Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
PathManager refers to road-like structures. I'm guessing you used some road/track-related mod that is no longer compatible with the game.
In your output_log.txt, the lines after EndDeserialize may show which mod is behind this (if that mod is still enabled now).
Thanks for making something so useful. :)
If the game crashes abruptly then the log file may be incomplete. Those cases can usually be recognized by looking at the end of the file.
The game just hangs rather than crashes, it still runs with the cursor and the sounds.
I might be able to send you the log file if you think you might be able to look through it yourself.
Looking through the file manually (without searching) there is a lot of errors like this in succession with different values, this is the first one:
(Filename: Line: 504)
d3d11: failed to create 2D texture shader resource view id=40174 [D3D error was 80070057]
-then looking towards the end of the file (last 100 lines) there are some errors like this:
NullReferenceException: Object reference not set to an instance of an object
at PublicTransportDetailPanel.RefreshLines () [0x00000] in <filename unknown>:0
at PublicTransportDetailPanel.OnLevelLoaded (UpdateMode mode) [0x00000] in <filename unknown>:0
at (wrapper delegate-invoke) LoadingManager/LevelLoadedHandler:invoke_void__this___SimulationManager/UpdateMode (SimulationManager/UpdateMode)
-
NullReferenceException: Object reference not set to an instance of an object
at Building.PlayAudio (.ListenerInfo listenerInfo, UInt16 buildingID) [0x00000] in <filename unknown>:0
at BuildingManager.PlayAudioImpl (.ListenerInfo listenerInfo) [0x00000] in <filename unknown>:0
at SimulationManagerBase`2[Manager,Properties].PlayAudio (.ListenerInfo listenerInfo) [0x00000] in <filename unknown>:0
at BuildingManager.IAudibleManager.PlayAudio (.ListenerInfo listenerInfo) [0x00000] in <filename unknown>:0
at AudioManager.LateUpdate () [0x00000] in <filename unknown>:0
Sorry for the massive information dump and once again I really appreciate your help! If you have any ideas it would be a life saver because I have none myself and I wish to play on the save again soon. If not I still applaud you for being clever enough and willing to help others on the forum!