Kenshi
Recruitable Prisoners - with dialogue (pls read description)
 This topic has been pinned, so it's probably important
Lestrade  [developer] Feb 26, 2020 @ 10:13pm
Change Requests
Unhappy with how something works within the mod, balance wise or writing wise? Put it here. I make no promises to take all suggestions and put them in, but I'll take the ones I like.
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Showing 1-7 of 7 comments
Mikeim520 Feb 27, 2020 @ 10:27am 
Why do tech hunter Ninja Guards have the ninja dialogue? They are Guards not criminals.
No Name Feb 27, 2020 @ 2:54pm 
Why does it take 40+ days on average to recruit one paladin when you can recruit a samurai with much better stats in 2-3 days?
Lestrade  [developer] Feb 27, 2020 @ 6:17pm 
@No Name I agreed to keep the original intention going for the mod when I took ove, and original intention of author was to balance the mod such that it puts an emphasis on how long it would take to convince the character from their beliefs and reach an agreement with them rather than what their value is within the game. Emphasis on roleplay and character motivations rather than gameplay mechanics. Alternative balance patches are in the cards, just not for a while.
@mhing Their background, mostly. It's a temporary/placeholder package until I can get something more fitting written.
Mikeim520 Feb 28, 2020 @ 3:06pm 
Why not give them Tech hunter?
Lestrade  [developer] Feb 28, 2020 @ 8:41pm 
Tech hunters use the merc package, and I'm not as happy with the merc package as I'd like to be. I could switch it up, but given I'm aiming to get a replacement package I'll be able to use for them in the next month or so, it wouldn't last too long.
Last edited by Lestrade; Feb 29, 2020 @ 8:39am
Mikeim520 Feb 29, 2020 @ 8:09am 
Ok got it.
Necromunger Mar 26, 2020 @ 10:18pm 
Hello, i really like this mod but good players power scales way out of control really quickly.

Have you considered using the DC_STRONGER_THAN_ME which does a complex check of the skills between two characters and with this prisoners could just "*spit* grow up id" if you are too weak to recruit them.

DC_STRONGER_THAN_ME can return false if a very high skill character is critically damaged, so you could include a check for DC_NEARLY_KO and DC_DAMAGED_HEAD ect being false/0, by doing so you make sure that the stronger check would always take into account the better characters full capacity.

I think that with this type of change, it would naturally scale and balance the entire experience as level average level 30 skills character can recruit other level 30 avg characters and would scale all the way up to your "strongest" character being able to collect other characters of similar strength.

So this would allow gathering people to your cause in an more organic way. Cat lion just laughs at you for example if your 50/50 attack/defence.

I am working on personal experimental small mods that slightly change your mod to implement this, will return and respond on my progress.

Thanks for reading.

Last edited by Necromunger; Mar 26, 2020 @ 10:22pm
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