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Regarding this:
We have no idea how one vehicle could cause problems with the LODs of other vehicles - if anyone finds out what root cause is, please let us know!
That sounds very much like the texture problems I'm very familiar with. Unity textures must be powers of two in size. Especially LODs because this game puts them in a common texture atlas where one weird-sized LOD can (and eventually will) mess some other LODs, including prefab LODs.
The issue was hard to debug because it very much depends on asset loading order.
Search for "PackTextures" in VehicleManager or any other manager to see where this happens.
Also, it seems it's somehow possible to add non-growable buildings to district styles which results in a game-breaking district style. The in-game symptoms are that growable buildings (and even vehicles?!) stop spawning.
Apparently this district style contains a unique building (not growable):
https://steamcommunity.com/sharedfiles/filedetails/?id=1368078347
Would it be possible to (optionally?) automatically prune non-growables from district styles?
https://steamcommunity.com/workshop/filedetails/?id=932939897
https://steamcommunity.com/sharedfiles/filedetails/?id=1580457997
It should ideally be in "Nets" section?
Reasoning: I'm using LSM asset report to determine which nets and stations to subscribe when testing save games from TM:PE bug reports. It saves a lot of time compared to subbing often thousands of buildings/props; for most testing purposes all I need are the networks and stations (other stuff can be subed via savegame later in the testing process if required).
[LSM] Asset failed: 422739257.Phen - Cresentsun_Data
InvalidDataException: Unknown type to deserialize DifficultyMod.WBBResidentialBuildingAI2, DifficultyMod, Version=1.0.5575.37926, Culture=neutral, PublicKeyToken=null
....
There aren't many assets with that kind of error (weird Building AI due to some ancient mod) but it would be useful if such things could be in the broken assets report with a corresponding guide. There's maybe one or two more instances of that error linked from the Broken Buildings list I posted in OP.
In particular, with broken AIs, they can sometimes be fixed (by asset creator) with V10DeleteAI mod (see this guide[forum.paradoxplaza.com]).
https://steamcommunity.com/sharedfiles/filedetails/?id=1131926009