Stellaris

Stellaris

Downscaled Ships
 This topic has been pinned, so it's probably important
Kondi  [developer] Oct 28, 2017 @ 1:33am
4
Tutorial for creating a compatibility patch
First, create the mod files for your compatibility patch:

1. Use the Stellaris launcher to create a new mod and use "!" in front of the name to give it the proper load priority.

2. In your new mod folder "C:\<user name>\Documents\Paradox Interactive\Stellaris\mod\<your mod name>\", create the folders "<your mod name>\gfx\models\ships"

2. Find the mod files for the ship set you want to rescale in "C:\Program Files (x86)\Steam\steamapps\workshop\content\281990"

3. Copy the folder contents of "<mod ID>\<mod file>\gfx\models\ships" to your own compatibility mod's "\ships" folder.

4. Go through the subfolders in "\ships" and delete all non "entities.asset" files as they are not needed for this patch.

5. Now your compatibility patch mod structure is complete.

Second, you need a convenient way to compare the new models to the correctly scaled DS models. Here's what you do:

1. create a new game with the ship set that you want to rescale. Have the three mods enabled: the DS mod, the new ship set mod AND the compatibility patch.

2. use the console commands "research_all_technologies", "instant_build" and "ai" to set your game up for testing.

3. construct a fleet of every ship type (1 of each, including science, colony, construction and transport ships)

4. use the "tag <0-50>" command to look through the AI empires until you find one that is near your starting empire and construct a fleet with every ship type as well

5. bring these fleets together in the same system so that you can compare the new ship set to the correctly scaled DS ship set side-by-side (if you want to make it even easier, set the define SHIP_RANDOM_HEIGHT_OFFSET to 1 but you should create another mod that does this and overwrites the DS offset)

Third, you can now start rescaling the new ships:

1. With your test game running, open the .asset files in your compatibility patch.

2. Scale of the ship models is set with the line "scale = X" inside one of the "entity" entries. Use the console command "tweakergui mesh.names" to find the right entry for the scale if you can't find it otherwise.

3. If there is a scale set for the model, I suggest cutting it in half to start things off. If there is no scale set, start with 1.0 or 0.5. Save the file.

4. switch back to your test game and run the console command "reload assets"

5. you can see how the size of your ships changes. Now you just have to keep adjusting the scale until it matches the DS scale. There isn't one value you can use for every ship, you'll have to go through them one by one until you find a good scale. If a model did not change in size after you edited the scale for that model, it means you didn't find the right entry.

6. I suggest downscaling the orbital habitat to 50% and the fighters, bombers and drop pods to 33% as a general rule. If you need more help, look through the DS mod files and search for the word "#DSS" to see how I made changes.

Four, upload the finished patch:

1. upload the mod through the launcher, add a description and add Downscaled Ships and the other ship model mod to the required items on your workshop mod page

2. watch out for any updates made to the original ship mod that may require you to update your compatibility patch (use the program WinMerge to make it easy) and update your mod for each Stellaris patch (edit the .mod file in D:\<user name>\Documents\Paradox Interactive\Stellaris\mod to change the version number)
Last edited by Kondi; Aug 13, 2018 @ 11:02pm
< >
Showing 1-3 of 3 comments
Thanks dude, now I don't have to wait for modders to fix all the scaling issues!
MrHero23 Jul 19, 2021 @ 9:33pm 
The mod mainly works with vanilla ships, so it would just be best to rescale all the shipset mods I have to match the scale set of the downscaled vanilla ships right?
Last edited by MrHero23; Jul 19, 2021 @ 9:34pm
Rage000 Jul 20, 2021 @ 2:56pm 
Uploading for first time is easy. I struggle with updating mods. I have not been able to get it to work. There are no clear instructions for step by step
Last edited by Rage000; Jul 20, 2021 @ 2:57pm
< >
Showing 1-3 of 3 comments
Per page: 1530 50