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Asset is a rather vague term in this game. Usually, when people say 'Asset' they mean the main assets that are shown in Content Manager. In reality, however, there are additional types of assets, namely sub-buildings, vehicle trailers, road elevations, and prop variations.
The Custom Assets Loaded count includes all assets. That makes sense because the count is used to reflect loading speed and memory usage. All assets take time to load and occupy space in memory.
In the reports, however, sub-buildings, trailers, elevations and variations are hidden as much as possible*. That makes sense because the secondary assets are not that interesting from a player view point. As an example, this asset contains a main vehicle and 33 trailers. Reporting 34 lines for one 'Asset' would clutter the report.
* Missing assets are a complication here. Let's say the mod notices two missing vehicles, both from the same subscription. These are reported as what they seem, two missing vehicles. After the user subscribes to the vehicles, the mod notices that the second one is actually just a trailer and reports just the main vehicle. But the assets loaded count is still two for them.
thank you so much for your quick reply and for your enlightenment!
I never thought about sub-buildings etc. But this makes totally sense... I knew I was missing something out!
Thanks again and keep up your amazing work!
Cheers,
Aris