The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

The Beasts of Skyrim: Boss Encounters V3.3
TCake  [developer] Jul 29, 2016 @ 5:24pm
FAQ's and Version 3
So, the mod has been getting a lot of attention recently, and therefore I'm getting a lot more comments (a lot of which are supportive of the mod or constructive criticism, which is great for me to be inspired and given things to do when working on the mod) but this also means I get a few questions a few times. So I'm hoping to clear a few things up, and also do a quick update on Version 3.

FAQ's:

Q: Is there a spider boss?
A: Yes. One of the current 15 bosses is a Frostbite Spider, and is just south of Hillgrund's Tomb. If you are afraid of spiders, stay clear of Hillgrund's Tomb, and if you have mods that remove spiders, this mod may NOT be compatible.

Q: What bosses are there?
A: In this mod these are the bosses:
1. An Ice Wraith (Faster and with increased health)
2. A Ghost Mudcrab (Large, fast, high in health, sometimes hard to see)
3. A Giant (High health, high damage, accompanied by a mammoth)
4. A Wispmother (Fast, high health, low visibility)
5. A dremora (high health, high damage)
6. A werewolf (fast, high health, high damage)
7. A group of Dwemer Automatons ( multiple enemies, high damage, high health)
8. A dragon priest (high damage, high health, fast)
9. A Falmer archer (ranged attacks, hard to spot, high health, can conjure creatures)
10. A troll (high health, sudden appearance)
11. Two dragons (hard to hit, high health, high damage)
12. A Spriggian (fast, high health)
13. A storm atronach (fast, high damage, high health, low visibility)
14. A frostbite spider (fast, close quarters fight, high health)

Q: Do enemies have unique loot, and if so what?
A: Each enemy has unique loot, ranging from spells, to weapons, to armour, ect.

Q: Why is there not a quest making it easy to find these bosses?
A: It's a work in progress, I wanted to get a version of the mod out for people to play, and that was not a massively important thing for me to do back then.

Version 3:

So, I've often talked about version 3 of the mod, or some update. This is currently what I have in the works, and will include: 5 more bosses, a new dungeon with music from other elder scrolls games (for atmosphere), a comprehensive quest to make a lore friendly and easy way to find these bosses, and much more miscellaneous updates. Please do be patient while waiting for this, it's going to take some time. I can't give a specific date, as I'm only a small way through the update, and I'm taking a week on vacation for the next week, so I can't say specifically when the update is coming. Please be patient on this, and thank you all SO much for the support!
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Showing 16-30 of 30 comments
Doug Oct 18, 2016 @ 7:12am 
Hey, is it possible for the giant to be moved a little farther from right beside Whiterun?

There are two reasons I ask this; 1, it tends to kill off several NPCs that I'm kinda wishing it didn't, and 2...

You can just agro it towards the city, walk through the first arch, and while it's stuck there, go up into the adjacent tower and kill it with arrows and magic. Did this at lvl 3 once, got to 12 because of it. It may have taken a few hundred arrows, but still...easy 'boss'.
TCake  [developer] Oct 18, 2016 @ 7:21am 
Alright, I'll move it. I wasn't aware that it affected NPCs ir could be killed with an exploit. Thanks for bringing this to my attention :)
Originally posted by Galiant:
Hey, is it possible for the giant to be moved a little farther from right beside Whiterun?

There are two reasons I ask this; 1, it tends to kill off several NPCs that I'm kinda wishing it didn't, and 2...

You can just agro it towards the city, walk through the first arch, and while it's stuck there, go up into the adjacent tower and kill it with arrows and magic. Did this at lvl 3 once, got to 12 because of it. It may have taken a few hundred arrows, but still...easy 'boss'.
Last edited by TCake; Oct 18, 2016 @ 7:33am
Doug Oct 18, 2016 @ 7:46am 
Yw, thanks for the quick reply!




