Counter-Strike 2

Counter-Strike 2

de_fortress
 This topic has been pinned, so it's probably important
Thigoron  [developer] Jun 3, 2016 @ 2:30am
Bug reports!
Please feel free to report bugs here! Would help alot. :}
Last edited by Thigoron; Jun 3, 2016 @ 2:31am
< >
Showing 1-15 of 17 comments
BoyDozer_ Jun 8, 2016 @ 9:58am 
the round doesnt ever finish even after the enemy team is eliminated or the bomb has exploded
:steamsad:
Thigoron  [developer] Jun 8, 2016 @ 10:04am 
Originally posted by BoyDozer #MightPlay:
the round doesnt ever finish even after the enemy team is eliminated or the bomb has exploded
:steamsad:
I have never heard about this one. I could look into it though. O.o

Is it only on my map this problem occurs?
Last edited by Thigoron; Jun 8, 2016 @ 10:05am
Just as a suggestion, try setting the scale of the new nuke textures to 0.125 instead of 0.25. Otherwise a neat map.
Thigoron  [developer] Jun 8, 2016 @ 2:27pm 
Originally posted by dat boi!!!!!!!:
Just as a suggestion, try setting the scale of the new nuke textures to 0.125 instead of 0.25. Otherwise a neat map.

Sweet. Thanks for the tip! Will test it out as soon as I am able to! :)
Mr.Mugger Jun 8, 2016 @ 9:45pm 
lolol
AsinoEsel Jun 9, 2016 @ 8:19am 
First of all - your map looks great, kind of reminds me of the Black Mesa facility (with all the contrast between modern and low-tech maintenance areas, but set in the mountains instead of the desert. Pretty cool.
Anyway, I've decided to go through the map and find some minor bugs and issues. Not a lot, but I didn't have much time either.
And yes, I know that you're probably aware of most of these things and you're in the process of fixing them, but whatever.
Here are some screenshots I took [imgur.com]

  1. Looks really weird, the grating is way too thick
  2. You can look through some of the props on this bombsite, the collision mesh, however, is very basic and does not take the individual warheads (or whatever they are) into account. Basically you can look through it, but not SHOOT through it. You should definitely fix that, same issue with a lot of props on this bombsite. To be honest, if I were you, I would just decompile de_cache (for instance) and copy paste the bombsite crates, creating the 'cover' is really tedious at times.
  3. Same as 1.
  4. Are you supposed to look through this? :D
  5. The railings look kind of odd, maybe replace them with proper models?
  6. The striped border isn't the actual border of the 'real' bombsite. The bombsite is slightly, but noticable larger. This felt particularly strange because the border on the other bombsite represents the plant zone fairly well, but this one seems to be cosmetic only.

Cheers!
Last edited by AsinoEsel; Jun 9, 2016 @ 8:20am
Thigoron  [developer] Jun 9, 2016 @ 8:27am 
Originally posted by AsinoEsel:
First of all - your map looks great, kind of reminds me of the Black Mesa facility (with all the contrast between modern and low-tech maintenance areas, but set in the mountains instead of the desert. Pretty cool.
Anyway, I've decided to go through the map and find some minor bugs and issues. Not a lot, but I didn't have much time either.
And yes, I know that you're probably aware of most of these things and you're in the process of fixing them, but whatever.
Here are some screenshots I took [imgur.com]

  1. Looks really weird, the grating is way too thick
  2. You can look through some of the props on this bombsite, the collision mesh, however, is very basic and does not take the individual warheads (or whatever they are) into account. Basically you can look through it, but not SHOOT through it. You should definitely fix that, same issue with a lot of props on this bombsite. To be honest, if I were you, I would just decompile de_cache (for instance) and copy paste the bombsite crates, creating the 'cover' is really tedious at times.
  3. Same as 1.
  4. Are you supposed to look through this? :D
  5. The railings look kind of odd, maybe replace them with proper models?
  6. The striped border isn't the actual border of the 'real' bombsite. The bombsite is slightly, but noticable larger. This felt particularly strange because the border on the other bombsite represents the plant zone fairly well, but this one seems to be cosmetic only.

Cheers!

