ARK: Survival Evolved

ARK: Survival Evolved

The Skorne Mod
 This topic has been pinned, so it's probably important
Skorne  [developer] Aug 12, 2016 @ 3:08am
Bugs or Problems
If you encounter any bugs or problems with the mod, please list them here.

Some known issues:

- Not very compatible with other mods.
- Not very compatible with stock Ark saves, as the mod pretty much customizes and replaces nearly everything with its own 'variant'.
< >
Showing 1-15 of 28 comments
Dr Sys Sep 6, 2016 @ 11:30am 
Did you intentionally make the Mother Superior version of the T-Rex/Giga immune to torpor or is that a bug?
I put well over sixty tranq arrows into one and it wouldn't drop.

Woulda been great to have it escorting a mammoth back to my base....

Skorne  [developer] Sep 6, 2016 @ 12:35pm 
Mother Superior is a boss, it'd probably take 100x that amount of arrows to tranq it.
Dr Sys Sep 6, 2016 @ 1:57pm 
Took 160+ arrows and a few spears after I ran out of tranq to kill it. But it did die. :)
Thanks to a rock outcrop it couldn't get me on.
Still loving the mod - keep up the great work!
Dr Sys Sep 7, 2016 @ 3:01pm 
OK - another possible issue.
Went caving. Central cave didn't have any foes in it at all. It had 1 scorpion outside it, but nothing at all alive inside. Went into the SE (lava) cave and didn't run into any foes all the way to the artefact. There were a couple of bats nearby - but nothing in/near the path. 2 out of 2 caves where I could walk in, get the artefact and never see a single thing that wanted to eat me.

Doesn't do that in Vanilla - so not sure if that was an intended change - or if I am just getting insanely "lucky".

Thoughts?
Skorne  [developer] Sep 7, 2016 @ 3:17pm 
Are you running any other mods.
Dr Sys Sep 7, 2016 @ 3:21pm 
No - just this one, installed through the workshop.
Skorne  [developer] Sep 7, 2016 @ 3:22pm 
Hmmm. Try using DestroyWildDinos and see if there's still a lack of enemies.
Dr Sys Sep 7, 2016 @ 6:34pm 
OK - Tried that (before I left my base to head to the central cave). The game froze for about 30 seconds once I started flying to the cave. (I suspect re-seeding the island) Then, didn't see any wilds until about halfway there. Landed, the area was populated. Entered the cave solo and no enemies present all the way to the artefact and back.

I have a batch file that makes a "save" (backs up the ark savedarkslocal / localprofiles / config folders) - I can always zip it and fire it to you if you need. The save will be from my home location around north1. If you want that to see if you can replicate, just lemme know and I can email it or whatever.
Dr Sys Sep 7, 2016 @ 6:35pm 
*Oh - this is PvE solo in case that matters.
If you need machine specs or whatever just say so.
Hunter Sep 19, 2016 @ 8:34am 
I start a new Server on the Center with the skorne-mod. Love that mod, really meaningful changes. But after one Day playing our Server is crashing the whole time. Don`t know why.
we didn`t change something. No updates in this time. PLZ can you take a look.
this is the crashstack:

LowLevelFatalError [File:C:\SVN_Ark\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp] [Line: 206]
Unknown code token 80
Beaver_Character_BP_Child_C /Game/Mods/TheCenter/TheCenter.TheCenter:PersistentLevel.Beaver_Character_BP_Child_C_192
Function /Game/PrimalEarth/Dinos/Beaver/Beaver_Character_BP.Beaver_Character_BP_C:ExecuteUbergraph_Beaver_Character_BP:060D
Script call stack:
Function /Game/PrimalEarth/Dinos/Beaver/Beaver_Character_BP.Beaver_Character_BP_C:ExecuteUbergraph_Beaver_Character_BP



