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30% Damage Increase
Holsters 25% Slower
+25% reload time
-66% Afterburn Damage Penalty
No CRITS WHATSOEVER
Will Reload while unactive
and with a rocket launcher concept, explode upon impact with terrain/enemy player ; same with burn only when u hit someone (except no arc)
On Miss: Flare falls down and deals 50% less damage if hit
Fallen flares have 90% less knockback
-66% less afterburn damage
Pros:
10% damage increase
Explodes upon impact
Deals up to 20% more damage on players on fire
Weapon deploys faster the amount of health the player has (from 175 hp being about 5%, 125 being 15% and under 100 hp is 20-50)
Cons:
15% slower firing rate
-30% ammo capacity
Has a smaller blast radius then a normal RL (being about 2.75 ft max)
No random crits
Explosion radius is like at rocket launcher
Can push to enemies
The burn damage is like the default flame trower
60- damage
25- reload time
No crits or minicrits on burn players
No random critical hits
Pros
+ 50% explosion radius
+ 100% clip size
+ 15% damge bonus
+ 20% firing speed
Cons
- 20% movment speed while out
- 25% max secondary ammo
- 15% reload speed
- 25% less ammo from all sources.
Other stuff
Deals minicrit damage to burning players.
+20% damage vs burning players
This weapon deploys 20% slower
-15% damage penalty
No random critical hits
Reloads when not active.
+Fires 3 maximum flares in ONE shot (op so far, right?).
+Afterburn does 45% more damage
Cons
-Afterburn is only one second long.
-Flares are 15% less accurate (meaning there's an offset.)
-25% less damage.
+9999 realod time
+9999 Holster speed
Gives crits for 9999 second on kill
+50% accuracy
+10% reload speed
+15 damage bonus
+75% explosive radius(when hit the ground or player it explode)
Deal Critical Crits vs Burning Player and Stun or Slow moving player (like the Sandman or Natasha
Negative
-100% deploy time
-75% holster time
-77% after burn time
No Random Critical Hit
+10% damage
-50% shorter range
-Reloads 20% slower
+20% afterburn time
+10% proyectile speed
+15% reload speed
-can't be used to jump (just as the normal flare gun)
-50% ammo
-50% ammo capacity
-when deployed: -10% movement speed
+10% proyectile speed
-20% of damage by fire
-10% reload speed
-5% speed when they in hand (yep my english is bad)