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Unarmed. I took everything they had just to be sure, but I still can't get any actual dialogue.
Long time in response, but I have discovered something interesting.
Turns out that this mod doesn't remove the Named character from the world when you recruit them. If you recruit the Bugmaster, for instance, he'll always count as the Bugmaster and an import replacing the dead NPCs will not respawn the Bugmaster.
However, I checked out that other recruiting mod you mentioned in order to recruit some characters who aren't covered by this mod. I went out and grabbed the Protector of the Flame right off and have had him in my group ever since. I imported following the recent updates, went back to Blister Hill, and damn if there wasn't another Protector of the Flame hanging out in the throne room.
So the idea is that there's something in the character file that could conceivably be changed, or doesn't exist with some characters that would result in them being duplicated upon an import restoring dead NPCs despite said character being in "existence" already.
The other mod isn't uniform in this either, though. I've grabbed a couple other high level named recruits with that mod and they were not respawned upon import. But I would certainly think that the Protector of the Flame would be one such named NPC. Maybe it's because he doesn't have a bounty on him.
If you really, really want me to test that last theory, I'll see if Mad Cat-Lon respawns upon import, since while he's a unique character and the leader of a faction, he doesn't have a bounty.
I think the characters are flagged, regardless of name changes or choices on import, until I can see differently. Any other "doubling up" of uniques seem to have been fixed by one of the patches, as far as I can tell.
I'm not sure what you mean by this. Is he kind of a "unique generic" character, like say the mine overseers at the HN mines, or the Five Invincibles, but there's only one of him compared to multiples of them? Which would distinguish him from the "unique named" characters like the Bugmaster, Valamon or the Dust King?
I will note that unlike the "unique named" characters, the two Protectors I've gotten have slightly different stats, compared to named characters who always have the same stats (come to think of it, I think the Red Sabre Boss is like this as well but doesn't respawn upon import).
A unique character can have a specific character type targeted to be his "replacement" (for example Dust King's replacement would be a generic Dust Boss) to fill his shoes if he cannot spawn for whatever reason.
The Protector and the Red Sabre Boss both have a range of stats available (a simple number entered into the FCS allows the numbers to vary). The Red Sabre Boss has another Red Sabre as his replacement, so when the Red Sabre Boss is unable to be spawned, a generic Red Sabre will appear and do the things the Boss should.
The Protector of the Flame has The Protector of the Flame as his replacement. That's not a typo. So each Protector of the Flame is as unique as the Phoenix himself, yet there could be dozens (or more!) of them.... for whatever reason. Just not all at once in the Holy Nation Faction.
I would think it would point to a High Paladin, or an Inquisitor, or somesuch, but, maybe they just promote a new one every time you kidnap the last one away?