Also, in-between now and then...well, the dwemer boss can be exploited simply by crossing the river. I pride myself in being a Skyrim Sniper, but lodging 500 arrows in something to kill it is a little laughable. I don't know if you can really fix that though, since automatons will not cross deep running water...
TCake  [developer] Oct 18, 2016 @ 8:00am 
Yeah, I don't think there's much I can do about that simply due to it being in the Reach. That one used to be more exploitable as it couldn't cross the bridge (which last I checked it did) so it may just be the boss itself. I'll get to work on the giant as soon as possible, however there isn't much I can do tbh
Originally posted by Galiant:
Yw, thanks for the quick reply!




Also, in-between now and then...well, the dwemer boss can be exploited simply by crossing the river. I pride myself in being a Skyrim Sniper, but lodging 500 arrows in something to kill it is a little laughable. I don't know if you can really fix that though, since automatons will not cross deep running water...
TIC TAC Oct 18, 2016 @ 2:36pm 
I have came across 4 bosses, any way i can find them all?
TCake  [developer] Oct 18, 2016 @ 2:45pm 
Originally posted by BLADEMASTERZ:
I have came across 4 bosses, any way i can find them all?
I'm not going to give specific locations for this version of the mod. However, I'll be remaking the mod for the special edition in November which will have a quest system for the enemies.
Pirate Bear Nov 3, 2016 @ 9:49pm 
hey dude, great mod, but found one ''''glitch'''', the chest for the storm atronach doesn't need a key... also, the dragon agkoorliiv drop a key but i have no clue where is the chest, waiting for your answer, thanks
TCake  [developer] Nov 4, 2016 @ 1:12am 
Hey, these aren't glitches. 1) The Storm Atronach's chest does not require a key as it can be hard to find the Storm Atronach's body after killing it, so I made that chest an exception. 2) Agkoorliiv drops a key, as does every boss, these are to unlock an additional boss fight after killing each boss. However, some bosses have 2 keys, one for the secret boss and one for a nearby chest. You can tell the difference by looking at the key in your inventory, if it looks like a standard key (a golden colour) it's for a nearby chest, and the ones for the secret boss have a more gothic look to them.

Hope this helps, and thanks for the feedback :)

-Tom
Pirate Bear Nov 4, 2016 @ 5:17am 
thanks for the answer dude, keep on your great work
King Crow Nov 14, 2016 @ 10:00am 
Yo duders, can you tell me if "dovaqketh" is part of this mod? the dragonpriest? I randomly killed one on a path and got a key which is called KEY and that was it and now wondering what it is for?
Doug Nov 14, 2016 @ 10:55am 
Yeah; he's part of the mod. I discovered this rather unpleasently when doing a "no fast travel" run, and getting back and forth from certain quests....let's just say he got very annoying, lol.

The key is part of the end dungeon for the mod, the crypt of the fallen cultist, which is automatically added to your map as part of the mod.

Also, was everyone else aware that the daedra boss's weapon scales with level like a normal npc's does? I would think he would always use daedric, considering, well, he is a daedra...but first time i found him he was using steel.
TCake  [developer] Nov 14, 2016 @ 2:02pm 
Originally posted by Galiant:
Yeah; he's part of the mod. I discovered this rather unpleasently when doing a "no fast travel" run, and getting back and forth from certain quests....let's just say he got very annoying, lol.

The key is part of the end dungeon for the mod, the crypt of the fallen cultist, which is automatically added to your map as part of the mod.

Also, was everyone else aware that the daedra boss's weapon scales with level like a normal npc's does? I would think he would always use daedric, considering, well, he is a daedra...but first time i found him he was using steel.
Yeah, that's because he's a buffed version of the base Dremor Lord, which has its weapn level with the player. I may change it int he future.
Doug Nov 14, 2016 @ 8:18pm 
Personally, I might add, I think that good ole' Straxi' is very well positioned. I have not found a way to cheese him yet....without a summon of course. Flame atronachs make everything easy. So props on that.
tieltrooper Oct 16, 2018 @ 9:23am 
i can't find where the key goes to the werewoft chest-the house does not seem to give me the option of opening the door
Doug Oct 16, 2018 @ 5:00pm 
the chest doesn't have a key because it's in an open state. and you can't go in his house; the special item for him is actually his silver greatsword, which i THINK does more damage than a typical one.
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