Cities: Skylines

Cities: Skylines

Loading Screen Mod
leftbehind Aug 3, 2019 @ 7:42pm
Asset errors feature - I have some broken assets to try :)
We get lots of support requests due to lots of users thinking TM:PE caused a problem, but often it is assets. Over the past few months we've built lists of these assets... I just noticed your new asset checking feature and wonder if you could determine problems with the following assets and warn users about them?

Broken vehicles[github.com]

Broken buildings[github.com]

Broken props[github.com]
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Showing 1-9 of 9 comments
thale5  [developer] Aug 4, 2019 @ 9:43am 
Thanks, I'll take a look at them when I have time.

Regarding this:

We have no idea how one vehicle could cause problems with the LODs of other vehicles - if anyone finds out what root cause is, please let us know!

That sounds very much like the texture problems I'm very familiar with. Unity textures must be powers of two in size. Especially LODs because this game puts them in a common texture atlas where one weird-sized LOD can (and eventually will) mess some other LODs, including prefab LODs.

The issue was hard to debug because it very much depends on asset loading order.

Search for "PackTextures" in VehicleManager or any other manager to see where this happens.
Last edited by thale5; Aug 4, 2019 @ 10:09am
leftbehind Aug 7, 2019 @ 2:47am 
Yup, that seems to be the cause.

Also, it seems it's somehow possible to add non-growable buildings to district styles which results in a game-breaking district style. The in-game symptoms are that growable buildings (and even vehicles?!) stop spawning.

Apparently this district style contains a unique building (not growable):

https://steamcommunity.com/sharedfiles/filedetails/?id=1368078347

Would it be possible to (optionally?) automatically prune non-growables from district styles?
leftbehind Aug 7, 2019 @ 2:51am 
Apparently this asset gives "index out of range" exception (weird, considering it's an interchange asset):

https://steamcommunity.com/workshop/filedetails/?id=932939897
leftbehind Aug 19, 2019 @ 7:00am 
This asset, not broken (as far as I can tell) is being classified as a "Building" in the assets report

https://steamcommunity.com/sharedfiles/filedetails/?id=1580457997

It should ideally be in "Nets" section?

Reasoning: I'm using LSM asset report to determine which nets and stations to subscribe when testing save games from TM:PE bug reports. It saves a lot of time compared to subbing often thousands of buildings/props; for most testing purposes all I need are the networks and stations (other stuff can be subed via savegame later in the testing process if required).
leftbehind Aug 28, 2019 @ 8:48am 
Another broken asset :)

[LSM] Asset failed: 422739257.Phen - Cresentsun_Data
InvalidDataException: Unknown type to deserialize DifficultyMod.WBBResidentialBuildingAI2, DifficultyMod, Version=1.0.5575.37926, Culture=neutral, PublicKeyToken=null
....

There aren't many assets with that kind of error (weird Building AI due to some ancient mod) but it would be useful if such things could be in the broken assets report with a corresponding guide. There's maybe one or two more instances of that error linked from the Broken Buildings list I posted in OP.

In particular, with broken AIs, they can sometimes be fixed (by asset creator) with V10DeleteAI mod (see this guide[forum.paradoxplaza.com]).
leftbehind Sep 7, 2019 @ 4:11pm 
This is probably the most horribly broken asset I've ever encountered in a log file:

https://steamcommunity.com/sharedfiles/filedetails/?id=1131926009
thale5  [developer] Sep 8, 2019 @ 7:22am 
Gas Station indeed takes the crown. It is so broken that I wonder how that is possible. Should take a closer look at some point.
Ooglieguy Nov 2, 2019 @ 9:47pm 
@aubergine18, you and I seem to have that addiction to assets you talk about in one of your posts, glad this mod helps with that as well.
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