Killing Floor 2

Killing Floor 2

Maxplayers Mutator
ocL.1robbi3 Mar 31, 2018 @ 2:36pm
Can't post comments; mut no longer whitelisted
This mutator is no longer whitelisted as of v1062. Stats disabled. No other muts or maps.

EDIT: It should be noted that I am using this mutator over the Endless game type.
It should also be noted that while the server was running accordingly with the specified player slots, a .cfg for the mutator never generated. I am loading through workshop ID in my KFEngine.ini
Last edited by ocL.1robbi3; Mar 31, 2018 @ 2:45pm
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Showing 1-4 of 4 comments
ocL.1robbi3 Apr 1, 2018 @ 8:52am 
Sorry, reading this over...

I downloaded the mutator over workshop through KFEngine.ini
I am loading it via the command line with the V1 mutator command. 22 players can join, no stats. No achiements, perks, etc.
boolFr0g Apr 2, 2018 @ 11:48am 
Same here. Tried with V1 and V2 command on Survival and a vanilla map, no other mutators. It always ends up unranked/disabled stats.
ocL.1robbi3 Apr 2, 2018 @ 3:46pm 
Originally posted by Cherry Dude:
Same here. Tried with V1 and V2 command on Survival and a vanilla map, no other mutators. It always ends up unranked/disabled stats.


I managed to get it working by removing the workshop command from KFEngine.ini, and making my own KFMaxPlayers.ini for /Configs/. Since no one will ever tell you what's in the file to make it easy for you, here you go:

[KFMaxPlayers.KFMaxPlayers]
ForcedMaxPlayers=16

It ended up bringing the server to "modified", yet stats enabled. It did bring it out of stats disabled status, though. Not worth my time. Stats disabled brings in more players than modified enabled does.
Last edited by ocL.1robbi3; Apr 2, 2018 @ 3:47pm
boolFr0g Apr 2, 2018 @ 4:42pm 
I actually did find a fix for my issue, which was a little different.
A post on TWI's forums gave me a fix that worked:

https://forums.tripwireinteractive.com/forum/killing-floor-2/killing-floor-2-modifications/general-modding-discussion-ad/120340-whitelisting-mods-and-mutators?p=2306209#post2306209

I just had to move some files around.
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