XCOM 2
Halo Reach: MJOLNIR Armor Variants (Vanilla)
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Eternal  [developer] Apr 11, 2016 @ 5:23pm
(Outdated - Locked) Let's discuss what to do with the helmets.
Hello everyone, I wanted to discuss with you what to do with the helmets.

The way I see it we have two options:

Either I make the mod an internally horrible mess and even harder to update by making all five visor colored variants of the helmets as fast as I can (effectively having matching stuff but without the ease of use that the other option would have if possible) by creating different textures for each skeletal mesh and cloning each helmet five times in the internal files...

OR

I can release only variants of the helmets with gold visors (a la Halo CE/2/3) but with attachments quicker, and on the long run try to make a user friendly "Pop-up" window that allows you to choose the visor color instead of having 5 variants of each helmet in the Props/Helmets section of the menu, effectively reducing the clutter in the UI.

For the second option I would urgently need the assistance of a Modder who has a lot of knowledge and experience with Unreal Scripting, otherwise I don't see it happening very soon.

Both options implicate a huge time investment, but while one is significantly faster than the other if no one familiar with Unreal Scripting helps me, the other would mean improving the quality of the mod incredibly.

If you can assist me then Add me to your friends, I will undoubtedly add you as a collaborator!
Last edited by Eternal; Apr 21, 2016 @ 2:17pm
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Showing 1-8 of 8 comments
iteration 9 Apr 11, 2016 @ 5:31pm 
I'd say lets go for the pop-up window
DrunkMonk Apr 11, 2016 @ 6:16pm 
I'd go with the second option. quality over quantity.
Solitas Apr 11, 2016 @ 7:45pm 
The second option seems better by far, the less clutter the better
Beagle Apr 11, 2016 @ 8:03pm 
I'd agree the latter option is the better one. My headgear menu is already so big the scrollbar doesn't work properly anymore, and that's mostly because of Nigel's mod where he has 4 versions of every single helmet. I really don't want to have that *twice*.

If you're looking for help or collaboration, there's an X2 modding chat where I'm sure you can find both easily. https://discord.gg/0vE7drAjgUVMDobE
Lief-Kynes Apr 11, 2016 @ 9:14pm 
It seems like the point of doing the helmets was for texure fidelity between armor and helmet, so assuming the helmets are done here we would eventually stop using Nigel's original. That being said, I much prefer to have the option available to me to use different colored visors for different soldiers: my recruits start with grey or blue and work their way toward Master Chief level gold visors at Colonel. Maybe I'm misunderstanding what you mean by a pop-up menu, but so long as I can change up the colors on the fly then I'm happy.
Jesse Fleet Apr 12, 2016 @ 12:27am 
I know that Nigel is working on helmet attachments and has expressed interest in updating the textures to match your armour. Maybe collab with him? :)
Lauren Lore Apr 12, 2016 @ 3:29am 
The reason they dont match is mostly due to an issue i had early on with my helmets that this armor now has affecting color saturation. Its the same reason these armors look light and washed out vs my helmets if anyone remembers from the early days of my helmets vs the advent armor
Eternal  [developer] Apr 12, 2016 @ 6:24am 
Nah they don't look "light and washed" to me, maybe to you, but not to everyone. The effect is intentional; sure, I could make the armors matte and bland-looking but, the idea is to make them realistic, not plastic.

I'm still going to make my own helmets.

@Jesse Fleet that's not going to be possible.

@Rief a pop-up menu means literally that, a separate window that allows you to choose the visor color instead of having 5 variants of each helmet in the same menu, they wouldn't be locked to rank though =)
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