Cities: Skylines

Cities: Skylines

Surface Painter
Index Out Of Range Exception. Can't run the mod
As of now, the mod is listed by the name: 689937287

The error that appears immediately after enabling the mod is
A Mod caused an error [ModException]

Details:
System.IndexOutOfRangeException: Array index is out of range.
at OptionsMainPanel.AddUserMods () [0x00000] in <filename unknown>:0
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Showing 1-15 of 16 comments
AlfaTech Feb 13, 2020 @ 4:27pm 
same here
abii Feb 24, 2020 @ 4:49am 
same
jpr.bispo Feb 24, 2020 @ 11:46am 
same
Feb 27, 2020 @ 3:12am 
me too
aliusy Feb 27, 2020 @ 10:41pm 
same
You guys probably don't have the "Extra Lanscaping Tools" Mod. The surface painter is just a plugin for that mod.
Tigez Mar 29, 2020 @ 4:24am 
@Tatsumi Kimishima i do have extra landscaping tools. Dosent work. But it did work before i unsubed and then re-subed
Tigez Apr 2, 2020 @ 2:36am 
just realised i have extra tools but didint have it enabled. OOPS
macluk Jun 11, 2020 @ 2:04pm 
i just removed almost all mods trying to find a mod that crashes the cities, re-uploaded this one and it crashes again. Details in bugs report.
macluk Jun 11, 2020 @ 2:24pm 
@Tatsumi Kimishima - well i have that mod and it crashed the game nevertheless - even before i start uploading any city
Ive got same issue with you guys..but i found out in my case the issue is my graphics card. I have uninstalled my AMD RX460 driver and utilized the windows Intel (R) HD Graphics 4600. So far its running well. And do not use the surface painter outside the 25 tile map or else the issue may occur somehow.

Hope it will help.
DEEP DARK Jul 4, 2020 @ 7:26am 
same
Cimotto Sep 2, 2020 @ 2:29pm 
Reload the game after installation. It worked for me.
Last edited by Cimotto; Sep 2, 2020 @ 2:29pm
jDanek Nov 8, 2020 @ 1:48am 
After removing the FindIt! it started working for me.
Prablum Dec 6, 2021 @ 4:58pm 
My error: System.IndexOutOfRangeException: Array index is out of range.
at TerrainModify.UpdateAreaImplementation () [0x00000] in <filename unknown>:0
at TerrainModify.UpdateArea (Int32 minX, Int32 minZ, Int32 maxX, Int32 maxZ, Boolean heights, Boolean surface, Boolean zones) [0x00000] in <filename unknown>:0
at SurfacePainter.SurfaceManager+<>c.<UpdateWholeMap>b__9_0 () [0x00000] in <filename unknown>:0
at AsyncAction.Execute () [0x00000] in <filename unknown>:0
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Showing 1-15 of 16 comments
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