Stellaris
Fight For Universe: Infinite Legacy
Zevfer 18 MAY 2016 a las 2:55 p. m.
An ideas thread
this mod looks promising, but i think it needs a thread for sujestions made by the subs of the mod.

ya know, cuz why not.
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Mostrando 1-15 de 209 comentarios
WarStalkeR  [desarrollador] 18 MAY 2016 a las 9:59 p. m. 
Well, suggestions are always welcome :)
Yukino Kage 20 MAY 2016 a las 9:30 a. m. 
I think you should also add different scaling for the Galaxy if you add different typs of ftl-drives so that some systems are farer away and the galaxy is larger and i dont mean add more Stars also something like an irregular galaxy map
Eisvisage 20 MAY 2016 a las 10:10 a. m. 
Maybe an option to start with no AI people at all could be added? As it was done in the "No AI Empires Mod"? I personally love to roleplay (your custom starts are perfect for this) and this sometimes involves having no AI empires ^^
And maybe with a box for Fallen Empires and Primitives respectively to tick? (if that's possible ^^)
Última edición por Eisvisage; 20 MAY 2016 a las 10:10 a. m.
Black Jack 20 MAY 2016 a las 2:07 p. m. 
Perhaps consider incorporting Beautiful battles? Blackthron has done some amazing things for combat balance and performance as well as fleet collsion improvemetns and the flow of battle. Your mod looks great but it would be horrible ot have to choose between the two. Or perhaps just ensure they rae compatable ?
WarStalkeR  [desarrollador] 20 MAY 2016 a las 5:40 p. m. 
@Black Jack, I'm already working on making battles in my mod a way more beautiful.
Black Jack 20 MAY 2016 a las 6:46 p. m. 
I would still at least recommend examining it. Something to be said for not reinventing the wheel if you dont have to. And he has done a great job on combat.
Última edición por Black Jack; 20 MAY 2016 a las 6:47 p. m.
Aradragoon 20 MAY 2016 a las 8:42 p. m. 
Not sure how feasible new features are (I might look into this myself and if I can figure it out or if it is already done elsewhere perhaps implement into this) but the ability to retrofit a ship to a new design would be nice. E.G. I have a destroyer with all tier 3 mass driver weapons. Instead of updating the same named design I want to keep that design but retrofit that destroyer to a new design with torpedoes. (Not sure why this isn't a base feature though.)
WarStalkeR  [desarrollador] 20 MAY 2016 a las 9:27 p. m. 
Publicado originalmente por Aradragoon:
Not sure how feasible new features are (I might look into this myself and if I can figure it out or if it is already done elsewhere perhaps implement into this) but the ability to retrofit a ship to a new design would be nice. E.G. I have a destroyer with all tier 3 mass driver weapons. Instead of updating the same named design I want to keep that design but retrofit that destroyer to a new design with torpedoes. (Not sure why this isn't a base feature though.)
I think it is possible in vanilla game. You just need to have only one Destroyer design, which will be used to retrofit into.
Monkey 20 MAY 2016 a las 10:18 p. m. 
The author of Beautiful Battles actually encourages peolpe to 'make their own version' of his mod as long as you reference back to his. So you could easily grab bits from his mod?

Quote from his mod page:
"In the meantime I GIVE ANYONE THE PERMISSION TO USE MY MOD as a baseline or to make their own compatibility patches. I will also gladly link to your mod in my mod description. The only thing I ask is a link to my mod as the baseline and a mention of it being used."
Monkey 21 MAY 2016 a las 1:03 a. m. 
I'v been reading warhammer recently, that combined with your reference to their warp travel gave me an idea.

Science upkeep, sorta.
Lets say you have a lot of techs researched but you currently do not actually utilise a particular field of technology much or even at all, as well as your actual level of research points being low compared to your tech level or size of your empire. An 'event' triggers, where your people know OF the technology but realise they have no idea how to produce it anymore.

Haven't produced anything with lasers in a long time?
Your empires practical understanding of physics is pretty low?
You have only made missiles and autocannons for so long your engineers have somehow misplaced the schematics for making lasers do anything on a large scale?

Woops! you have now lost your lancer tech.

Última edición por Monkey; 21 MAY 2016 a las 1:04 a. m.
Monkey 21 MAY 2016 a las 1:27 a. m. 
Seeing as we can start as mushrooms...can you make it so we can also start with biological weapons? Kinetic, Missiles, Lasers, Shard Throwers?
Zevfer 21 MAY 2016 a las 5:09 a. m. 
omg, poeple are actually using this thread...
Eisvisage 21 MAY 2016 a las 5:18 a. m. 
Publicado originalmente por Haddix:
omg, poeple are actually using this thread...
This is one of 4 threads about this mod, and the only not-sticky one, so what did you expect? :P
WarStalkeR  [desarrollador] 21 MAY 2016 a las 7:31 a. m. 
Publicado originalmente por Monkey:
Haven't produced anything with lasers in a long time?
Your empires practical understanding of physics is pretty low?
You have only made missiles and autocannons for so long your engineers have somehow misplaced the schematics for making lasers do anything on a large scale?
This actually sounds damn amazing! But I'm not sure if it's possible to make it real, I know how to add/remove tech via scripts, but I'm not sure if there is something allows me to check current equipment on ship or last built ship. This idea is totally worth looking in to it, when I will start adding more technologies.
Virus 21 MAY 2016 a las 9:12 a. m. 
can you tell us wich planned features you will add next or what you are currently working on the most ?
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