Arma 3
BloodLust
Xorberax  [developer] Nov 27, 2016 @ 10:37am
Ideas and Feedback
If you have any ideas or things you'd like to see added or changed, or would just like to say hi, this is the discussion to do it in!
Last edited by Xorberax; Nov 27, 2016 @ 10:40am
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Showing 1-15 of 28 comments
Metal Nov 28, 2016 @ 12:20pm 
How would I go about getting the gibbing features to work on infantry with weapons from RHS or other packs?

If it matters, I'm using the forum version.
Xorberax  [developer] Nov 28, 2016 @ 12:32pm 
Originally posted by Metal as F#&K:
How would I go about getting the gibbing features to work on infantry with weapons from RHS or other packs?

If it matters, I'm using the forum version.

IIRC, the "BloodLust_VaporizationDamageThreshold" setting determines if a unit should be gibbed from explosive damage. Try tweaking it until you get the results you want.
Let me know how that goes.
Rosbif Nov 28, 2016 @ 7:07pm 
One thing i'd like to see is separate member dismemberment (much like MrSanchez's head gore but for all body parts.) But i guess that'd be hard to do, i mean, never saw a mod who did that
Xorberax  [developer] Nov 28, 2016 @ 7:24pm 
Originally posted by Rosbif:
One thing i'd like to see is separate member dismemberment (much like MrSanchez's head gore but for all body parts.) But i guess that'd be hard to do, i mean, never saw a mod who did that
That's not currently feasible sadly. MrSanchez was able to pull off his clever Head Gore mod due to the ability to replace head models, a feature native to ArmA. As far as replacing individual body parts, it's not possible to do on the fly. There are ways to fake it, but it's not a viable solution.
Last edited by Xorberax; Nov 28, 2016 @ 7:25pm
Will there ever be a better blood pool effect.
Xorberax  [developer] Dec 31, 2016 @ 12:57am 
Originally posted by djizzle74:
Will there ever be a better blood pool effect.
BloodLust doesn't cover blood pools (yet at least). You're seeing ArmA's built-in blood pool effect.
Shiver Me Timbers Jan 14, 2017 @ 4:36pm 
maybe corpses in the props section of the editor, or body parts?
Last edited by Shiver Me Timbers; Jan 14, 2017 @ 4:37pm
I'm thinking there should be a script depending on bullet speed how the splatter looks. High velocity wounds give a mist-like splatter while low and medium velocity wounds give a more BloodLust like "spilled bloodbag" splatter. For reference: (warning: likely real crime scene images) http://68.media.tumblr.com/tumblr_lze6ktOyTJ1qkssp4o1_500.jpg
Would it be possible to make the colour change over time?
n Jun 18, 2017 @ 5:02pm 
Wrote a few ideas on bis forums. Also, i have another request: an option/setting to remove the transparency of the transparent blood pools. Would be so nice.
Hi have you ever thought of adding bullet wounds depending on the caliber and size of the bullet and different wound decals if so that would be great.

BTW love the mod!
Jeguk Jul 18, 2017 @ 9:46pm 
I think that blood pools now may be way too excessive, some of them are too big, specially those more "round" and those with large red areas, they feel like "empty", and artificially enlarged. It would be great if there were big pools and little ones, not just all of them being large pools of blood. As I see, and it is just my opinion, of course...
Xorberax  [developer] Jul 19, 2017 @ 6:07am 
Originally posted by Jeguk:
I think that blood pools now may be way too excessive, some of them are too big, specially those more "round" and those with large red areas, they feel like "empty", and artificially enlarged. It would be great if there were big pools and little ones, not just all of them being large pools of blood. As I see, and it is just my opinion, of course...

I agree Jeguk. I will add more variation in the future.
Multi Dec 9, 2017 @ 9:06pm 
Originally posted by Harpoon:
I'm thinking there should be a script depending on bullet speed how the splatter looks. High velocity wounds give a mist-like splatter while low and medium velocity wounds give a more BloodLust like "spilled bloodbag" splatter. For reference: (warning: likely real crime scene images) http://68.media.tumblr.com/tumblr_lze6ktOyTJ1qkssp4o1_500.jpg


It´s really what this mod needs
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