Kenshi
Recruitable Prisoners - with dialogue (pls read description)
 Questa discussione è stata messa in evidenza. Probabilmente è importante.
Sae  [sviluppatore] 15 gen 2020, ore 2:00
Bug Reports
Starting a fresh bug report thread going forward to nix the bloat of years of comments.

What/who bugged out?:
Where did it happen?:
What Happened?:
What mods are you using?:

Please follow above as a rough template!

KNOWN BUGS (?)
- prisoners who are starving at the time of recruit will sometimes not gather their own food (fix - save &a load or raise hunger level before recruit)
- recruits who were enemy faction before recruit are sometimes attacked by players crossbows (fix - save and load)
- unable to remove kidnapped tag (If you want to clear the kidnapped flag (and associated empty box on the left side of the screen), pick the person up and put them down after you recruit them. According to the Recruit Anyone mod, this is the workaround.)
Ultima modifica da Sae; 31 gen 2020, ore 4:15
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What/who bugged out?:
The holy farmers, all of them, be it the wife, leader or just the farmer.

Where did it happen?:
In my outpost´s cages, where I recruit everyone else just fine.

What Happened?:
Cannot recruit, heck cannot even talk to Holy farmers, be it the leader, wife or farmer, cannot recruit any of them, can recruit lower servants and others just fine.
I tried recruiting with a white high stat guy, no robo limbs, holy flame on hand.
I´m pretty sure that´s the sure-way to go with it...So i suppose this is a bug unless I´m missing something.

What mods are you using?:
Plenty, none changing the landscape too much though, tested without any mods, just this just to be sure, not working.
Ultima modifica da Badstorm; 13 mar 2020, ore 16:45
What/who bugged out?: Eyegore

Where did it happen?: Anywhere he is

What Happened?: Randomly spawns an eyegore assault when I have him recruited, the first time it happened they where aggressive immediately, the second time they didnt attack me and just followed a different person in my squad and not eyegore.
What/who bugged out?: Sergal (Tech Hunter)

Where did it happen?: The Hub

What Happened?: I stealthily knocked him out then brought him back to my home in a cage, but the dialogue doesn't trigger, instead I get the mercenary dialogue where he just ask if I need a bodyguard.

What mods are you using?: A lot, but maybe the issue comes from the mod that gives a name to everyone?
What/who bugged out?: king Gurgler
Where did it happen?: Fishman Island, in a cage
What Happened?: Infinite dialogue loop. When offering a grand fish, the gurgler will say "Glurgh?" and get stuck in a loop of offering a fish and repeating.
Hello, i have a problem with you'r mod so i'm here to tel about the bug :

What/who bugged out?: Inquisitor and great paladin
Where did it happen?: In His cage, when i have wanted to speak with him and after that
What Happened?:1 / 3 , when i click on '' speak '', my game crash . Not everytime but sometime.
What mods are you using?: I use this mod, the mod name 256 ( more squad member ), the mod with compressed file, and animal trader mod.

I hope that will help you
Ultima modifica da Alfa; 19 apr 2020, ore 15:12
hello, I have a problem, it turns out that I am "at war" with the shek kingdom and it occurred to me to recruit a shek warrior, but the interaction of dialogue is not shown and when I put him in the cage it still makes it a crime to take things from them; I have released and recaptured them to avoid it being a kidnapping but it does not work the dialogue interaction does not appear, and it not only happens to me with the shek but also with the slavers, however if I can recruit fame bandits and greedy bandits . any solution?
Hi ! i think i have the same kind of bug that Alfa reported :

What/who bugged out?: Holy nation guards

Where did it happen?: In the cage, when i try talking with him

What Happened?: The game crashed. The only quote i can see is when he refuse to talk ( if i use a shek or a woman to talk to him for exemple )

What mods are you using?: 256 more squad member , early imprisonement, immersive pet taming ( and some furniture mods, but i don't think it could be related to the bug )
What/who bugged out?: Holy Farmer (wife I think because female.)

Where did it happen?: Build a cage in a house in the hub and placed her in there.

What Happened?: There is no option to talk to Holy Farmer while they're in the cage. Kidnapped them from the a holy farm.

What mods are you using?: 256 more squad member, Reactive World, World State Edits. I have 256 Squad and Recruit Prisoners after the aforementioned. I have saved and reloaded and that did not give an option to talk to them.
Hello, thx for all for your mod first.
I have a bug with Paladin, i want start dialog but my game immediately.
Caught five hungry bandits yesterday (two leaders, 3 regular ones), recruited two leaders and one hungry bandit.

I captured them near Bad Theeth and recruited them ~250m northeast of.

The first three worked normal, but after that i went off for the day and tired the others next day. Now i no longer had the option to talk to.

