Cities: Skylines

Cities: Skylines

Loading Screen Mod
leftbehind Jan 29, 2020 @ 8:51pm
Prefab skipping issues (github.io site)
Some feedback on the web pages that help build skip.txt lists...

https://thale5.github.io/Prefabs/

Important assets

For the html pages:
  • A checkbox at top "I use Network Extensions 2 mod" could toggle whether the assets that affect NExt2 are treated as important.
  • Important assets should be highlighted somehow in the main content (ie. where the pictures are) so users can more clearly see things they should avoid skipping.
  • A list of `Except:` clauses for important assets should always be added to bottom of the generated skip list.
For the txt pages:
  • Include a `#` section at top explaining important items to user
  • Include an `Except:...` list for easy copy and paste (I realise this is in example skip.txt file, but if user doesn't see that they won't know about it)

Copying skip list

When copying skip list, it's too easy to accidentally remove items from it. When I recently went to update my skip lists to remove loads more vanilla & DLC stuff, I clicked top item then Shift+Click bottom item expecting to select all, but it was actually removing items.

It might be better to have a little bin icon or 'x' icon next to items in the list, and click that to remove. Would make drag-selecting items on the list a bit easier.

Alternatively put a "Copy to clipboard" or "Download" button to make it easier for users to obtain the list as plain text.

Buildings

Water pipe junction should probably be marked as important, even though technically it isn't. Reason: It gives clear visual indication in game that there is a valid pipe junction. Without that users could (particularly if using anarchy mods; eg. disable collisions features) drag a pipe to an existing pipe and think it's connected when it might not be.

Props

In the html page, is it possible to automatically remove variant props if all of their props list has been skipped? Eg. if I skip a load of billboards, meaning that a random billboard prop would now be useless (because its list of billboards has all been skipped) it would be nice if that random billboard prop was automatically skipped too (and some way to notify the user as to why).

Vehicles

Ideally provide an html version of this.

A user looking at the existing .txt file has no way of knowing that `Sedan` is important.

Levels

I only just found out about level skipping - maybe it deserves a separate txt file linked from the main https://thale5.github.io/Prefabs/ screen?

Should also have a note explaining that `Except:` clauses won't be applied to skipped levels?

Also, rather than just not loading them, would it be better to find where the game defines what DLCs are purchased and mark them as unpurchased? That way, any mods that integrate with DLCs are less likely to break as they will think the DLC isn't active and thus not attempt to use their assets.

I suspect that disabling radio station levels will break the CSL Music Mod.

Example skip.txt

The info in the file might be a bit stale, eg. are there any important `Except:` clauses for recent DLCs?

Also the list of `Levels:` seems incomplete.

Actual loading screen

Would be good if it warned users on-screen if they skipped something important. That way if their game breaks they'll have a good idea what caused it.

https://github.com/thale5/LSM/issues/11
Last edited by leftbehind; Jan 29, 2020 @ 9:27pm