Team Fortress 2

Team Fortress 2

Tanya 9000
Stats
Wire inside barrel spins
+ 50% faster bullet speed
+ 75% better accuracy
+ On Kill: bullet speed increases
- 35% slower weapon switch time
- Marked for death for 5 seconds when you kill another heavy
- 20% damage penalty
- Cannot pick up ammo crates
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Showing 1-15 of 61 comments
Kritraawkets Jan 5, 2015 @ 4:31am 
rly, i was thinking:

+ does not require ammo
+ sets people on fire
+ shoots down rockets and pipe
+ picking up ammo crates heal you and recharge your sandvich meter faster
+ 75% damage against buildings
- 5% slower walking when spining up minigun
- 10% slower spinup time
- 20% damage
- medics take longer to build their ubercharge when healing you
- you take minicrits when medics heal you
Last edited by Kritraawkets; Jan 5, 2015 @ 4:34am
Extra Ducks Jan 6, 2015 @ 9:46am 
+ Sets people on fire.
+ Ultra-accurate beam.
+ Limitless ammo pool.
~ Pomson 3000 esc. kill effects.
- Overheats and is forced to stop firing temporarily.
- +20% firing delay.
- Reduced turn-speed whilst firing.
MidnightStar Jan 6, 2015 @ 2:59pm 
faster firing speed +100
damage -80
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other stats
lemit Jan 6, 2015 @ 5:08pm 
20% Faster spin
3% chance to burn player
3% chance to cause a mini-crit
Overheats randomly if bullets shot non stop.
If overheated weapon explodes, dealing damage to you and enemies around you and the weapon can only be obtained again by vistiting a resupply locker.
Bar on the bottom left screen to see if about to be overheated.
Ammo is not required
Pomson/Cow mangler 5000 kill effect
-60% damage penalty
Fires an extremely accurate beam
No random crits
-10 health
-10% speed
-10% mini-gun spin time
Genuine can be earned by buying "Mass Effect 3: GOTY edition"

***NOTE(S)***
Does not go well with "Sandvich" or any weapon related to it.

Last edited by lemit; Jan 6, 2015 @ 5:17pm
lemit Jan 6, 2015 @ 5:19pm 
Originally posted by The Alien:
rly, i was thinking:

+ does not require ammo
+ sets people on fire
+ shoots down rockets and pipe
+ picking up ammo crates heal you and recharge your sandvich meter faster
+ 75% damage against buildings
- 5% slower walking when spining up minigun
- 10% slower spinup time
- 20% damage
- medics take longer to build their ubercharge when healing you
- you take minicrits when medics heal you
Extremely powerful
They can't hit you because you already mowed them down with pipes, fire, and rockets! So you don't need medics at all! So those cons don't mean anything!
lemit Jan 6, 2015 @ 5:22pm 
I really think everyone's stats on this with the fire thing is a bit too powerful!
It's like a long range flamethrower
Flamethrowers are already pretty strong!
You should put something like 10% chance of lighting enemies on fire!
scout608 Jan 7, 2015 @ 6:44am 
howbout we make it simple

+can fire a death ray of doom when charged up practically exactly like the cow mangler, though it instantly overheats (Also this is deadly accurate)
+doesn't require ammo
- +3 degrees of random lazer deviation
-overheats
-20% less damage
aivezz Jan 7, 2015 @ 11:35am 
+fires tracer shots
+doesn't require ammo
+ 25% less damage falloff
~secondary fire launches charged shot
-no spinup
- 10% slower spinup
- 5% less damage

These are just random percentages off the top of my head; if anyone wants to improve on this, be my guest.
Tricky Turtle Jan 7, 2015 @ 1:30pm 
doesnt require ammo

shoots solid lazer

-20 slower minugun spinup

+50 damage

silent spinup
+precision accuracy
+Infinite ammo
+Secondary Shot heats up weapon but causes ignites target
~be becomes more concentrated [does more damage] at close range
~ammo crates cool down weapon
-Weapon Overheats
-20% longer spinup
-20% lower DPS at close range [max damage]
Kritraawkets Jan 7, 2015 @ 3:53pm 
Originally posted by Chesses Rice!:
Originally posted by The Alien:
rly, i was thinking:

+ does not require ammo
+ sets people on fire
+ shoots down rockets and pipe
+ picking up ammo crates heal you and recharge your sandvich meter faster
+ 75% damage against buildings
- 5% slower walking when spining up minigun
- 10% slower spinup time
- 20% damage
- medics take longer to build their ubercharge when healing you
- you take minicrits when medics heal you
Extremely powerful
They can't hit you because you already mowed them down with pipes, fire, and rockets! So you don't need medics at all! So those cons don't mean anything!

No, it dosent shoot pipes and rockets, it shoots DOWN rockets and pipes. Like the deflector: https://www.youtube.com/watch?v=v-5Iu6BaYy0
XM1V1 Jan 7, 2015 @ 11:12pm 
Originally posted by The Alien:
rly, i was thinking:

+ does not require ammo
+ sets people on fire
+ shoots down rockets and pipe
+ picking up ammo crates heal you and recharge your sandvich meter faster
+ 75% damage against buildings
- 5% slower walking when spining up minigun
- 10% slower spinup time
- 20% damage
- medics take longer to build their ubercharge when healing you
- you take minicrits when medics heal you
This.
XM1V1 Jan 7, 2015 @ 11:16pm 
Originally posted by CombustableLemons:
+fires tracer shots
+doesn't require ammo
+ 25% less damage falloff
~secondary fire launches charged shot
-no spinup
- 10% slower spinup
- 5% less damage

These are just random percentages off the top of my head; if anyone wants to improve on this, be my guest.
Secondary fire on a Heavy is impossible, as the button you need to press to spin the barrel (or in this case, the coil) would render the charged shot unusable.
Xer0-1999 (LT) Jan 8, 2015 @ 3:10am 
+ on kill you get back 35 health
- 25 health
+ 10% firing speed
-15% deployment speed
+ 20% healing when deployed
TANYA 9000

Pros:
- Bullets are replaced with acurate lazer (aim focus also changes)
- 80% faster fire rate
- Lazer penetrates players
- 15% faster spin-up time

Cons:
- 50% increaced Damage fall-off (Rate at which damage decays over distence)
- Buildings reflect lazer
- Overheats after 8 seconds of constant firing
- Overheating halts firing of TANYA 9000 does 75 damage user and sets user (and close players) on fire

Purpose: ambush enimes at close quaters, eliminating offencive pushes, eliminating medic heavy pairs and quick deployment.
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