Mods were used from top down:
Wandering slave shop improvements, no red rain in vain, hungry bandit tewaks, take over the world, 256 squad limit and recruit prisoners. No modchange between the saves.
Love this mod, thank you.

:::Bug:::

Who? : Tinfist
Where?: My home in the Hub.
What?: I have Cat-Lon, I have level 6 tech, but Tinfist says my faction needs to get Stronger and Won't join me.
What/who bugged out?: Hungry bandit and Stray Paladin

Where did it happen?: Own base, Okran's Gulf, north of Stack (If the exact location matters)

What Happened?: In my base I have a cage room inside a Stationhouse. At the moment of the bug it had Inquisitor Cullen, two High Paladins, a normal Inquisitor, a Stray Paladin, and the Lord Phoenix. The bug happened when next to them I imprisoned a hungry bandit that I wanted to recruit. Failed the first attempt because whas interested to see what would happen if I chose second option ("How did you end up doing crime?"). Obviously failed right away. Oddly enough the "Talk to" option was instantly ready. It wasn't weird because it actually happens sometimes, but rarely. Failed a second time because didn't had food in my inventory. Ran to my kitchen to grab food and when I was back the "Talk to" option was ready again, even thou an hour hadn't passed yet. Didn't give it any importance, recruited the bandit, saved and reloged so my turretmen won't kill the bandit (it happened once). The weird thing happened next, and I think it can be game breaking when it happens. Right after this I spoke with the Stray Paladin, since I talk to my HN prisoners from time to time to see if they join me. And for some reason he had no cooldown on the recruiting option. I just talked to him about 50 times in a row untill I was able to recruit him. Save and reload again. The conversations with the other HN members were not ready yet. When they were ready the bug had stopped. I tried to describe the conditions as clearly as possible.

What mods are you using?: The only mods somehow related to recruiting are:
-256 recruits
-Tame beasties
-Animal traders
When I successfully recruited any prisoner who needed 20000 cats, the plastic surgery page appeared, and then a dialogue popped up, causing the game to be completely stuck and unable to continue. The dialogue was invalid, and the plastic surgery page did not pop up. I hope the dialogue after successful recruitment can be removed:steamsad::steamsad::steamsad:
What/who bugged out?: Eyegore
Where did it happen?: In my city
What Happened?: I moved Eyegore near my wall defense and noticed every time I moved him, they shot at him. I thought a bandit or something was in the wall shooting at him, but moved him right up to my gunners and they were all turned toward him shooting him each time he moved.

Edit: I just noticed your known bug section. I have not restarted the game and tried yet, but most likely that will fix it.
Ultima modifica da KaossoaK; 30 ago 2020, ore 11:43
What/who bugged out?: Any NPC with a recruitment requirement including food. (So, starving vagrants, rebel farmers, ect. It seems to be everyone who asks for food as part of their recruitment dialog.)

Where did it happen?: Appears to be location agnostic. I've seen it in Shem, and UC territory. I think I've seen it elsewhere as well. Anywhere where hungry people like to get the snot beaten out of them and locked up in cages.

What Happened?: Dialog will sometimes swap to a different party member mid conversation. Since the dialog requires specific food items in their inventory this can easily swap from a character who has food in their inventory, to one who does not. At that point, the only dialog option will be to taunt them, and the prisoner will be put in an annoyed (non-responsive) state, where they'll just mouth off, or issue threats.

What mods are you using?: A lot. I can dig up a list if you want, but I suspect player swapping is an engine issue.

Also, a second, minor bug:

What/who bugged out?: Sand Ninjas
Where did it happen?: Wherever Sand Ninjas are recruited
What Happened?: The final nodes of dialog for recruiting Sand Ninjas assume that the prisoner is male. Ex: "...he takes your hand."

This one's very minor, but it could be addressed by using gender neutral pronouns in the dialog. Ex: "...they take your hand."

It's possible that Sand Ninjas are always male by default, and getting female ones is the result of a mod like Living World. Though, this one is a really minor fix.

Full, current, mod list:

Nice Map (Zones + Zone Names + Roads)
Dark UI
Work_Bench_Variations
Slopeless
Advanced Training
Random Furniture
Moisture Farming
Hydroponics64 (appears to be broken in this load order)
Hydroponics Plus
Shoppingecon
bloodspiderhorsesh*t
RecruitPrisoners (v .85)
Faction Caravans
Pocket Change
Nekos Clothing Overhaul
Immersive Furniture
Fixing Clipping Issues
Copper drill
BackpacksExpanded
Adventurers Guild - Lore Friendly Recruitment
256 Squad Limit
More Names
LivingWorld

I've encountered both issues with vastly different load orders. I haven't tried to control for them in otherwise clean load orders (with only recruit prisoners active), but, as I said, I seriously suspect the dialog swapping is an engine glitch.
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