VERSION: 247.3
KERNELBASE.dll!UnknownFunction (0x00007ff935ae8a5c) + 0 bytes [UnknownFile:0]
ShooterGameServer.exe!FError::LowLevelFatal() (0x00007ff785858eda) + 0 bytes [c:\svn_ark\engine\source\runtime\core\private\misc\outputdevice.cpp:354]
ShooterGameServer.exe!FFrame::Serialize() (0x00007ff7858fd50b) + 152 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:206]
ShooterGameServer.exe!FOutputDevice::Logf__VA() (0x00007ff785858a14) + 180 bytes [c:\svn_ark\engine\source\runtime\core\private\misc\outputdevice.cpp:140]
ShooterGameServer.exe!UObject::ProcessInternal() (0x00007ff7858fe02f) + 0 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:594]
ShooterGameServer.exe!UFunction::Invoke() (0x00007ff7858bc9c0) + 6 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\class.cpp:3746]
ShooterGameServer.exe!UObject::ProcessEvent() (0x00007ff7858ff09c) + 0 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:931]
ShooterGameServer.exe!AActor::ProcessEvent() (0x00007ff785d5b48f) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\actor.cpp:591]
ShooterGameServer.exe!FLatentActionManager::TickLatentActionForObject() (0x00007ff785ea26ee) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\latentactionmanager.cpp:130]
ShooterGameServer.exe!FLatentActionManager::ProcessLatentActions() (0x00007ff785ea1e24) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\latentactionmanager.cpp:55]
ShooterGameServer.exe!AActor::Tick() (0x00007ff785d5b8cf) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\actor.cpp:747]
ShooterGameServer.exe!APrimalCharacter::Tick() (0x00007ff785098811) + 20 bytes [c:\svn_ark\projects\shootergame\source\shootergame\private\primalcharacter.cpp:2574]
ShooterGameServer.exe!APrimalDinoCharacter::Tick() (0x00007ff7850d83c4) + 0 bytes [c:\svn_ark\projects\shootergame\source\shootergame\private\primaldinocharacter.cpp:534]
ShooterGameServer.exe!AActor::TickActor() (0x00007ff785d5b84e) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\actor.cpp:733]
ShooterGameServer.exe!FActorTickFunction::ExecuteTick() (0x00007ff785d5a237) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\actor.cpp:129]
ShooterGameServer.exe!FTickTaskManager::StartFrame() (0x00007ff785fe03b7) + 69 bytes [c:\svn_ark\engine\source\runtime\engine\private\ticktaskmanager.cpp:800]
ShooterGameServer.exe!UWorld::Tick() (0x00007ff785eb004d) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\leveltick.cpp:1188]
ShooterGameServer.exe!UGameEngine::Tick() (0x00007ff785e1380f) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\gameengine.cpp:1134]
ShooterGameServer.exe!FEngineLoop::Tick() (0x00007ff78501600b) + 0 bytes [c:\svn_ark\engine\source\runtime\launch\private\launchengineloop.cpp:2376]
ShooterGameServer.exe!GuardedMain() (0x00007ff785011a7c) + 0 bytes [c:\svn_ark\engine\source\runtime\launch\private\launch.cpp:140]
ShooterGameServer.exe!GuardedMainWrapper() (0x00007ff785016fda) + 5 bytes [c:\svn_ark\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
ShooterGameServer.exe!WinMain() (0x00007ff785017108) + 8 bytes [c:\svn_ark\engine\source\runtime\launch\private\windows\launchwindows.cpp:209]
ShooterGameServer.exe!__tmainCRTStartup() (0x00007ff786cfaa91) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
KERNEL32.DLL!UnknownFunction (0x00007ff935f613d2) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ff9386154e4) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ff9386154e4) + 0 bytes [UnknownFile:0]
Dr Sys Sep 19, 2016 @ 9:19am 
That is one of the errors I get on my crashes. How humorous that it is associated with the "beaver". Ok fine - I'm just a perv LOL.
Skorne  [developer] Sep 19, 2016 @ 10:48am 
Beavers currently crash, and it's unfixible until the devkit is updated or wildcard fixes it themselves.
Hunter Sep 19, 2016 @ 10:58am 
ok then we'll have to wait :( hope soon
Hunter Sep 27, 2016 @ 9:16am 
All works fine now. THX :)
Skorne  [developer] Sep 27, 2016 @ 9:45am 
@DerDude - NP, enjoy!
< >
Showing 1-15 of 28 comments
Per page: 1530 50