Thanks! Really appreciate that you even took the time to give me screenshots on the issues (especially since it tends to save me time to find them). 2,3 and 5 is already more or less fixed. But I will jump right into the other issues you found and fix as much as I can before I upload the next update. :)

Ps.
About "4": I didn't think too much about this when I created the gap, though I will probably cover it up! ;D
Last edited by Thigoron; Jun 9, 2016 @ 8:29am
Jibxi Jun 9, 2016 @ 9:10am 
Like BoyDozer, when the enemy team or the bomb explodes/gets disarmed the round never finished... It only happens on your map too, otherwise it looks great :)
Thigoron  [developer] Jun 9, 2016 @ 10:26am 
Originally posted by Libxi:
Like BoyDozer, when the enemy team or the bomb explodes/gets disarmed the round never finished... It only happens on your map too, otherwise it looks great :)

After a bit of searching around on the google I found this:
mp_ignore_round_win_conditions 0 you might have set this to 1 in a configfile. (autoexec?)

Did this solve your issue?
Last edited by Thigoron; Jun 9, 2016 @ 10:27am
76561198186475477 Jun 10, 2016 @ 1:41pm 
The bugs i found after about 20 minutes of just running around

Most concrete walls if not all are completaly wallbangable and only reduce a bit off damage (I killed a bot with 3 headshots through most walls)

T spawn wall
{LINK REMOVED}

Mid Catwalk
{LINK REMOVED}

Kitchen to Backhalls on B
{LINK REMOVED}

Courtyard to Backhalls
{LINK REMOVED}

Stairs to A site
{LINK REMOVED}

Balcony to A site
{LINK REMOVED}

Locker Room to Over A
{LINK REMOVED}

CT Spawn to hallway behind
{LINK REMOVED}


Then i found that the pot plants do not have a hitbox (Not sure if intentional)
{LINK REMOVED}
{LINK REMOVED}
{LINK REMOVED}


Then i found that the Door closest to CT spawn can be opened and destroyed
{LINK REMOVED}
Yet the door on the other side cannot
{LINK REMOVED}
(Not sure if on purpose)

Then i noticed that the chairs in Kitchen has no hitboxes either (Not sure if on purpose)
{LINK REMOVED}


I'm sure this looks like a lot, but most of it is off the wallbang thing, i just wanted to find as many as i could so you didn't have to go do it. Thanks for reading!

-Troak
Thigoron  [developer] Jun 10, 2016 @ 2:05pm 
Originally posted by Troak_:
The bugs i found after about 20 minutes of just running around

Most concrete walls if not all are completaly wallbangable and only reduce a bit off damage (I killed a bot with 3 headshots through most walls)

T spawn wall
https://gyazo.com/7bedcd731435ca8fed01c4119bad932b

Mid Catwalk
https://gyazo.com/57d1442daa98436bf8d30bc453d56475

Kitchen to Backhalls on B
https://gyazo.com/c399e9ce876790a0ff2e9294bd582fd4

Courtyard to Backhalls
https://gyazo.com/92c208014ba3c5cef17d5c2013a5785a

Stairs to A site
https://gyazo.com/7819f7437bc5fc417b656331a258316b

Balcony to A site
https://gyazo.com/e55e9898380aaaa8e7a36980ca94eb46

Locker Room to Over A
https://gyazo.com/e2f5b33c7daa8e672f7fe472614a98bb

CT Spawn to hallway behind
https://gyazo.com/2d38ee218b2df4d12575bb91e5d4f657


Then i found that the pot plants do not have a hitbox (Not sure if intentional)
https://gyazo.com/e14ae904da3b5b4b8e7cca411160da1b
https://gyazo.com/e599d732045125e8dc9f797c7ccd435c
https://gyazo.com/f0dd8f2c418c3b41794f9df2de8ff3c6


Then i found that the Door closest to CT spawn can be opened and destroyed
https://gyazo.com/5aab73f1277be8fb8e3962262c221a3a
Yet the door on the other side cannot
https://gyazo.com/52842af530b50431259d33bc53f3c34c
(Not sure if on purpose)

Then i noticed that the chairs in Kitchen has no hitboxes either (Not sure if on purpose)
https://gyazo.com/4e9d28c03a1f221bf7d5cff610a938db


I'm sure this looks like a lot, but most of it is off the wallbang thing, i just wanted to find as many as i could so you didn't have to go do it. Thanks for reading!

-Troak

About Wall bangs:
Most of theese (if not nearly all of theese) was intentional. Why I choose having so many wall bangs was simply due to the fact that I tend to like that type of gameplay possibility. Though if all theese turns out to be a problem in the future I will fix it but it isn't a high priority atm.

