ARK: Survival Evolved

ARK: Survival Evolved

Primitive Survival Equipment+
 This topic has been pinned, so it's probably important
possible custom beacon drops using this mod?
has anyone taken the time to make a custom beacon ini setting for this mod. I don't want to come off lazy but if one already exists ide love to use it.
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Showing 1-7 of 7 comments
Tuscany Sep 9, 2016 @ 5:02am 
It depends on what you're looking for. I have this mod integrated in our beacons but we also have kibble and other mod items as well.
Lorem Ipsum Sep 15, 2016 @ 1:43pm 
sorry about the extremely late response, life got crazy for a bit. if possible ide still like too look at the paste data just to see? thank you for answering and sorry again.
Tuscany Sep 15, 2016 @ 2:22pm 
Don't worry man, life got pretty crazy for me a couple weeks ago. I can give you the raw uncompressed drop code that will show you each individual line before I compressed it into one line for the .ini. This example is my red drop with his crystal stuff to give you an idea how simple it is to implement:

ConfigOverrideSupplyCrateItems=(
SupplyCrateClassString="SupplyCrate_Level60_C",MinItemSets=1,MaxItemSets=2,NumItemSetsPower=1.0,bSetsRandomWithoutReplacement=true,
ItemSets=(
(
MinNumItems=1,MaxNumItems=2,NumItemsPower=1.0,SetWeight=1.0,bItemsRandomWithoutReplacement=true,
ItemEntries=(
(EntryWeight=1.0,ItemClassStrings=("PrimalItemArmor_DireBearSaddle_C"),ItemsWeights=(1.0),MinQuantity=1.0,MaxQuantity=1.0,MinQuality=1.0,MaxQuality=3.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.3),
(EntryWeight=1.0,ItemClassStrings=("PrimalItemArmor_CarnoSaddle_C"),ItemsWeights=(1.0),MinQuantity=1.0,MaxQuantity=1.0,MinQuality=1.0,MaxQuality=3.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.3),
(EntryWeight=1.0,ItemClassStrings=("PrimalItemArmor_PlesiSaddle_Platform_C"),ItemsWeights=(1.0),MinQuantity=1.0,MaxQuantity=1.0,MinQuality=1.0,MaxQuality=3.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.3),
(EntryWeight=1.0,ItemClassStrings=("PrimalItemArmor_QuetzSaddle_C"),ItemsWeights=(1.0),MinQuantity=1.0,MaxQuantity=1.0,MinQuality=1.0,MaxQuality=3.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.3),
(EntryWeight=1.0,ItemClassStrings=("PrimalItemArmor_MosaSaddle_Platform_C"),ItemsWeights=(1.0),MinQuantity=1.0,MaxQuantity=1.0,MinQuality=1.0,MaxQuality=3.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.3),
(EntryWeight=1.0,ItemClassStrings=("PrimalItemArmor_ArgentavisSaddle_C"),ItemsWeights=(1.0),MinQuantity=1.0,MaxQuantity=1.0,MinQuality=1.0,MaxQuality=3.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.3),
(EntryWeight=1.0,ItemClassStrings=("PrimalItemArmor_BeaverSaddle_C"),ItemsWeights=(1.0),MinQuantity=1.0,MaxQuantity=1.0,MinQuality=1.0,MaxQuality=3.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.3),
(EntryWeight=1.0,ItemClassStrings=("PrimalItemArmor_Paracer_Saddle_Platform_C"),ItemsWeights=(1.0),MinQuantity=1.0,MaxQuantity=1.0,MinQuality=1.0,MaxQuality=3.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.3),
(EntryWeight=1.0,ItemClassStrings=("PrimalItemArmor_AlloSaddle_C"),ItemsWeights=(1.0),MinQuantity=1.0,MaxQuantity=1.0,MinQuality=1.0,MaxQuality=3.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.3),
(EntryWeight=1.0,ItemClassStrings=("PrimalItemArmor_SpinoSaddle_C"),ItemsWeights=(1.0),MinQuantity=1.0,MaxQuantity=1.0,MinQuality=1.0,MaxQuality=3.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.3)
)
),
(
MinNumItems=1,MaxNumItems=3,NumItemsPower=1.0,SetWeight=1.0,bItemsRandomWithoutReplacement=true,
ItemEntries=(
(EntryWeight=1.0,ItemClassStrings=("PrimalItemArmor_MetalPants_C"),ItemsWeights=(1.0),MinQuantity=1.0,MaxQuantity=1.0,MinQuality=1.0,MaxQuality=3.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.3),
(EntryWeight=1.0,ItemClassStrings=("PrimalItemArmor_MetalShirt_C"),ItemsWeights=(1.0),MinQuantity=1.0,MaxQuantity=1.0,MinQuality=1.0,MaxQuality=3.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.3),
(EntryWeight=1.0,ItemClassStrings=("PrimalItemArmor_MetalHelmet_C"),ItemsWeights=(1.0),MinQuantity=1.0,MaxQuantity=1.0,MinQuality=1.0,MaxQuality=3.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.3),
(EntryWeight=1.0,ItemClassStrings=("PrimalItemArmor_MetalBoots_C"),ItemsWeights=(1.0),MinQuantity=1.0,MaxQuantity=1.0,MinQuality=1.0,MaxQuality=3.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.3),
(EntryWeight=1.0,ItemClassStrings=("PrimalItemArmor_MetalGloves_C"),ItemsWeights=(1.0),MinQuantity=1.0,MaxQuantity=1.0,MinQuality=1.0,MaxQuality=3.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.3)
