XCOM 2
Long War Perk Pack
Suggestion for a new class (Hacker)
@longwarstudios I'm not sure this is the right place for it, or if you guys aren't already doing something like this, but I have an unsolicited suggestion for a new class:

HACKER: armament- pistol, gremlin drone; starting perks- hack, haywire protocol, a perk that makes hacking not break concealment (not haywire), scanning protocol or combat protocol.

shares some non-healing perks with specialist, some stealth perks with shinobi, as well as some pistol specific perks with sharpshooter (nothing too powerful)

Ideas for new perks:

Hack the Planet!:gain +50 hack skill (or +__% of hack skill) when attempting most difficult hacking option

Keyboard Cowboy: you always have the bluescreen rounds effect when firing your pistol (maybe make it able to stack with other equipped ammo types)

Hack the Gibson: Sectopods no longer reassert control when you take control of them

Type "Cookie" You Idiot: Remove all negative status effects from target spark or friendly hacked enemy

Mess With the Best, Die Like the Rest: gain a free 'reaction haywire protocol' against all eligible enemies who attack you

Zero Cool: Hack/haywire protocol all visible targets/ or all targets in a cone/radius

(I ran out of Hackers quotes :0 )

Shadowrunner: +25%-100% to all eligible hacking rewards

Hubertus Bigend: makes haywire protocol not break concealment (maybe at max rank for balance)

Snow Crash: double shutdown duration, all armor is shredded (or +x turns)

Wintermute: Double take control duration and difficulty, when successful gives the overload buff to target for the duration of take control

Dermadisk Addiction: reduce cooldown on haywire protocol by X turns (or remove cooldown entirely)

Neuromancer: haywire now works on cyborgs (archons, not sure what else would count, or if it would be too powerful)

Ghost in the Shell: applies disoriented effect if haywire is unsuccesful or after control expires (or both)

JC Denton: gain 1-5 hack skill after every successful hack (there's a mod that does this for all characters that gave me the idea)

Johnny Mnemonic: gain +X intel after every successful hack

Tachikoma drone: Combat Protocol does 2x the damage but only works on mechanical enemies

Street Samurai: gain an additional heay weapon mount regardless of the armor you wear (not sure if implementable)

Dead Man's Script: Gain one reaction haywire protocol when being stunned, mind controlled, killed, or otherwise taken out/unconscious (not sure if this one is possible to implement)

Black I.C.E.: any enemy that tries to hack a spark or retake control of a haywired unit has a chance to be killed instantly based on your hacking skill (only applicable if you guys add advent specialists/ codex hacking to enemy capabilities)
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Stray Inu Jul 18, 2016 @ 2:35pm 
Sounds like you should make request at Workshop discussion for a custom class, sounds too over the top for LW
@Stray Inu Well I doubted they would keep the names I gave for stuff, I dont think the mechanics are over the top. Plus, I feel like they are going to split specialist into 2 classes if they follow their pattern from long war EU/EW. If they do, one of those will probably be hacking/anti-robotic focused anyway, (the other probably medic focused) so i was just putting some ideas out there.
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