Killing Floor 2

Killing Floor 2

Maxplayers Mutator
MaxMonsters Scaling
Statically setting this parameter correctly is problematic when the amount of players fluctuate(particularly when the amount of players decrease which results in player decimation).
Is there anyway to scale it a % above the normal threshold but have it adjust accordingly to player count to maintain balance? If not is there anything planned for the future? That would be great, thanks.
Last edited by Fidel Cashflow; Dec 4, 2017 @ 8:32pm
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sinewyk Dec 30, 2017 @ 10:53am 
This is critical, when leaving it as a static number, it removes the flexibility of leaving/joining players, it's like, a static number make it a server ONLY for 7+ players. Could you make it so that we can give a number per number of players ? Like, I can "imitate" the real stats from https://docs.google.com/spreadsheets/d/1GDpg2mN1l_86U_RaDug0glFx8cZCuErwxZLiBKl9SyY/htmlview?sle=true# (difficulty panel => max number of zeds at a time), but go nuts once we reach 7 players.
VYRNACH GAMING Mar 21, 2018 @ 11:10pm 
facing this issue now and have no solutions. I tried the "default" 64 value on HoE and it's extremely hard when there's not alot of players but it balances out when there's 20+ or more players
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