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Don't tell anyone, it'll be just our little secret, but I'm working on a Machine Gun Pack that the LMG and SAW will spin off into, and then I'll be able to tackle them more specifically.
Concerning the weight--you're not wrong; I just need a lot more testing to figure out something that scales realistically against the cannon, since my goal with these projects isn't to just add weapon skins (like most other weapon mods do) but to add weapons that fit in well with existing weapons.
But I think LMG should have some penalty. It is just too damn good.
-5% aim, maybe? (I know I can config it my self. but...)
I hope you have plan to add more tiers of those weapons, just like BR-mod. :)
Canon dam 4-6, clip 3
LMG dam 4-6, clip 4
SAW dam 3-5, clip 3, mov + 1
It is absurd, It should change.
You're correct. These were preliminary values that I was testing. In fact, the entire inclusion of the SAW and LMG in this mod was testing.
I'm still testing to find a good way to fit them all together. Right now (locally) it is more like:
Cannon: Same as stock. Short range, medium damage, mag 3
LMG: Medium range, medium damage, mag 3
SAW: Short range, low damage, mobility +1, mag 3
I will not touch the cannon values, so it is through testing that I am trying to fit the LMG and SAW in in a way that is neither nerfed (no point to include them if players will not use them) nor overpowered (cannon should still have a purpose).