)
),
(
MinNumItems=2,MaxNumItems=3,NumItemsPower=1.0,SetWeight=1.0,bItemsRandomWithoutReplacement=true,
ItemEntries=(
(EntryWeight=1.0,ItemClassStrings=("PrimalItemAmmo_BallistaArrow_C"),ItemsWeights=(1.0),MinQuantity=10.0,MaxQuantity=20.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.0),
(EntryWeight=1.0,ItemClassStrings=("PrimalItemAmmo_SimpleRifleBullet_C"),ItemsWeights=(1.0),MinQuantity=50.0,MaxQuantity=100.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.0),
(EntryWeight=1.0,ItemClassStrings=("PrimalItemAmmo_SimpleShotgunBullet_C"),ItemsWeights=(1.0),MinQuantity=50.0,MaxQuantity=100.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.0),
(EntryWeight=1.0,ItemClassStrings=("PrimalItemAmmo_ChainBola_C"),ItemsWeights=(1.0),MinQuantity=10.0,MaxQuantity=20.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.0),
(EntryWeight=1.0,ItemClassStrings=("PrimalItemAmmo_CannonBall_C"),ItemsWeights=(1.0),MinQuantity=5.0,MaxQuantity=10.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.0),
(EntryWeight=1.0,ItemClassStrings=("PrimalItemAmmo_TranqDart_C"),ItemsWeights=(1.0),MinQuantity=50.0,MaxQuantity=100.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.0)
)
),
(
MinNumItems=1,MaxNumItems=2,NumItemsPower=1.0,SetWeight=1.0,bItemsRandomWithoutReplacement=true,
ItemEntries=(
(EntryWeight=1.0,ItemClassStrings=("PrimalItemStructure_TurretBallista_C"),ItemsWeights=(1.0),MinQuantity=1.0,MaxQuantity=1.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.0),
(EntryWeight=1.0,ItemClassStrings=("PrimalItemStructure_TurretCatapult_C"),ItemsWeights=(1.0),MinQuantity=1.0,MaxQuantity=1.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.0),
(EntryWeight=1.0,ItemClassStrings=("PrimalItemStructure_Cannon_C"),ItemsWeights=(1.0),MinQuantity=1.0,MaxQuantity=1.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.0),
(EntryWeight=0.2,ItemClassStrings=("PrimalItemStructure_TreePlatform_Metal_C"),ItemsWeights=(1.0),MinQuantity=1.0,MaxQuantity=1.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.0)
)
),
(
MinNumItems=1,MaxNumItems=1,NumItemsPower=1.0,SetWeight=1.0,bItemsRandomWithoutReplacement=true,
ItemEntries=(
(EntryWeight=1.0,ItemClassStrings=("PrimalItem_WeaponOneShotRifle_C"),ItemsWeights=(1.0),MinQuantity=1.0,MaxQuantity=1.0,MinQuality=1.0,MaxQuality=3.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.3),
(EntryWeight=1.0,ItemClassStrings=("PrimalItem_WeaponShotgun_C"),ItemsWeights=(1.0),MinQuantity=1.0,MaxQuantity=1.0,MinQuality=1.0,MaxQuality=3.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.3),
(EntryWeight=1.0,ItemClassStrings=("PrimalItem_WeaponFishingRod_C"),ItemsWeights=(1.0),MinQuantity=1.0,MaxQuantity=1.0,MinQuality=1.0,MaxQuality=3.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.3)
)
),
(
MinNumItems=1,MaxNumItems=1,NumItemsPower=1.0,SetWeight=1.0,bItemsRandomWithoutReplacement=true,
ItemEntries=(
(EntryWeight=1.0,ItemClassStrings=("PrimalItem_WeaponCrystalSword_SamKO_C"),ItemsWeights=(1.0),MinQuantity=1.0,MaxQuantity=1.0,MinQuality=1.0,MaxQuality=3.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.3),
(EntryWeight=1.0,ItemClassStrings=("PrimalItem_WeaponCrystalPike_SamKO_C"),ItemsWeights=(1.0),MinQuantity=1.0,MaxQuantity=1.0,MinQuality=1.0,MaxQuality=3.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.3),
(EntryWeight=1.0,ItemClassStrings=("PrimalItemArmor_CrystalShield_SamKO_C"),ItemsWeights=(1.0),MinQuantity=1.0,MaxQuantity=1.0,MinQuality=1.0,MaxQuality=3.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.3)
)
)
)
)
Lorem Ipsum Sep 15, 2016 @ 4:16pm 
Oh! nice! we are actually running the many new items mod as well so this should work great. only thing I will have to do is add the pimp my dino saddles we are using to the appropriate fields and it will be perfect for my server. how long did it take you to make the custom setup? my biggest limitation is time so writing one myself could take me weeks.
Tuscany Sep 15, 2016 @ 4:18pm 
I have a base notepad file I followed for my white drop code, and all of my other drops are very similar (armor, saddles, kibble, etc), so it took me maybe a few hours to power it all out. Just turn on Tool's Lateralus album and you'll have it done in like 4 hours.
Lorem Ipsum Sep 15, 2016 @ 4:20pm 
Okay! Thank you very much for the example.
Tuscany Sep 15, 2016 @ 4:24pm 
Not a problem, man. Don't forget to add a second override for huge supply drops.
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