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50% damage increase
90% slower fire rate
100% more accurate
20% more vulnerable to fire
When out of ammo, 10% more melee damage.
When out of ammo, forced to use melee
50% less ammo
When wearer is below 25% health: Deal mini crits
When wearer is above 50% health: -15% damage penalty
-25% health from all sources
No random critical hits
Fires Bones
+300% Damage
-Bones are projectiles
Slam on ground when reving in midair and launch enemies near your "slam radius"
Minicrit targets in midair launched by knockback or by an explosion
-50% accuracy penalty
No knockback towards enemies
No Random Crits
You'll use your charge to compensate for you lack of accuracy, and close the range between you and your enemy.
13 damage or something?
Well if it ends up doing that it will make you a lot slower too, and I guess decrease turning speed.
Basically making it a Tank with near one shots on all classes.
15% less accurate
10% slower movement speed
Pros:
20% Damage resistance
50% more ammo
10% more damage
Whatcha think?
BB: 20% more damage
20% damage resistance
50% slower spin-up time
60% slower movement speed when deployed