Cities: Skylines

Cities: Skylines

Loading Screen Mod
Austino Inc. Oct 17, 2020 @ 3:38am
Simulation: (failed) EndDeserialize(PathManager)
Hello all,
I have not played Cities for a very long time and I came back to load my main save which took a long time. I remember users complaining about how their saves took a long time to load because of heavy assets though I have a very minimal installation (I would like to think atleast).

Anyways, I waited around 20 Minutes before conducting some research and finding this mod. I installed the mod and have it enabled; and it certainly made progress much quicker until I realised that it crashed (?) and could not load into my save. (No 3D elements load, though the loading screen becomes split from the splash screen and what I would assume to be a skybox)

It thrown an error which I have written out here:
Simulation: (Failed)
EndDeserialize(PathManager) tag mismatch: SimulationManager

I have very few Workshop mods installed.

Any help is appreciated.
Important images: https://imgur.com/a/BTkg7M5
< >
Showing 1-6 of 6 comments
thale5  [developer] Oct 25, 2020 @ 4:21am 
@AustinoInc This mod did not crash. LSM simply echoes errors logged in your output_log.txt. The error, which is game-breaking, comes from the simulation thread while decoding the save game file.

PathManager refers to road-like structures. I'm guessing you used some road/track-related mod that is no longer compatible with the game.

In your output_log.txt, the lines after EndDeserialize may show which mod is behind this (if that mod is still enabled now).
Austino Inc. Oct 25, 2020 @ 5:36am 
Thanks for the feedback! I will try to find out what is causing the issue using your instructions provided. Hopefully then I can diagnose and resolve the problem.

Thanks for making something so useful. :)
Austino Inc. Oct 29, 2020 @ 10:35am 
I have scratched my head and scanned output_log.txt (found in Cities_Skylines\Cities_Data) for 'EndDeserialize' (and even 'end) but there are no matches. Any ideas why this might be? I have also used a Mod Compatibility Checker to remove any mods that could/were causing problems.
thale5  [developer] Oct 31, 2020 @ 2:22am 
"Simulation error" is also a good search string for that error.

If the game crashes abruptly then the log file may be incomplete. Those cases can usually be recognized by looking at the end of the file.
Last edited by thale5; Oct 31, 2020 @ 2:25am
Austino Inc. Oct 31, 2020 @ 6:16am 
No results for "Simulation error" either in the log file. I really am stumped; I might just do a fresh install though I fear loading the save without the mods that were used might cause more errors.
The game just hangs rather than crashes, it still runs with the cursor and the sounds.
I might be able to send you the log file if you think you might be able to look through it yourself.

Looking through the file manually (without searching) there is a lot of errors like this in succession with different values, this is the first one:

(Filename: Line: 504)

d3d11: failed to create 2D texture shader resource view id=40174 [D3D error was 80070057]

-then looking towards the end of the file (last 100 lines) there are some errors like this:

NullReferenceException: Object reference not set to an instance of an object
at PublicTransportDetailPanel.RefreshLines () [0x00000] in <filename unknown>:0
at PublicTransportDetailPanel.OnLevelLoaded (UpdateMode mode) [0x00000] in <filename unknown>:0
at (wrapper delegate-invoke) LoadingManager/LevelLoadedHandler:invoke_void__this___SimulationManager/UpdateMode (SimulationManager/UpdateMode)

-

NullReferenceException: Object reference not set to an instance of an object
at Building.PlayAudio (.ListenerInfo listenerInfo, UInt16 buildingID) [0x00000] in <filename unknown>:0
at BuildingManager.PlayAudioImpl (.ListenerInfo listenerInfo) [0x00000] in <filename unknown>:0
at SimulationManagerBase`2[Manager,Properties].PlayAudio (.ListenerInfo listenerInfo) [0x00000] in <filename unknown>:0
at BuildingManager.IAudibleManager.PlayAudio (.ListenerInfo listenerInfo) [0x00000] in <filename unknown>:0
at AudioManager.LateUpdate () [0x00000] in <filename unknown>:0


Sorry for the massive information dump and once again I really appreciate your help! If you have any ideas it would be a life saver because I have none myself and I wish to play on the save again soon. If not I still applaud you for being clever enough and willing to help others on the forum! :hardhat:
thale5  [developer] Oct 31, 2020 @ 7:12am 
If you put the log online (pastebin or similar), I'll take a look.
< >
Showing 1-6 of 6 comments
Per page: 1530 50