The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

The Beasts of Skyrim: Boss Encounters V3.3
TCake  [developer] Jul 29, 2016 @ 5:24pm
FAQ's and Version 3
So, the mod has been getting a lot of attention recently, and therefore I'm getting a lot more comments (a lot of which are supportive of the mod or constructive criticism, which is great for me to be inspired and given things to do when working on the mod) but this also means I get a few questions a few times. So I'm hoping to clear a few things up, and also do a quick update on Version 3.

FAQ's:

Q: Is there a spider boss?
A: Yes. One of the current 15 bosses is a Frostbite Spider, and is just south of Hillgrund's Tomb. If you are afraid of spiders, stay clear of Hillgrund's Tomb, and if you have mods that remove spiders, this mod may NOT be compatible.

Q: What bosses are there?
A: In this mod these are the bosses:
1. An Ice Wraith (Faster and with increased health)
2. A Ghost Mudcrab (Large, fast, high in health, sometimes hard to see)
3. A Giant (High health, high damage, accompanied by a mammoth)
4. A Wispmother (Fast, high health, low visibility)
5. A dremora (high health, high damage)
6. A werewolf (fast, high health, high damage)
7. A group of Dwemer Automatons ( multiple enemies, high damage, high health)
8. A dragon priest (high damage, high health, fast)
9. A Falmer archer (ranged attacks, hard to spot, high health, can conjure creatures)
10. A troll (high health, sudden appearance)
11. Two dragons (hard to hit, high health, high damage)
12. A Spriggian (fast, high health)
13. A storm atronach (fast, high damage, high health, low visibility)
14. A frostbite spider (fast, close quarters fight, high health)

Q: Do enemies have unique loot, and if so what?
A: Each enemy has unique loot, ranging from spells, to weapons, to armour, ect.

Q: Why is there not a quest making it easy to find these bosses?
A: It's a work in progress, I wanted to get a version of the mod out for people to play, and that was not a massively important thing for me to do back then.

Version 3:

So, I've often talked about version 3 of the mod, or some update. This is currently what I have in the works, and will include: 5 more bosses, a new dungeon with music from other elder scrolls games (for atmosphere), a comprehensive quest to make a lore friendly and easy way to find these bosses, and much more miscellaneous updates. Please do be patient while waiting for this, it's going to take some time. I can't give a specific date, as I'm only a small way through the update, and I'm taking a week on vacation for the next week, so I can't say specifically when the update is coming. Please be patient on this, and thank you all SO much for the support!
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Showing 1-15 of 30 comments
Vattende Aug 2, 2016 @ 1:44am 
nice idea, but is there a nexus-version, or at last a non-workshopversion. I don't use more workshop mods, messed up to much my game, especially scripted mods.
Any plan for this ?
TCake  [developer] Aug 2, 2016 @ 11:12am 
I'm looking into adding the final version to the Nexus, I need to get familiar with the Nexus first. No clue when though, I'll post a link on the workshop page when I do.
Drezzeth Aug 4, 2016 @ 3:47am 
What does FAQ's mean is it like facts
TCake  [developer] Aug 4, 2016 @ 4:29am 
FAQ's are Frequently Asked Questions. They're questions I got asked a lot, and I though I'd make a discussion about it so people wouldn't be asking questions I've already answered :)
Drezzeth Aug 4, 2016 @ 4:31am 
ok thx
Dcarp7 Aug 18, 2016 @ 10:00pm 
I have a issue. I tried to get the loot from the Ice Wraith but I couldn't get because it was way up in the air. Is there a way you could have the Ice Wraith be more closer to the ground? I am not if this is a real issue but it seems that I am having trouble with this.
TCake  [developer] Aug 19, 2016 @ 3:09am 
Fairly sure it's fixed now, had to slightly change its location. You'll have to load a save prior to killing the boss, or use the tcl console command and just run up to it. Thanks for bringing this to my attention.
Dcarp7 Aug 19, 2016 @ 7:51am 
Your welcome. Great mod btw. I love it.:steamhappy:
TCake  [developer] Aug 19, 2016 @ 8:40am 
Cheers! Glad you like it :)
Dcarp7 Aug 19, 2016 @ 10:16pm 
So, I am still having an issue with the Ice Wraith. As soon as it dies, it still has its remains up in the air beyond reach.:steamfacepalm: I hope you can fix that or suggest something that could fix that. I would greatly appreciate it.
Rukia Believer Aug 19, 2016 @ 11:26pm 
What's the key that you can look from kazsaankir in Dawnstar?
TCake  [developer] Aug 20, 2016 @ 1:54am 
The key is used to unlock the final boss fight, in the dungeon shown on the map in the screenshots on the mod page. And I've replaced the Ice Wraith with a Hagraven, it has the same stats and the same loot, but it should patch the issues with not being able to loot it.
Dcarp7 Aug 21, 2016 @ 7:53pm 
Thank you!:steamhappy: I still love this mod. Can't wait to see what else comes next.
KingApple44 Sep 5, 2016 @ 8:44am 
Could I please have the location of the hagraven? Can't seem to find it
Cai V3.6 Sep 27, 2016 @ 11:42am 
Hey, I tried looking for the chest with the loot from the Whisp-mother but can't find it. Any hints on where it is?

*Edit* Oh, very sneaky. I like :)
Last edited by Cai V3.6; Sep 27, 2016 @ 11:48am
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