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-Can be destoryed by anyone
Actually I like yours way better than mine, it would change gameplay a lot which would make the game slightly more interesting for everyone.
-easier to destroy sapper
-does not damage sentry
'
+when destroy sentrey it blows up like a rocket
-takes longer time to sap
-50% Heath
Maybe?
all teammates can see the building tough the walls
and if enemy spyes try use them they will bleed fro 2 seconds
+do damage to the saped robots
+ you have a ramdom free upgrate for the saper
in casual
+40% chance to dodge the hit to the saper(and laugh)
+10% damage
-this saper is is destroy in 1 hit
+faster sap time
+sentry gun (when sapped) 20 bullet resistance
+laugh on sap
-destroyed in one hit
-10 walking speed when held
- Sapper is loud, playing a robotic spy laugh
- Sapper does not disable enemy buildings
= Building can be damaged by friendly fire
+ Sapper takes control of enemy buildings rather than destroy them
I like the idea of a sapper that can take over buildings, which if there's no engie around the team has to decide on whether to destroy the sentry before it can be taken over or wait for the engie to respawn and protect him as he goes to remove the sapper (or pyrbo with a home-wrecker)
--> it run into confusion when undergoing saping
--> it put the spy in danger if the spy was not carefully planned in the attack
--> it give the engineer a better change to remove it
2) it can not be heal by friendly engineer
--> so that the engineer nest will not be completely take over