Cities: Skylines

Cities: Skylines

Surface Painter
pdelmo Jun 2, 2018 @ 5:39am
error im getting
Execution error: Array index is out of range.
at TerrainModify.UpdateAreaImplementation () [0x00000] in <filename unknown>:0
at TerrainModify.UpdateArea (Int32 minX, Int32 minZ, Int32 maxX, Int32 maxZ, Boolean heights, Boolean surface, Boolean zones) [0x00000] in <filename unknown>:0
at SurfacePainter.SurfaceManager+<>c.<UpdateWholeMap>b__9_0 () [0x00000] in <filename unknown>:0
at AsyncAction.Execute () [0x00000] in <filename unknown>:0 [Core]
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Showing 1-7 of 7 comments
pdelmo Jun 2, 2018 @ 5:49am 
unsubbing fix issue
pdelmo Jun 2, 2018 @ 6:13am 
should of send whole log sorry man :0
pdelmo Jun 2, 2018 @ 6:16am 
[RemoveDirt:ModLoader.SetupAllPropAssets] All prop assets updated.

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Simulation error: Array index is out of range.
at TerrainModify.ApplyQuad (Quad2 quad, Edges edges, Surface surface) [0x00000] in <filename unknown>:0
at TerrainModify.ApplyQuad (Vector3 a, Vector3 b, Vector3 c, Vector3 d, Edges edges, Heights heights, Surface surface) [0x00000] in <filename unknown>:0
at Building.TerrainUpdated (.BuildingInfo info, UInt16 buildingID, Vector3 position, Single angle, Int32 width, Int32 length, Single minX, Single minZ, Single maxX, Single maxZ, Boolean collapsed) [0x00000] in <filename unknown>:0
at Building.TerrainUpdated (UInt16 buildingID, Single minX, Single minZ, Single maxX, Single maxZ) [0x00000] in <filename unknown>:0
at BuildingManager.TerrainUpdated (.TerrainArea heightArea, .TerrainArea surfaceArea, .TerrainArea zoneArea) [0x00000] in <filename unknown>:0
at TerrainManager.Managers_TerrainUpdated (.TerrainArea heightArea, .TerrainArea surfaceArea, .TerrainArea zoneArea) [0x00000] in <filename unknown>:0
at TerrainModify.UpdateAreaImplementation () [0x00000] in <filename unknown>:0
at TerrainModify.EndUpdateArea () [0x00000] in <filename unknown>:0
at SimulationManager.SimulationStep () [0x00000] in <filename unknown>:0
at SimulationManager.SimulationThread () [0x00000] in <filename unknown>:0 [Core]

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[RemoveDirt:ModLoader.ProcessPropsForUpdate] Exception, we may not have completed all props, processed 12 of 255.
Exception: Array index is out of range.
StackTrace: System.IndexOutOfRangeException: Array index is out of range.
at TerrainModify.ApplyQuad (Quad2 quad, Edges edges, Surface surface) [0x00000] in <filename unknown>:0
at TerrainModify.ApplyQuad (Vector3 a, Vector3 b, Vector3 c, Vector3 d, Edges edges, Heights heights, Surface surface) [0x00000] in <filename unknown>:0
at NetNode.TerrainUpdated (UInt16 nodeID, Single minX, Single minZ, Single maxX, Single maxZ) [0x00000] in <filename unknown>:0
at NetManager.TerrainUpdated (.TerrainArea heightArea, .TerrainArea surfaceArea, .TerrainArea zoneArea) [0x00000] in <filename unknown>:0
at TerrainManager.Managers_TerrainUpdated (.TerrainArea heightArea, .TerrainArea surfaceArea, .TerrainArea zoneArea) [0x00000] in <filename unknown>:0
at TerrainModify.UpdateAreaImplementation () [0x00000] in <filename unknown>:0
at TerrainModify.UpdateArea (Int32 minX, Int32 minZ, Int32 maxX, Int32 maxZ, Boolean heights, Boolean surface, Boolean zones) [0x00000] in <filename unknown>:0
at TerrainModify.UpdateArea (Single minX, Single minZ, Single maxX, Single maxZ, Boolean heights, Boolean surface, Boolean zones) [0x00000] in <filename unknown>:0
at NoDirt.ModLoader.ProcessPropsForUpdate () [0x00000] in <filename unknown>:0

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GENERATEGROUPPANEL ResourcePanel

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Simulation error: Array index is out of range.
at BuildingThemes.Detour.ZoneBlockDetour.SimulationStep (.ZoneBlock& zoneBlock, UInt16 blockID) [0x00000] in <filename unknown>:0
at ZoneManager.SimulationStepImpl (Int32 subStep) [0x00000] in <filename unknown>:0
at SimulationManagerBase`2[Manager,Properties].SimulationStep (Int32 subStep) [0x00000] in <filename unknown>:0
at ZoneManager.ISimulationManager.SimulationStep (Int32 subStep) [0x00000] in <filename unknown>:0
at SimulationManager.SimulationStep () [0x00000] in <filename unknown>:0
at SimulationManager.SimulationThread () [0x00000] in <filename unknown>:0 [Core]

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GENERATEGROUPPANEL WaterPanel

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GENERATEGROUPPANEL SurfacePanel
pdelmo Jun 2, 2018 @ 6:16am 
sorry should of send whole log :o
Overlord Jul 24, 2018 @ 11:44am 
Same error message welcomes me when I enter the game.
I dont know what happened but all of a sudden I cant paint anything I cant change terrain - I dont see any changes but when I click on update whole map in surface painter it shows all the changes I made (terrain adjustment and painted concrete/gravel etc.) It does not show changes realtime. It is very weird.
pdelmo Jul 27, 2018 @ 1:34am 
I just unsub load.DO NOT SAVE. resub and reload. and all good
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