Kenshi
Recruitable Prisoners - with dialogue (pls read description)
WretchedWyrm Mar 15, 2017 @ 3:16pm
Recruitment Timer Glitch(?)
I'm trying to build a small fogmen force, but it seems they all share the same timer? Once I attempt dialogue with one, dialogue with the rest are reset aswell. I have some hungry bandits also, and they do it as well, but their timer and the fogmens are still separate. Maybe this is an intended feature, but seemed weird to me.
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Showing 1-13 of 13 comments
Nanogiraffe  [developer] Mar 24, 2017 @ 12:18am 
Hi, thanks for your comment. Yes, this is result of a limitation in the vanilla game. Becuase they all are 'technically the same' character so they all 'share' the same dialogue and thus the same timer. I did initally consider removing the timer. However it is needed to stop spamming.
WretchedWyrm Mar 24, 2017 @ 1:34am 
Ah, I see. As I delved farther into the FCS I started to get that vibe, but thanks for confirming. Maybe you could make them go unconcious for a set duration after a failed attempt?
Psykikk May 14, 2017 @ 4:38am 
or implement some form of... "harsher treatment option"... not that I am proposing torture... but something that let them think twice about insulting someone that ust beat the crap out of them..
FoxyLover69 Jun 5, 2018 @ 5:24am 
Expanding upon this topic Nanogiraffe. I'm currently looking over your mod's files in a bid to remove the timer for my own use. I'm understanding most of the things I'm seeing, except for the timer. Where is that?
WretchedWyrm Jun 5, 2018 @ 5:33am 
That's probably in the dialogue editor on the right, there should be an option called repetition limit. I think that's what he used.
FoxyLover69 Jun 5, 2018 @ 5:38am 
Ah yes, I see that. So instead of Starving Bandits having "DR_VSHORT_020" I change that to "DR_NO_LIMIT" and then I just have to deal with the dialogue?
WretchedWyrm Jun 5, 2018 @ 5:39am 
Yup, that ought to be exactly it.
FoxyLover69 Jun 5, 2018 @ 5:42am 
Yikes... this is going to be a looooong editing job... There's timers on individual topics, let alone the prisoner types.
Nanogiraffe  [developer] Jun 5, 2018 @ 5:42am 
Originally posted by WAR WretchedWyrm:
Yup, that ought to be exactly it.

That's correct :-)
WretchedWyrm Jun 5, 2018 @ 5:42am 
If you wanted to be a little lazy, you could just replace all of them with the same dialogue.
WretchedWyrm Jun 5, 2018 @ 5:46am 
Depending on how they're set up, you probably won't need to change all of them, they might be there just to make the conversation more diverse.
FoxyLover69 Jun 5, 2018 @ 5:47am 
Originally posted by WAR WretchedWyrm:
If you wanted to be a little lazy, you could just replace all of them with the same dialogue.
I'm half-tempted to do that cuze of all the weird requirements, but that also spoils the awesome of the mod. I just want to spam dialogue till they stop ****ing around and realise how awesome we are.
wirpy Oct 11, 2018 @ 7:02am 
Originally posted by FoxyLover69:
Originally posted by WAR WretchedWyrm:
If you wanted to be a little lazy, you could just replace all of them with the same dialogue.
I'm half-tempted to do that cuze of all the weird requirements, but that also spoils the awesome of the mod. I just want to spam dialogue till they stop ****ing around and realise how awesome we are.
How did it go? Did you remove timer from everything or something ?
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Showing 1-13 of 13 comments
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