Team Fortress 2

Team Fortress 2

Subjugated Saboteur
Kahpy May 22, 2016 @ 12:06pm
Stat Idea
Maybe the stats could be it doesn't notify the Enginner about it being placed, but it takes way longer to destroy the Builds.
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Showing 1-15 of 22 comments
Snos Sneedter May 23, 2016 @ 5:23pm 
+faster damage

-Can be destoryed by anyone
Kahpy May 23, 2016 @ 6:35pm 
Originally posted by MaxwellHW:
+faster damage

-Can be destoryed by anyone

Actually I like yours way better than mine, it would change gameplay a lot which would make the game slightly more interesting for everyone.
vaityl May 23, 2016 @ 7:24pm 
I think it functioning as a reskin would do better, since this would certainly add more variety to the reskins. Especially if this had voice lines!
Yolo May 26, 2016 @ 8:40am 
+ 50% damage to robots - robots are recharged in 5 sec
Checkmate May 26, 2016 @ 6:12pm 
+Attacks friendly units for 5 seconds
-easier to destroy sapper
-does not damage sentry
'
i think
+when destroy sentrey it blows up like a rocket
-takes longer time to sap
crrados Mar 12, 2017 @ 9:48am 
+30% deploy/holster time
-50% Heath
Maybe?
criptfiv3 Apr 20, 2018 @ 2:52pm 
when are destroying a enemy building
all teammates can see the building tough the walls

and if enemy spyes try use them they will bleed fro 2 seconds
PlayDest87 Aug 7, 2018 @ 1:33pm 
in mvm
+do damage to the saped robots
+ you have a ramdom free upgrate for the saper
in casual
+40% chance to dodge the hit to the saper(and laugh)
+10% damage
-this saper is is destroy in 1 hit
Draculesti Feb 28, 2019 @ 12:53pm 
oof this idea was from fortress forever, its nice to see it might get into tf2.
Draculesti Feb 28, 2019 @ 1:04pm 
ok, i have some stat ideas

+faster sap time
+sentry gun (when sapped) 20 bullet resistance
+laugh on sap
-destroyed in one hit
-10 walking speed when held
:p2aperture:

Last edited by Draculesti; Mar 12, 2019 @ 4:54pm
Mortal Man Mar 9, 2019 @ 11:09am 
- Sapper takes x2 as long to drain building "hp"
- Sapper is loud, playing a robotic spy laugh
- Sapper does not disable enemy buildings

= Building can be damaged by friendly fire

+ Sapper takes control of enemy buildings rather than destroy them

I like the idea of a sapper that can take over buildings, which if there's no engie around the team has to decide on whether to destroy the sentry before it can be taken over or wait for the engie to respawn and protect him as he goes to remove the sapper (or pyrbo with a home-wrecker)
hope is reskin for a sapper usefull mvm
76561198962684739 Sep 28, 2019 @ 11:02am 
Guys for those who have not watched karma charger its already have stats and one of those stats is when you sap an red enemy building the sapper turns it to blu
馬綠惹狼 Nov 25, 2019 @ 6:25pm 
1) randomly attack anyone in site expect the engineer who built it during saping
--> it run into confusion when undergoing saping
--> it put the spy in danger if the spy was not carefully planned in the attack
--> it give the engineer a better change to remove it

2) it can not be heal by friendly engineer
--> so that the engineer nest will not be completely take over
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