Kenshi
Recruitable Prisoners - with dialogue (pls read description)
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Nanogiraffe  [developer] Jul 20, 2016 @ 5:00am
Bugs
If you find some thing you think is a bug. Let me know and I'll check it out and get a fix if I can.

KNOWN BUGS:
- prisoners who are starving at the time of recruit will sometimes not gather their own food (fix - save &a load or raise hunger level before recruit)
- recruits who were enemy faction before recruit are sometimes attacked by players crossbows (fix - save and load)
- unable to remove kidnapped tag ( workaround unknown)
Last edited by Nanogiraffe; Jun 20, 2018 @ 4:48pm
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Showing 181-195 of 317 comments
Tarsis Oct 6, 2018 @ 4:54pm 
Yep, literally listed in the mod description. Something Nano is unable to fix on his end.
Jack Niggleson Oct 8, 2018 @ 12:57am 
Shek scouts are unrecruitable. They just issue a one word insult when you talk to them. They never open a dialogue window or have any response options.
Nanogiraffe  [developer] Oct 8, 2018 @ 2:07am 
Are they armed?
Jack Niggleson Oct 8, 2018 @ 11:06am 
Originally posted by Nanogiraffe:
Are they armed?

Unarmed. I took everything they had just to be sure, but I still can't get any actual dialogue.
not sure if someone mentioned this, but when you recruit someone and it brings up their character design screen, well theyer backwards for some reason. not a big deal and would only really bug those with OCD and the only reason I noticed it was when I was trying to recruit someone and couldn't see their face due to the lighting..
cwhitney Nov 26, 2018 @ 2:20am 
Originally posted by Tarsis:
@cwhitney I'd appreciate you looking into Tora. Some of the "unique" characters I have in my playthroughs are from before unique meant unique, and you could have 5 Crumblejons if you wanted. I think that's fixed now.

Long time in response, but I have discovered something interesting.

Turns out that this mod doesn't remove the Named character from the world when you recruit them. If you recruit the Bugmaster, for instance, he'll always count as the Bugmaster and an import replacing the dead NPCs will not respawn the Bugmaster.

However, I checked out that other recruiting mod you mentioned in order to recruit some characters who aren't covered by this mod. I went out and grabbed the Protector of the Flame right off and have had him in my group ever since. I imported following the recent updates, went back to Blister Hill, and damn if there wasn't another Protector of the Flame hanging out in the throne room.

So the idea is that there's something in the character file that could conceivably be changed, or doesn't exist with some characters that would result in them being duplicated upon an import restoring dead NPCs despite said character being in "existence" already.

The other mod isn't uniform in this either, though. I've grabbed a couple other high level named recruits with that mod and they were not respawned upon import. But I would certainly think that the Protector of the Flame would be one such named NPC. Maybe it's because he doesn't have a bounty on him.

If you really, really want me to test that last theory, I'll see if Mad Cat-Lon respawns upon import, since while he's a unique character and the leader of a faction, he doesn't have a bounty.
Last edited by cwhitney; Nov 26, 2018 @ 2:23am
Tarsis Nov 26, 2018 @ 6:15am 
The Protector of the Flame is one of the uniques who is "extra unique" in that his replacement character.... is himself. He can't be trusted for any type of unique state checks. I'm not sure why he is that way, most uniques replacer would have been a high strength generic unit of the faction instead.

I think the characters are flagged, regardless of name changes or choices on import, until I can see differently. Any other "doubling up" of uniques seem to have been fixed by one of the patches, as far as I can tell.
cwhitney Nov 28, 2018 @ 3:51pm 
Originally posted by Tarsis:
The Protector of the Flame is one of the uniques who is "extra unique" in that his replacement character.... is himself. He can't be trusted for any type of unique state checks.

I'm not sure what you mean by this. Is he kind of a "unique generic" character, like say the mine overseers at the HN mines, or the Five Invincibles, but there's only one of him compared to multiples of them? Which would distinguish him from the "unique named" characters like the Bugmaster, Valamon or the Dust King?

I will note that unlike the "unique named" characters, the two Protectors I've gotten have slightly different stats, compared to named characters who always have the same stats (come to think of it, I think the Red Sabre Boss is like this as well but doesn't respawn upon import).
Tarsis Nov 28, 2018 @ 7:30pm 
A unique generic? Yeah, sorta. There are a few "unique generics" but since you picked an excellent example already, I'll use it.

A unique character can have a specific character type targeted to be his "replacement" (for example Dust King's replacement would be a generic Dust Boss) to fill his shoes if he cannot spawn for whatever reason.

The Protector and the Red Sabre Boss both have a range of stats available (a simple number entered into the FCS allows the numbers to vary). The Red Sabre Boss has another Red Sabre as his replacement, so when the Red Sabre Boss is unable to be spawned, a generic Red Sabre will appear and do the things the Boss should.

The Protector of the Flame has The Protector of the Flame as his replacement. That's not a typo. So each Protector of the Flame is as unique as the Phoenix himself, yet there could be dozens (or more!) of them.... for whatever reason. Just not all at once in the Holy Nation Faction.

I would think it would point to a High Paladin, or an Inquisitor, or somesuch, but, maybe they just promote a new one every time you kidnap the last one away?
Nanogiraffe  [developer] Dec 4, 2018 @ 12:45am 
Originally posted by mrzius:
lol http://prntscr.com/lqb1uj
oh whoops :-) thanks for picking that up
Tarsis Dec 4, 2018 @ 7:06am 
And here I thought that was a feature... they REALLY take their role seriously.
Kobra Dec 25, 2018 @ 8:25am 
hi I have a bug ... after recruiting a prisoner I could no longer recruiting although there is welcome in team and so on I've saved and loaded nothing happened.
AshEmmes Dec 25, 2018 @ 10:31am 
I've been doing more experimenting and it seems that whenever I quit the game, any prisoners I have can no longer be talked to. I thought at first it was just an issue with cannibals, but it appears to be pretty much anything. I currently have a cannibal, a slave, a cloud ninja and a holy servant and none can be spoken to and its been 4 in-game days for the last 3 and 9 for the Cannibal.
HAL-9000 Dec 25, 2018 @ 8:33pm 
I have the nexus version and I can also say the same happens to me. I have four Black Dragon ninjas that I cannot recruit. I am not sure if this is just the nexus version, but can you please update that if you have not already?
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