Team Fortress 2

Team Fortress 2

Zoya
EdZ_ Mar 1, 2016 @ 6:40am
STATS
This minigun needs some beastly stats!
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Showing 1-15 of 36 comments
WolfieLagg Mar 1, 2016 @ 8:35am 
I don't really know...it has an oil barrel on it so maby it could shoot out oil or something...? If not then if someone makes a mod out of this then atleast have the spin up sound be like something (bullets) spinning around inside an oil barrel. These are not really stats but just something I would like to be added with this. :P
basically alg Mar 1, 2016 @ 1:58pm 
ssssh!. ZOYA IS IN DA SLEEP!
Last edited by basically alg; Mar 1, 2016 @ 2:03pm
PermaIllaoi7 Mar 1, 2016 @ 11:11pm 
Kills drop health and ammo
50% damage increase
90% slower fire rate
100% more accurate
20% more vulnerable to fire
When out of ammo, 10% more melee damage.
When out of ammo, forced to use melee
50% less ammo
Last edited by PermaIllaoi7; Mar 2, 2016 @ 12:36pm
Chews on Livers Mar 2, 2016 @ 3:13pm 
When wearer is below 50% health: +25% damage bonus
When wearer is below 25% health: Deal mini crits
When wearer is above 50% health: -15% damage penalty
-25% health from all sources
No random critical hits
Cossack Mar 3, 2016 @ 2:14am 
brass beast reskin
Maxim Dokkan Mar 3, 2016 @ 5:34am 
Originally posted by Daper Dan:
brass beast reskin
wow how cool and original stats.
Pffty Mar 3, 2016 @ 1:29pm 
Fires massively slower
Fires Bones
+300% Damage
-Bones are projectiles
Chews on Livers Mar 3, 2016 @ 2:04pm 
Originally posted by Kricks:
Fires massively slower
Fires Bones
+300% Damage
-Bones are projectiles
I don't think dealing 200 damage at close range is fair.
Culted Mar 6, 2016 @ 1:44pm 
Charge at enemies when reving.
Slam on ground when reving in midair and launch enemies near your "slam radius"
Minicrit targets in midair launched by knockback or by an explosion
-50% accuracy penalty
No knockback towards enemies
No Random Crits
You'll use your charge to compensate for you lack of accuracy, and close the range between you and your enemy.
Last edited by Culted; Mar 13, 2016 @ 1:36pm
Pffty Mar 6, 2016 @ 3:34pm 
Originally posted by Mochi Sandvich:
Originally posted by Kricks:
Fires massively slower
Fires Bones
+300% Damage
-Bones are projectiles
I don't think dealing 200 damage at close range is fair.
Don't minigun Bullets do like
13 damage or something?

Well if it ends up doing that it will make you a lot slower too, and I guess decrease turning speed.

Basically making it a Tank with near one shots on all classes.
Chews on Livers Mar 7, 2016 @ 11:40am 
Originally posted by Kricks:
Originally posted by Mochi Sandvich:
I don't think dealing 200 damage at close range is fair.
Don't minigun Bullets do like
13 damage or something?

Well if it ends up doing that it will make you a lot slower too, and I guess decrease turning speed.

Basically making it a Tank with near one shots on all classes.
At point blank rage they deal about 54 damage per shot
Last edited by Chews on Livers; Mar 7, 2016 @ 11:40am
PAT The Whale Mar 7, 2016 @ 1:30pm 
Cons:
15% less accurate
10% slower movement speed

Pros:
20% Damage resistance
50% more ammo
10% more damage

Whatcha think?
Culted Mar 7, 2016 @ 3:08pm 
Originally posted by Pierre-Alain Tietz:
Cons:
15% less accurate
10% slower movement speed

Pros:
20% Damage resistance
50% more ammo
10% more damage

Whatcha think?
so the brass beast?
PAT The Whale Mar 8, 2016 @ 9:44am 
Originally posted by Cult:
Originally posted by Pierre-Alain Tietz:
Cons:
15% less accurate
10% slower movement speed

Pros:
20% Damage resistance
50% more ammo
10% more damage

Whatcha think?
so the brass beast?
Not at all! Compare the stats
BB: 20% more damage
20% damage resistance
50% slower spin-up time
60% slower movement speed when deployed
Last edited by PAT The Whale; Mar 8, 2016 @ 9:44am
Culted Mar 8, 2016 @ 4:34pm 
Originally posted by Pierre-Alain Tietz:
Originally posted by Cult:
so the brass beast?
Not at all! Compare the stats
BB: 20% more damage
20% damage resistance
50% slower spin-up time
60% slower movement speed when deployed
what type of gun are you going for?
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