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Transfer 25 more metal to a building per hit
-Slow movement speed
+50% damage resistance while hauling
+When deployed, hauled building gains 25% damage resistance while reconstructing
-15% damage penalty
-10% swing speed
Pros:
+20% damage resistance from medium/long ranges
+20% extra sentry damage
+25% faster sentry turning speed
Cons:
sentry takes 30% more damage from ubered
takes 3 hits to remove sappers
-20% damage vulnerability from close ranges
Concept:
The Concept of this wrench to let you be more effective when your team helps you together
with this wrench by making sure theyre medic is down at most times preventing ubers and making sure nobody rushes the sentry down or any spy to come close to the sentry.
If youre team succeeds quite well this sentry gun can clearly hold a position much much better.
Let me know what you guys think of this wrench guys! :D
i think that this is fairly balanced and requires strong teamwork to take or to keep a sentry alive of the engineer that uses this wrench.
+20 health for buildings (Per level)
Can only upgrade sentries to level 2
15% slower swing speed
This, to me, seems pretty well balanced.
+Every Hit On Building Is Silent (So You Can Sneak Around The Corners Unsuspected XD)
+75 Hp When Sentry Is Placed Down
-30% Max Primary And Secondary Ammo
-Marked For Death Untill Building Is Done Constructing
25% damage increase
+30 health on buildings per level
+40 metal to upgrade
15% slower swing speed
+20% Damage resistance to buildings
-30% slower repair rate
-20% sentry healing from rescue ranger bults
Level 1 dispencers give 30 ammo, Level 2 despencers give 40 ammo, and level 3 depencers give 50 ammo
Are You Sure Its Time For Level Four Buildings?
How About This Instead?
+Skips Level 1 Sentry
+Upgrades/Repairs 40% Faster
+Sentry Is Silent (No Beeping)(Or Construction Noise)
-Cannot Move Sentry Once Placed
-Costs 400 Metal To Upgrade To Level 3 Sentry
Does This Help Out The Idea Of Something Of A Level 4 Sentry Towards The Right Direction?