Cities: Skylines

Cities: Skylines

Loading Screen Mod
Ka'shurio May 15, 2019 @ 2:31am
16GB = 16384 or 16000MB RAM in this software?
I have 16GB (2x8 sticks) of physical RAM.

Right now, with almost all DLCs and 200+ assets, the loading screen mod shows I have used 13.2GB while loading.

With the new Campus DLC coming, it seems that I will use up even more RAM soon if I install it.

16GB should technically be 16.384GB right?

So instead of 16-13.2 = 2.8GB left as a buffer, I should have 3.184GB left instead right?

I'm just worried as to whether or not I need an upgrade soon.
< >
Showing 1-3 of 3 comments
RED onion May 17, 2019 @ 10:56am 
You should also remember to subtract 2gb for Windows to use for general computer operation. So right now you are using about the max amount of ram you would want to use. If the new DLC eats up more than about 1gb of ram, you should look at upgrading.

Cities will run even if it requires just a bit more ram that you have in your computer, but will be stuttery and slow, as it will need to keep reading the hard drive to swap assets when your ram is full.
Before I even started to play C:S and all the DLCs, I upgraded my system.
I doubled my RAM to the MB's max of 32GB (2*8GB to 4*8GB), replaced my video card & replaced the CPU (FX-4100 @3.6GHz with 4 threads to a FX-8350 @4.0GHz wirh 8 threads).
That was still almost CAD$500 cheaper than buying a totally new AM4 DDR4 based system.
Last edited by Evil Dave of Canada; May 19, 2019 @ 7:44pm
thale5  [developer] May 21, 2019 @ 9:39am 
16 GB = 16384 MB.

Like RED onion pointed out, the Operating System will never give all RAM to Cities. 13.2 is pretty much the maximum the game will get with 16 physical.

I suggest looking at virtual memory usage. As long as it stays under 20, you should be ok. Or 18-19 if you want to be very safe. After 20, you'll see slow operation and eventually the game crashes.
< >
Showing 1-3 of 3 comments
Per page: 1530 50