Team Fortress 2

Team Fortress 2

Shaitan Truba
the greature Jul 3, 2016 @ 12:10pm
Inevitable Stats Thread.
+15% damage increase

-25% reload time
-40% burn time

Projectile explodes on impact with an enemy/surface, damaging all enemies in the vicinity of the blast. Burn is applied only if you hit someone.

Projectiles ark more than the normal flare gun.
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Showing 1-15 of 135 comments
lord Jul 3, 2016 @ 12:54pm 
♥♥♥♥ that heres my idea ;

30% Damage Increase

Holsters 25% Slower

+25% reload time
-66% Afterburn Damage Penalty

No CRITS WHATSOEVER
Will Reload while unactive

and with a rocket launcher concept, explode upon impact with terrain/enemy player ; same with burn only when u hit someone (except no arc)
Chocoroom Jul 3, 2016 @ 2:32pm 
-50% ammo capacity
On Hit: Knocks enemy up with 100% more knockback
On Miss: Flare falls down and deals 50% less damage if hit
Fallen flares have 90% less knockback
-66% less afterburn damage
my idea of the stats:
Pros:
10% damage increase
Explodes upon impact
Deals up to 20% more damage on players on fire
Weapon deploys faster the amount of health the player has (from 175 hp being about 5%, 125 being 15% and under 100 hp is 20-50)
Cons:
15% slower firing rate
-30% ammo capacity
Has a smaller blast radius then a normal RL (being about 2.75 ft max)
No random crits

My stats ¤ 3¤
Explosion radius is like at rocket launcher
Can push to enemies
The burn damage is like the default flame trower

60- damage
25- reload time
No crits or minicrits on burn players
No random critical hits
MemusKhan Jul 4, 2016 @ 9:09am 
Here you go
Pros
+ 50% explosion radius
+ 100% clip size
+ 15% damge bonus
+ 20% firing speed
Cons
- 20% movment speed while out
- 25% max secondary ammo
- 15% reload speed
- 25% less ammo from all sources.
Other stuff
Deals minicrit damage to burning players.



Dèlila Jul 4, 2016 @ 9:41am 
100% critical hit chance vs enemies airborn via airblast, explosive jumping ect.
+20% damage vs burning players
This weapon deploys 20% slower
-15% damage penalty
No random critical hits

Reloads when not active.
ZetaPaladin Jul 4, 2016 @ 2:45pm 
Pros
+Fires 3 maximum flares in ONE shot (op so far, right?).
+Afterburn does 45% more damage
Cons
-Afterburn is only one second long.
-Flares are 15% less accurate (meaning there's an offset.)
-25% less damage.
MemusKhan Jul 4, 2016 @ 3:34pm 
Originally posted by PSquiddy:
Pros
+Fires 3 maximum flares in ONE shot (op so far, right?).
+Afterburn does 45% more damage
Cons
-Afterburn is only one second long.
-Flares are 15% less accurate (meaning there's an offset.)
-25% less damage.
So it's just a flare gun beggar's bazooka?
zachy Jul 5, 2016 @ 12:43am 
How about the further the projectile travels,the faster it gets.And if it gets to max speed,it does max damage of like 90 or maybe a crit.
Night Jul 5, 2016 @ 2:33am 
+9999 damage
+9999 realod time
+9999 Holster speed
Gives crits for 9999 second on kill
Caselius Jul 5, 2016 @ 5:13am 
Positive
+50% accuracy
+10% reload speed
+15 damage bonus
+75% explosive radius(when hit the ground or player it explode)
Deal Critical Crits vs Burning Player and Stun or Slow moving player (like the Sandman or Natasha

Negative
-100% deploy time
-75% holster time
-77% after burn time
No Random Critical Hit
paracetamol XL Jul 5, 2016 @ 5:35am 
+Gives great knockback
+10% damage

-50% shorter range
-Reloads 20% slower
TyvianCrow Jul 5, 2016 @ 6:03am 
+20% damage
+20% afterburn time
+10% proyectile speed
+15% reload speed
-can't be used to jump (just as the normal flare gun)
-50% ammo
-50% ammo capacity
-when deployed: -10% movement speed
t3amur Jul 5, 2016 @ 7:59am 
+10% damage
+10% proyectile speed
-20% of damage by fire
-10% reload speed
-5% speed when they in hand (yep my english is bad)
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