XCOM 2
Long War Perk Pack
Nick Jul 14, 2016 @ 8:15pm
List of Issues
Thanks for your work. :psi: This is a great mod, but some issues I'm having;

1) Soldiers only have like 12 will (or somewhere in the teens) after recovering from shaken status. Which makes them still very likely to panic.

2) Constant Vigilance (free overwatch after moving twice) makes soldiers use Pistol overwatch; obviously not what I want when I've got a sweet rifle on my Rifleman.

3) Sometimes the game does not realize I've used all my actions when there's a wounded/bleeding soldier. Took me a while to realize I could just hit the end turn button; thought I was stuck.

4) The first tier perk on the Assault class that gives a free shotgun shot when a baddie moves within 4 tiles (Close Combat Specialist) doesn't seem to apply the bonus for having a weapon upgrade that still does damage when you miss (you miss and get 0 damage). It's still OP as ****. :-)

Some of this might be bugs related to the base game or another mod. Hard to know 100% but my other mods are the LW stuff and then cosmetic items or UI tweaks (health numbers!). I'm using the latest version of this mod and XCOM as of July 14th. Please let me know if I can provide other info to help bugfix.

:xcom2sharpshooter:
Last edited by Nick; Jul 14, 2016 @ 9:25pm
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Showing 1-3 of 3 comments
StressMan Jul 15, 2016 @ 4:48am 
Rapid fire also doesn't get stock bonus.
Orange Shards Jul 16, 2016 @ 12:01am 
can anyone test if volatile mix bonus is absent with tier 2 grenade launcher equipped? i have 2 grenadiers , 1 with that perk and 1 without, they ended up having the same grenade radius
WarJack Jul 20, 2016 @ 6:30am 
Another ability that seems to be bugged for me is "Kubikuri" for Snipers. It says it kills a wounded enemy when you crit him (or do half damage if u don't) but I just tried it on a sectopod (31 health out of 40 + armor + shield from a shieldbearer) and it did normal crit dmg.

Crit damage is supposed to be doubled when you hit rulers but I did normal crit damage to that sectopod so it can't be that it counted as a ruler.

In the description it says it works says "against most enemies" but I thought that meant only rulers get special treatment with that ability.

Can somebody confirm that it works (or doesn't work) with sectopods?

Maybe it has something to do with armor/shields but to my understanding, that sectopod should be dead after that crit...
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Showing 1-3 of 3 comments
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