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I put well over sixty tranq arrows into one and it wouldn't drop.
Woulda been great to have it escorting a mammoth back to my base....
Thanks to a rock outcrop it couldn't get me on.
Still loving the mod - keep up the great work!
Went caving. Central cave didn't have any foes in it at all. It had 1 scorpion outside it, but nothing at all alive inside. Went into the SE (lava) cave and didn't run into any foes all the way to the artefact. There were a couple of bats nearby - but nothing in/near the path. 2 out of 2 caves where I could walk in, get the artefact and never see a single thing that wanted to eat me.
Doesn't do that in Vanilla - so not sure if that was an intended change - or if I am just getting insanely "lucky".
Thoughts?
I have a batch file that makes a "save" (backs up the ark savedarkslocal / localprofiles / config folders) - I can always zip it and fire it to you if you need. The save will be from my home location around north1. If you want that to see if you can replicate, just lemme know and I can email it or whatever.
If you need machine specs or whatever just say so.
we didn`t change something. No updates in this time. PLZ can you take a look.
this is the crashstack:
LowLevelFatalError [File:C:\SVN_Ark\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp] [Line: 206]
Unknown code token 80
Beaver_Character_BP_Child_C /Game/Mods/TheCenter/TheCenter.TheCenter:PersistentLevel.Beaver_Character_BP_Child_C_192
Function /Game/PrimalEarth/Dinos/Beaver/Beaver_Character_BP.Beaver_Character_BP_C:ExecuteUbergraph_Beaver_Character_BP:060D
Script call stack:
Function /Game/PrimalEarth/Dinos/Beaver/Beaver_Character_BP.Beaver_Character_BP_C:ExecuteUbergraph_Beaver_Character_BP
VERSION: 247.3
KERNELBASE.dll!UnknownFunction (0x00007ff935ae8a5c) + 0 bytes [UnknownFile:0]
ShooterGameServer.exe!FError::LowLevelFatal() (0x00007ff785858eda) + 0 bytes [c:\svn_ark\engine\source\runtime\core\private\misc\outputdevice.cpp:354]
ShooterGameServer.exe!FFrame::Serialize() (0x00007ff7858fd50b) + 152 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:206]
ShooterGameServer.exe!FOutputDevice::Logf__VA() (0x00007ff785858a14) + 180 bytes [c:\svn_ark\engine\source\runtime\core\private\misc\outputdevice.cpp:140]
ShooterGameServer.exe!UObject::ProcessInternal() (0x00007ff7858fe02f) + 0 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:594]
ShooterGameServer.exe!UFunction::Invoke() (0x00007ff7858bc9c0) + 6 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\class.cpp:3746]
ShooterGameServer.exe!UObject::ProcessEvent() (0x00007ff7858ff09c) + 0 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:931]
ShooterGameServer.exe!AActor::ProcessEvent() (0x00007ff785d5b48f) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\actor.cpp:591]
ShooterGameServer.exe!FLatentActionManager::TickLatentActionForObject() (0x00007ff785ea26ee) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\latentactionmanager.cpp:130]
ShooterGameServer.exe!FLatentActionManager::ProcessLatentActions() (0x00007ff785ea1e24) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\latentactionmanager.cpp:55]
ShooterGameServer.exe!AActor::Tick() (0x00007ff785d5b8cf) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\actor.cpp:747]
ShooterGameServer.exe!APrimalCharacter::Tick() (0x00007ff785098811) + 20 bytes [c:\svn_ark\projects\shootergame\source\shootergame\private\primalcharacter.cpp:2574]
ShooterGameServer.exe!APrimalDinoCharacter::Tick() (0x00007ff7850d83c4) + 0 bytes [c:\svn_ark\projects\shootergame\source\shootergame\private\primaldinocharacter.cpp:534]
ShooterGameServer.exe!AActor::TickActor() (0x00007ff785d5b84e) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\actor.cpp:733]
ShooterGameServer.exe!FActorTickFunction::ExecuteTick() (0x00007ff785d5a237) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\actor.cpp:129]
ShooterGameServer.exe!FTickTaskManager::StartFrame() (0x00007ff785fe03b7) + 69 bytes [c:\svn_ark\engine\source\runtime\engine\private\ticktaskmanager.cpp:800]
ShooterGameServer.exe!UWorld::Tick() (0x00007ff785eb004d) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\leveltick.cpp:1188]
ShooterGameServer.exe!UGameEngine::Tick() (0x00007ff785e1380f) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\gameengine.cpp:1134]
ShooterGameServer.exe!FEngineLoop::Tick() (0x00007ff78501600b) + 0 bytes [c:\svn_ark\engine\source\runtime\launch\private\launchengineloop.cpp:2376]
ShooterGameServer.exe!GuardedMain() (0x00007ff785011a7c) + 0 bytes [c:\svn_ark\engine\source\runtime\launch\private\launch.cpp:140]
ShooterGameServer.exe!GuardedMainWrapper() (0x00007ff785016fda) + 5 bytes [c:\svn_ark\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
ShooterGameServer.exe!WinMain() (0x00007ff785017108) + 8 bytes [c:\svn_ark\engine\source\runtime\launch\private\windows\launchwindows.cpp:209]
ShooterGameServer.exe!__tmainCRTStartup() (0x00007ff786cfaa91) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
KERNEL32.DLL!UnknownFunction (0x00007ff935f613d2) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ff9386154e4) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ff9386154e4) + 0 bytes [UnknownFile:0]