About the doors at A:
And I originally wanted 1 "squeky" door at A for gameplay reasons.

About the collisions for props:
After playtesting with friends we tended to get annoyed of bumping into the smaller props collisions that mostly acted as details etc.

But thank you for really diggin' into my map and making theese gameplay details noticed and bringing them up in a discussion. I appreciate it. :)
76561198186475477 Jun 10, 2016 @ 2:23pm 
I found some more bugs (Or just straight redicolous things)

You can stand on the metal gate in Courtyard (Both of them, But not on the inside)
{LINK REMOVED}

I got up here completaly legit (I could show you how in a video or something if you're interested)
{LINK REMOVED}

You can stand on all of these pointy thingies from the tower (Probably intentioal but if not i thought i should let you know)
{LINK REMOVED}

I noticed you blocked off jumping outside off the map everywhere but CT spawn
{LINK REMOVED}
{LINK REMOVED}

You can stand here without dying (Or falling off the map)
{LINK REMOVED}
{LINK REMOVED}

The red indicator that shows you where the bombsite is too big (I realize you changed it today but i thought i should let you know)
{LINK REMOVED}

The fences are not equal in length (Not sure if on purpose or some complications or something)
{LINK REMOVED}
{LINK REMOVED}

Stairs in CT spawn doesn't have complete glide box
{LINK REMOVED}

You can selfboost in here ontop of the shelfs cousing some redicolous positions
{LINK REMOVED}
{LINK REMOVED}

The truck in Courtyard has a weird hitbox (And you can stand ontop of it)
{LINK REMOVED}

Both yellow fences in B has no collision (Probably on purpose but you know)
{LINK REMOVED}
Thigoron  [developer] Jun 10, 2016 @ 2:28pm 
Originally posted by Troak_:
I found some more bugs (Or just straight redicolous things)

You can stand on the metal gate in Courtyard (Both of them, But not on the inside)
https://gyazo.com/04337e7b1e3cfd05dc7f642de49fd853

I got up here completaly legit (I could show you how in a video or something if you're interested)
https://gyazo.com/f8c159cd859ea7ef13b0561b7e3f5131

You can stand on all [...]

Yup a lot of theese (if not nearly everything you've found) needs to be polished/fixed. I will keep this in mind when starting to work on the next update! Thank you again! :)
Last edited by Thigoron; Jun 10, 2016 @ 2:29pm
F34Rmachine Jul 27, 2016 @ 9:53am 
You can jump on the edge of the door frame.
http://prntscr.com/by8gfn

You can boost up here with 2 people (I don't really see people doing it, but it still can be done).
http://prntscr.com/by8hl5

Bomb can be thrown here.
http://prntscr.com/by8hza
http://prntscr.com/by8ivo
http://prntscr.com/by8jrs
http://prntscr.com/by8p12
http://prntscr.com/by8svo
http://prntscr.com/by8v16

Clipping error
http://prntscr.com/by8oen

Just a suggestion: Maybe you could put some ripped caution tape or something near the door.
http://prntscr.com/by8qe9

Just another suggestion: Maybe you could make a ladder leading up to that spot and have big pipe going into the wall as cover for anyone who goes up there.
http://prntscr.com/by8xjh



Thigoron  [developer] Jul 27, 2016 @ 10:00am 
Originally posted by §c-sR- §0F34Rmachine:
You can jump on the edge of the door frame.
http://prntscr.com/by8gfn

You can boost up here with 2 people (I don't really see people doing it, but it still can be done).
http://prntscr.com/by8hl5

Bomb can be thrown here.
http://prntscr.com/by8hza
http://prntscr.com/by8ivo
http://prntscr.com/by8jrs
http://prntscr.com/by8p12
http://prntscr.com/by8svo
http://prntscr.com/by8v16

Clipping error
http://prntscr.com/by8oen

Just a suggestion: Maybe you could put some ripped caution tape or something near the door.
http://prntscr.com/by8qe9

Just another suggestion: Maybe you could make a ladder leading up to that spot and have big pipe going into the wall as cover for anyone who goes up there.
http://prntscr.com/by8xjh

A huge thank you! As fast as I got time I will fix. :D
< >
Showing 1-15 of 17 comments
Per page: 1530 50