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In case you want to have only Dead Center exclusive lines (that is before survivors introduced in elevator and know their names) on all maps, you need to change the following rule's Response part:
If you want to have both Dead Center and regular responses, you need to make a new response and call it from the rule:
{
scene "scenes/Coach/FriendlyFire03.vcd" //Where in the hell ya think you're shootin?
scene "scenes/Coach/FriendlyFire04.vcd" //Watch where you're shooting!
scene "scenes/Coach/FriendlyFire05.vcd" //Cut that s-hit out!
scene "scenes/Coach/FriendlyFire06.vcd" //I swear to god you can't shoot worth ♥♥♥♥.
scene "scenes/Coach/FriendlyFire07.vcd" //There's gonna be some biblical s-hit happening to you if you do that again.
scene "scenes/Coach/FriendlyFire08.vcd" //Shoot me again, and you gonna be meetin' your maker right soon.
scene "scenes/Coach/FriendlyFire09.vcd" //Let's not all start shootin' each other now.
scene "scenes/Coach/FriendlyFire11.vcd" //Man, I swear to god you can't shoot worth ♥♥♥♥.
scene "scenes/Coach/FriendlyFire13.vcd" //Shootin' me? That's some crazy s-hit.
scene "scenes/Coach/FriendlyFire14.vcd" //You do know you shootin' me right?
scene "scenes/Coach/FriendlyFire15.vcd" //Look, try shootin' some damn zombies instead of me.
scene "scenes/Coach/FriendlyFire16.vcd" //Are you outta your mind shootin' at me?
scene "scenes/Coach/FriendlyFire17.vcd" //Will you cut that s-hit out?
scene "scenes/Coach/FriendlyFire18.vcd" //Yo! Stop shooting me, all right?
scene "scenes/Coach/FriendlyFire19.vcd" //Y'all gotta stop shootin me.
scene "scenes/Coach/FriendlyFire20.vcd" //GODD-AMNIT STOP SHOOTIN ME!
scene "scenes/Coach/FriendlyFire21.vcd" //Ah hell no! Do not shoot me.
scene "scenes/Coach/FriendlyFire22.vcd" //Come on now, seriously.
scene "scenes/Coach/FriendlyFire23.vcd" //Stop shooting me.
scene "scenes/Coach/FriendlyFire24.vcd" //Don't be shooting me.
scene "scenes/Coach/FriendlyFire25.vcd" //You are shooting me!
scene "scenes/Coach/FriendlyFire26.vcd" //That's some bulls-hit.
scene "scenes/Coach/FriendlyFire27.vcd" //Do that again and I'll come back on you.
scene "scenes/Coach/FriendlyFire28.vcd" //You shot me!
scene "scenes/Coach/FriendlyFire29.vcd" //Man, you shot me?
scene "scenes/Coach/FriendlyFireC101.vcd" //Y'all need to focus!
scene "scenes/Coach/FriendlyFireC102.vcd" //Listen, y'all, We need to pull together as a team.
scene "scenes/Coach/FriendlyFireC103.vcd" //Now come on now, Let's put some effort into this.
scene "scenes/Coach/FriendlyFireC104.vcd" //I'm trying to tell you, shooting each other is not helping each other.
scene "scenes/Coach/FriendlyFireC106.vcd" //Y'all shootin' me.
scene "scenes/Coach/FriendlyFireC107.vcd" //Let's not be shootin' each other people.
} Rule iMT_PlayerFriendlyFireCoach { criteria iMT_PlayerFriendlyFire IsCoach Response iMT_PlayerFriendlyFireCoach }
Of course, you can put any voice lines you wish in the Response part. For other L4D2 survivors do the change in their respective files in the same way.
As you can see, it's not super easy and you need to have at least basic knowledge of how talker works if you want to make the changes you want.
Hope this helps...
I only want this to have different contextual lines separate, not merging DC with regular ones.
So I only have to follow the first text wall you posted?
Other than that, all I can say is to try and experiment until you make it work.
Hey, it is me again. I also want to add a new DC voice lines for the special infected. I might need a little help here:
And for my Radial:
And again, this line will be "limited use", keep that in mind.
ALSO, Some say the TLS added in extra rules and stuff, meaning your iMT may not be needed anymore. Is this true?
I am so sorry to bother you again! Ignore my curious question above because I have an instant game error when loading into map:
"CUtIRBTree overflow!"
It is true that TLS update added new stuff, but also new restrictions on vocalizer usage. My custom scripts offer responses normally not available for use, remove some of the game talker's restrictions and for some common lines extend existing responses.
If in the future game gets any talker related update which will affect my vocalizer, I will update it accordingly. My aim is to always be compatible with the latest update.
Cheers!
Ah, okay, that is great to hear.
But do you have a solution to another roadblock of mine?