Stellaris

Stellaris

Fight For Universe: Infinite Legacy
WarStalkeR  [developer] Jul 20, 2016 @ 12:59am
Modding the Mod
It is allowed and it's not like I can restrict it anyway. You can ask questions about it, but if they're will be too stupid without even knowing the modding basics I will ignore them or even delete them. Basics can be acquired from Stellaris Modding Forums and Stellaris Wiki.
Last edited by WarStalkeR; Jul 20, 2016 @ 1:00am
< >
Showing 1-6 of 6 comments
WarStalkeR  [developer] Jul 20, 2016 @ 1:11am 
Originally posted by hightechwhiz:
I am attempting to edit your english localization file to add a new technology (Ancient Complexes) but when I launch and load the game, it breaks the whole file. It's as if the file is gone. Here[drive.google.com] is the localization file, and here[drive.google.com] is the technology file. Screenshot I've made two changes since these were taken. I have added the new tech as the prereq for FE buildings, and made the tech rare.
Check the logs first. They are here: c:\Users\%USERNAME%\Documents\Paradox Interactive\Stellaris\logs\
echthesia Jul 20, 2016 @ 7:05am 
I'm sorry. I hindsight, I do see that the bug reports forum was not exactly the best place for that post.
echthesia Aug 4, 2016 @ 1:34pm 
The problem (I fixed it long ago) was apparently that Mac TextEdit does not understand the UTF-8 BOM encoding. I downloaded TextWrangler and the problem disappeared.
Holuden Nov 9, 2016 @ 10:03pm 
I am planing to play another game with this mod and I want to change it a litle bit-Make less random ringworlds ;_; I want to feel unique on my forgotten legacy, maby see 1-2 more on in quite a distance but when I spawn and 5 ringworlds are on 1 flight distance from my homering it gets quite overkill. I would love to see those ringworlds around, but Cybrex and Sanctuary were added there for a reason of doing so, and there still could be 1-2 random ringworlds around 1000 map and the number of those with this mod just makes it "a bit" not unique.
Well I have then went to the mod winrar and went to all the folders and files, even gfx and interface ones but didnt find anything that changes the ammount of spawned ringworlds...Maby Im blind but in planet classes ringworlds dont have weight modifier and Im paranoid about this habitable spawn odds=2 that causes it... Well any help because I cant find the number I have to modify in order to make less of them.)
Holuden Nov 17, 2016 @ 12:01am 
Man can you help me with this? Seriously I want to build ringworlds in late game and not just find hole lot of them all around the place :(
echthesia Dec 3, 2016 @ 3:58pm 
Honestly? I have no clue where to find the files that control random system generation. I know where the initializers for scripted systems such as Sanctuary are located, but I can't find anything on the random ones.
< >
Showing 1-6 of 6 comments
Per page: 1530 50