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+ does not require ammo
+ sets people on fire
+ shoots down rockets and pipe
+ picking up ammo crates heal you and recharge your sandvich meter faster
+ 75% damage against buildings
- 5% slower walking when spining up minigun
- 10% slower spinup time
- 20% damage
- medics take longer to build their ubercharge when healing you
- you take minicrits when medics heal you
+ Ultra-accurate beam.
+ Limitless ammo pool.
~ Pomson 3000 esc. kill effects.
- Overheats and is forced to stop firing temporarily.
- +20% firing delay.
- Reduced turn-speed whilst firing.
damage -80
----------------------------------
other stats
3% chance to burn player
3% chance to cause a mini-crit
Overheats randomly if bullets shot non stop.
If overheated weapon explodes, dealing damage to you and enemies around you and the weapon can only be obtained again by vistiting a resupply locker.
Bar on the bottom left screen to see if about to be overheated.
Ammo is not required
Pomson/Cow mangler 5000 kill effect
-60% damage penalty
Fires an extremely accurate beam
No random crits
-10 health
-10% speed
-10% mini-gun spin time
Genuine can be earned by buying "Mass Effect 3: GOTY edition"
***NOTE(S)***
Does not go well with "Sandvich" or any weapon related to it.
They can't hit you because you already mowed them down with pipes, fire, and rockets! So you don't need medics at all! So those cons don't mean anything!
It's like a long range flamethrower
Flamethrowers are already pretty strong!
You should put something like 10% chance of lighting enemies on fire!
+can fire a death ray of doom when charged up practically exactly like the cow mangler, though it instantly overheats (Also this is deadly accurate)
+doesn't require ammo
- +3 degrees of random lazer deviation
-overheats
-20% less damage
+doesn't require ammo
+ 25% less damage falloff
~secondary fire launches charged shot
-no spinup
- 10% slower spinup
- 5% less damage
These are just random percentages off the top of my head; if anyone wants to improve on this, be my guest.
shoots solid lazer
-20 slower minugun spinup
+50 damage
silent spinup
+Infinite ammo
+Secondary Shot heats up weapon but causes ignites target
~be becomes more concentrated [does more damage] at close range
~ammo crates cool down weapon
-Weapon Overheats
-20% longer spinup
-20% lower DPS at close range [max damage]
No, it dosent shoot pipes and rockets, it shoots DOWN rockets and pipes. Like the deflector: https://www.youtube.com/watch?v=v-5Iu6BaYy0
- 25 health
+ 10% firing speed
-15% deployment speed
+ 20% healing when deployed
Pros:
- Bullets are replaced with acurate lazer (aim focus also changes)
- 80% faster fire rate
- Lazer penetrates players
- 15% faster spin-up time
Cons:
- 50% increaced Damage fall-off (Rate at which damage decays over distence)
- Buildings reflect lazer
- Overheats after 8 seconds of constant firing
- Overheating halts firing of TANYA 9000 does 75 damage user and sets user (and close players) on fire
Purpose: ambush enimes at close quaters, eliminating offencive pushes, eliminating medic heavy pairs and quick deployment.