Stellaris

Stellaris

Civilian Trade
Evasive Behavior
I've encountered a bug with the ships' AI involving evasive behavior. It happens in 3 steps:

1. The ship warps into a system and notices enemies.
2. Sensing that there are enemies present and the ship is not on an evasion course, the evasive behavior takes control and attempts to flee to the closest safe system.
3. Sensing the change in course, the ship sets itself back on course toward its original destination.

Repeat steps 2 and 3. Forever.
Last edited by Roll Fizzlebeef; Jun 18, 2016 @ 10:06am
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Showing 1-3 of 3 comments
Roll Fizzlebeef Jun 18, 2016 @ 10:13am 
It's the 10th year, and the only 2 currently existing trade ships are trapped in mining drone systems due to this behavior.
kyojin  [developer] Jun 19, 2016 @ 4:14am 
I'm working on a fix atm. Could you get me a copy of your save file so I can test it before pushing the update.
Roll Fizzlebeef Jun 20, 2016 @ 2:25am 
Originally posted by kyojin:
Could you get me a copy of your save file so I can test it before pushing the update.
Sorry, I deleted the save after some tactical... miscalculations. Involving a fallen empire. But it's happened at least once in every game I've played with this mod.
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