're probařbly left with nothing, if you can't find it.
Bp: lost it, still? No prob, craft it again. Want more than 1? Craft more and you all are fine. However, face high resource costs.
It's hard to decide what should be on the surface. I think bps are fine as they are. Perhaps I could increase the chance to 50%, make them independent from the item set you drop (so every bp drops with the same probability), but drop the maximum quality a bit in exchange. Thats my thought.
As for deep seas or caves maybe (what do regular caves actually drop?), I though about letting them drop hybrid: eg 2 crafted items and 2 bps of any item you can apply quality to (ascendant wooden club op). Here, the mininum quality could be above standard (which wont mean you cant drop primitive stuff, still), and the maximum around the current surface beacons...
Discussion/Thoughts/Disagreements?
Id love to see a bit of a bigger chance to get a quality (green or blue would be better already than only primitive) item or BP on the surface, but for the cave and ocean drops you could easily give the thrill of not knowing what youll get. That amazing mastercraft item? or maybe a beautious acendant BP? Who knows?!