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Can you give me the details on your empire and game?
ALSO! Is there any way to get rid of all the civilian trade ships flooding my "Civilian ships" panel? I have 4 civilian ships that I built, and 12 civilian ships swooping around and it's annoying to search for the ships I actually care about.
Running a fairly clean post 1.5 - as in ONLY your mod running.
Custom empire - mamalian, imperial gov, (the energy perk +15% - forgot the name).
What I can tell you is that these factors seem not to matter as it happens in all my games when I choose different:
1. planet types
2. gov type
3. ship type
This "bug" happens as the ship is despawned after docking. The NPC leaders that are dying for me are NOT in my pool of leaders... in fact it doesn;t even register the ship name just ISS...
Item of Note:
I do have the mod star trek horizons but it is not enabled.
I'm open to try some different combinations that you can think of as I enjoy your mod and want it working smoothly again.
New Ships Classes & More v5.0
48 Empire Colors Revival
Civilian Trade
Extra Events
Fallen Empire Expanded v1.4
Fox Leader Mod
Gods and Guardians
Guilli's Planet Modifers
Homeworld Ethics
More Home Systems
Multiple Crisis
Plentiful Traditions
Rebalnced Tech Cost Increases!
Ruler Level System
Stellar Energy
UI Overhaul 1080p
Government authority was Imperial, Governing Ethics were Xenophobia, Militarism, and Spiritualism, with governing civics as Aristocratic Elites, Philosopher King, and Distiguished Admiralty.
Any other details needed?
Still getting the leader bug.
Savegame file and modlist
https://1drv.ms/f/s!Ao5bmv6vBg78gs4PrwYauHc21Q_7kA
Running mods:
System Variety - Galactic Wonders+Habitability 2017
Annex Country
Attachments Extended
Reworked Planets
Civilian Trade
Color coded pop status icons
Government:
Citizen Stratocracy
Governing Ethics: Egalitarian, Militarist, Materialist
Civics: Technocracy, Citizen Service
Authority: Oligarchic
Species information: Lombax
Mammalian
Traits: Natural Engineers, Conformists, Sedentary
Environmental preference: Arid
Custom Empire. Traits: Industrious, rapid breeders, enduring, conformists, cisgenic (mod added trait), Tropical preference
Imperial Government.
Authoritarian/Militant/Materialist ethics.
Slaver Guilds, Distinquished Admeralty, Nationalistic Zeal civics
Galaxy, Large Eliptical.
Mods. Largely cosmetic/GUI, but there are a lot.
Plentiful Traditions, Young Leaders, Unobscured Galactic Center, Stellar Expansion, CoFH UI - Specied Mod, Better Night Lights, Utopia Expanded, Megastructure Improvements, Horizon Signal Fix, 25 Tile Homeworld, 20 Tile Habitat, Diverse Rooms, Animated Synetic Portraits, Clean System View, Proxima: Traits, Rebalanced Research Penalties, Auto Survery at start, Re:Robots+, Shut up we don't care, Star Wars Weapons, More Tilesets, Alpine Tiles, Savannah Tiles, Extended Traits, Extended Emblems, Quintessential British Namelist, Svafa's Expanded Species Traits, Roman Names List, Zoom and Aesthetics Mod, Nekomimi Paradise, Crystallis Ship Modules Expansion, Repeatable Genetics, Ethics Divergence Edits, Start with System Surveyed and Mined, Kitsunemimi, Expanded System Names, Fix for Broken Shields, Fox Portrait Dimorphism, Larger Sector Name, Color Coded pop status icon, Stargate Emblem Pack, Cat Portrait Dimorphism, Beautiful Universe v2.0, UI Overhaul 1080p, Federation Leader Notification, Cybrxkhan's Assortment of Namelists, Epic Exlosions, Smaller Resource Icons, Cleaner Sectors, YBeautiful Battles Companion, Civilian Trade, Flags: Emblems & Backgrounds, Expanded Colours (144 Colours), Reduce Aura Graphics, ZBeautiful Battles
I've had the usual bug where it kills of "fake" scientists and admirals too but that doesn't actually effect gameplay so much as be annoying.
Some Empire stats that might help:
Government: Democracy
Ethics: Materialist/Militarist/Eglatarian
Civics: Citizen Service, Efficient Bureauracy, Technocracy
46 planets, 5 sectors.
Too many mods to list; but I do have NSC and most of the more popular mods.
Unfortunately it does not. The problem seems to be that the leaders that are spawning are sometimes not registered as real leaders. Also the show notification = no doesn't seem to actually work.