Team Fortress 2

Team Fortress 2

The Teams Reserves
ABlueBadger 8 MAR 2014 a las 10:06 p. m.
STATS?
THE TEAMS RESERVES
pro's
ammo builds as damage is done
+75% ammo reserve on user (20 rockets goes to 36 rockets rouned so ammo count goes in evenly)
mouse one places down full ammo box with 12 uses ( entire team )
con's
takes up secondary weapon slot
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Mostrando 1-15 de 46 comentarios
Ryuga_Knight 14 MAR 2014 a las 11:10 p. m. 
Basically my idea is after Rage is full you basically become a walking Dispencer.
ABlueBadger 15 MAR 2014 a las 12:31 a. m. 
thats probably better
Sunshine 18 MAR 2014 a las 3:52 a. m. 
YAY
xXx_jOrGe_POOTISPOW_2012 6 ABR 2014 a las 10:46 a. m. 
The Walking Pootis Spencer, sequel to The Walking Dead
Prime 10 ABR 2014 a las 5:44 p. m. 
I like the idea of additional ammunition. I know the stats are determined by dev's, but my idea is that you get only +60% primary ammo, build's rage like normal, when raging, distributes full ammunition to teammates in a wide radius, while healing them all by 50%
Última edición por Prime; 10 ABR 2014 a las 5:45 p. m.
TotoroTash 14 ABR 2014 a las 4:27 a. m. 
not sure if the increase in the primary ammo would be too OP but maybe have it like a buff banner item where it will fill up a rage meter then when its full anyone in the vacinity of the buff soldier will have there ammo resupplied for the duration of the buff. apart from that great design
Harmless Orange 18 ABR 2014 a las 3:03 p. m. 
+ 25% More Primary ammo
*On Rage* -75% Movement speed
*On Rage* + 10% Ammo per sec regen
*On Rage* All neabry allies + 25% Ammo regen and + 20 Hp regen per sec
+ 20% DMG Taked from bullets
Needs 1.5x more dmg to fill rage than others
Mons 20 AGO 2014 a las 9:28 p. m. 
For me
+50% Primary ammo capacity
+5% ammo and health regen
Allies in point blank range can get ammo from you
*Gets the secondary slot
WALTUH 27 ENE 2015 a las 6:17 p. m. 
Rageomiter fills and then you become a walking ammo dispenser
Cai V3.6 28 ENE 2015 a las 9:30 a. m. 
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Yep, this one. Also, maybe +5 ammo regen per second on wearer.
Nitro 28 ENE 2015 a las 9:15 p. m. 
Chances are if this gets added (which should!) it will most likely be a cocmetic! No stats needed.
Nitro 28 ENE 2015 a las 9:19 p. m. 
However if this does get stats, basicly portable dispencer!*without: health,metal, and less ammo put out. also 25% slower charge
TotoroTash 29 ENE 2015 a las 7:54 a. m. 
If it gets added as a cosmetics i wont buy it/trade for it, I'd rather have it as a weapon.
Kami 31 ENE 2015 a las 7:54 a. m. 
i agree with the given stats(ABlueBanger's stats), but we need a extra con to make it more balance. How about when you die with The Reserves, you drop all your amuntion and when a enemy picks it up, all of their weapons will gain all there ammo back
maaylor 31 ENE 2015 a las 10:30 a. m. 
Publicado originalmente por ABlueBadger:
THE TEAMS RESERVES
pro's
ammo builds as damage is done
+75% ammo reserve on user (20 rockets goes to 36 rockets rouned so ammo count goes in evenly)
mouse one places down full ammo box with 12 uses ( entire team )
con's
takes up secondary weapon slot

maybe -10% speed
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